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All Human biographies will be placed here.
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Character Name: Name of your character goes here
Alias: Are you know by any other names/titles/epithets?
Age: How old is your character? As Fullbringers are human, they cannot be in the hundreds and still fighting.
Race: Human (Fullbringer)
Birthday: Timeline will be A.D.
Gender: Male
Height:
Weight:
Blood Type:
Affiliation: Xcution/Human World
Role: Head/Guardian/Warrior/Doctor/Member/Trainee
Occupation:
Base of Operations:Naruki City/Karakura Town/Xcution Headquarters/Roaming
Notable Features:
Hollow Experience: More than likely an interaction with a hollow is how you received any spiritual powers. Describe this experience.
Personality: How does your character behave? What sort of habits does they have?
Relatives: Does your character have any relatives?
Reiryoku Level:
A power aligned with the spiritual sensitivity and willpower of the user. Fullbringers differ in their Reiryoku, in that they each have a parent who survived a Hollow attack before they were born. As a result, traces of the Hollows’ power remained in their mothers’ bodies, which were then passed onto them at the moment of their birth. Consequently, their powers more closely resemble a Hollow’s than those of a Shinigami. As a display of potency, spiritual beings have the ability to incapacitate the opponent's movement and simultaneously frighten them, by means of dispersing Reiryoku into the air. The aforementioned ability is known as Reiatsu (Spiritual Pressure), possessing power that can literally be felt within the atmosphere.
Basic Spiritual Power-
Average Spiritual Power- This level of Reiryoku corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals.
High Spiritual Power- This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled.
Great Spiritual Power- This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled.
Immense Spiritual Power- This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees.
Vast Spiritual Power- This level of spiritual power corresponds to those possessing an enormous amount of spiritual energy which is wild and untamed. This level of spiritual power has a possible tendency to leak from a person or when released can affect the surrounding area in a destructive way. Those of this level have no actual masterful control over their massive spiritual power, as it can affect those around them unintentionally.
Sensing Reiryoku:
A basic ability that beings with higher-than-average levels of Reiryoku possess is the ability to sense other spiritual beings without relying on their five basic senses. Like all spiritually aware Humans, Fullbringers can sense the Reiryoku of other spiritual beings, such as Hollows, Shinigami, and other Fullbringers. This is possible because every spiritual being emits a certain amount of their own Reiryoku in the form of Reiatsu, which can be sensed. This ability apparently requires some innate skill, but can be increased with training.
Novice- Refers to one who has little to no ability in sensing or detecting the spiritual power of others. Though sensitive to strong sources of spiritual power they may find themselves unable to locate or track its source.
Basic-- Refers to an individual with rudimentary understanding and talent regarding this skill. Users are able to detect and locate the spiritual powers of beings like Pluses, Jibakurei, Tsukirei, standard Hollows as well as basic Souls and low seated Shinigami.
Expert- Refers to a person able to greater detect and track the spiritual powers of others over greater distance and with much more accuracy, while also being able to read and differentiate between the various Reiryoku Patterns of Spiritual Beings and gauging their strength and reiatsu level. Such individuals are able to capitalize on this ability during combat, detecting attacks from enemies faster and with much more ease than those beneath their skill level.
Master- Refers to the most talented and/or those who have trained and honed their ability, refining it over time. These individuals are able to detect and track the spiritual power of beings over vast distances, able to follow their movements even if not within their field of vision. Masters are also able to detect and categorize the various Reiryoku Patterns, and are even able to detect the subtle nuances of beings such as Visoreds.
Reiryoku Control:
The aforementioned emission of spiritual power is a common and natural phenomenon, but a spiritual being can also control the degree of this emission, this usually requires a certain amount of skill and training. By completely blocking their Reiryoku "pouring out", one can completely hide their presence from other spiritual beings and spiritually aware humans. On the other hand, amplifying this emission is known as Reiatsu (霊圧, Spiritual Pressure), is considered a show of force, a means of intimidation or can even be an attack in itself. It can indeed paralyze opponents and cause direct damage to the surrounding individuals and inanimate objects alike. Aside from controlling the amount of emitted Reiryoku, most spiritual beings are capable of performing many superhuman feats with the help of their Reiryoku. These feats usually require a certain level of concentration, and they tend to tire the person after some time, or after performing some of them in quick succession.
No Control- This refers to those Humans who are incapable of properly controlling their spiritual power. This generally applies to those who have yet to learn to properly harness their abilities, or those with more Reiryoku than they could properly manage. Such individuals have unstable Fullbrings.
Novice Control- This refers to individuals who, though they have learned to channel their Reiryoku still lack the necessary skill to capitalize upon it for long durations. Such Humans may find themselves with low success in maintaining their Fullbring.
Average Control- This refers to those individuals who have learned to harness their Reiryoku with minor concentration. They are able to maintain and empower their Fullbring and are skilled practitioners in terms of using their spiritual power to enhance their speed and strength. Though may generally require outside aid in properly suppressing their Reiryoku.
Great Control- This refers to those who have trained to properly manage and harness their spiritual powers. Such individuals may find enhancing their abilities demanding less concentration on their part, able to perform them in quick succession for longer durations of time, and may even suppress their Reiryoku from leaking out, blocking it from being detected from spiritually aware humans, individuals with no or poor control, and generally standard Hollows and seated Shinigami beneath 5th seat.
Mastered Control- Refers to individuals who have mastered the control over their Reiryoku. Such individuals are able to enhance their abilities with little to no concentration for prolonged periods of time. Some such individuals may display such control that they are able to l] and may even suppress their Reiryoku from being detected by Captain/Espada Level individuals.
Reiatsu:
The physical force/pressure that a person's Reiryoku creates when released. Most races can manipulate the release of their reiatsu. The difference between spiritual pressure and spiritual energy is simple: Reiryoku is the amount of energy a being has stored within their body or soul, whereas Reiatsu is the pressure that a person's Reiryoku exerts. The difference is much like energy and power. Power being the amount of energy exerted per unit of time. Reiryoku is potential while Reiatsu is energy in use. In general, those with high levels of Reiryoku will often have the highest levels of Reiatsu also. A skilled warrior can overcome a person possessing greater Spirit Energy by possessing greater Spiritual Pressure.
Novice- You more than likely have newly discovered your abilities, or are low ranking member of Xcution. You can barely manage to properly harness your Fullbring, and as a result being unable to resist the spiritual pressure exerted by other more powerful spiritual beings such as Espada, Sternritter, or seated Shinigami officers from sixth seat and up. You probably have low reiryoku, or at the very least, very low control.
Specialist- You are a Human having further trained your abilities to the extent that you are able to exert your spiritual powers in the form of a pressure. Your pressure is able to restrict the movements of lower spiritual beings and seated Shinigami officers and have at least one effect to it. You are more capable of resisting the spiritual pressure of others, being pressured by Sternritter, Espada, Captains, Privaron Espada, Vice Captains and at the very least Shinigami third seats. You more than likely have an impressive pool of reiryoku.
Expert- One with a great pool of reiryoku and who has seen a variety of battles, or consumed many hollows to further your own evolution. You are trained in exerting your spiritual power in the form of pressure, affecting the immediate environment around you. Spiritual beings equivalent to a Jagdarmee, Fracción or Shinigami third seat and lower are more likely to be intimidated and affected by your pressure. You are able to resist the pressure exerted by most Vice Captain level Shinigami and, to some extent, some Captain level opponents. Your reiatsu most likely has at least two effects.
Master- You are a veteran with a large pool of reiryoku. You are perhaps, at the very least equivalent to a Sternritter. Your reiatsu when released can be felt over vast distances, and can easily damage and affect the environment around you and those within its reach. No one below Espada or Captain level is your opponent, other challengers finding themselves hard pressed in resisting the force of your reiatsu. It is not uncommon to have three or more effects to your reiatsu.
Reiatsu Colors: Different Spirits have different colors of reiatsu, solely determined by the Character's personality.
Reiatsu Effect(s):
Fear- Reiatsu at its most basic level can instill fear in others when it is very high.
Stunning- High level spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
Paralysis- When a spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare or presence.
Phantom Pain- High Level of Spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
Damage- In some instances releasing enough reiatsu in one burst can cause burns, cuts or shockwaves.
Killing- In high enough quantities, spiritual pressure can be lethal to others, especially those with weak or no reiatsu of their own.
Reiatsu Type:
Standard Type- The type most spiritual beings have that can hold any of the aforementioned effects, along with its unique color and feeling.
Element Type- Unique type of reiatsu that holds elemental properties
Fullbring Level:
Fullbring enables Humans to manipulate the souls contained within matter. While all Fullbringers are born with this power, the age at which they come to realize it varies. The fighting style of every Fullbring is different and unique to each Fullbringer. Though the effects and abilities of Fullbring do not change with training, the user’s skill with it still can, and those who have worked diligently can bring the power of their Fullbring to its most heightened level. When Fullbringers die, all traces of their abilities disappear from the world. However, they do carry their abilities into the afterlife.
Beginner- A beginner of Fullbring will have just awakened their abilities as a Fullbringer, depending on their power they will only be able to use a subsequently weakened version of it.
Practitioner- A practitioner of Fullbring is someone who, after awaken their Fullbring within a minor form, have gained an altered or improved version of their ability. As a Practitioner of Fullbring their abilities will be slightly more versatile, allowing them to have a stronger use of their Fullbring. At this stage one is still not nearly at a complete Fullbring, which means that they will still have trouble against higher ranking opponents such as anyone above 10th seat.
Specialist- At this stage a Fullbringer has gained the ability to use multiple abilities of not only their Fullbring but abilities which all Fullbringers share such as bringer light. Specialists are not at a level of complete Fullbring, but are nearing completion. They are now skilled with one ability and have unlocked the remainder of their Fullbring techniques. At this point the techniques are strong enough to compete with up to a fifth seat.
Expert- An expert of Fullbring is someone who has arrived upon their completed Fullbring. Though not a master, an expert has completed their Fullbring and their techniques are strong enough to compete with people up to the rank of lieutenant evenly. At this stage, they have completed their Fullbring and understand its use to a higher extent than most others. At this stage they are able to use all of their abilities at an improved level. Expert’s attacks are strong but newly developed, and they are still learning the uses of their full potential but have awakened the true strength of their Fullbring.
Master- A Master Fullbringer can compete with a captain level shinigami, with the rare exception able to go beyond even that. These Fullbringers are the highest masters of Fullbring, having the utmost understanding their techniques and abilities, as well as their own overall strength as Fullbringers.
Bringer Light Level:
Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence called Bringer Light, which is the preliminary for each high-speed movement. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequently strengthen the force of their blows. The ability to use this technique signifies that one is beginning to master Fullbring.
Practitioner- Practitioners of this ability are beginning to understand the uses of Fullbring, and are therefore beginning to understand Bringer Light. They are able to use it in short bursts for minor periods of time, and can resist the strain placed upon their body.
Expert- Experts of this ability not only understand the uses of Bringer Light, but are skilled in its application and use. They are able to move faster across longer distances due to their knowledge and overall practice of the technique. An Expert can be more inventive in the use of their Bringer Light than that of a Practitioner, and have exceedingly longer periods of time that they can use the technique.
Master- Masters of Bringer Light are complete Fullbringers, who have gained mastery over this technique to such a level they can continually use it with little to no side effects. They are able to employ Bringer Reflection, wherein they pull on the soul of the air around them to increase their speed, and manipulate it in such a way as to create another image of themselves. Though this technique can only create a few copies of the user it is still quite useful when in a tight spot. Few Fullbringers are capable of this ability, and even fewer are able to use it more than twice.
Fullbringers can induce states of high-speed movement through Fullbring. Such movements are accompanied by the flickering of a green luminescence called Bringer Light, which is the preliminary for each high-speed movement. This speed is achieved through a variety of different uses of Fullbring. By pulling on the soul of the ground beneath their feet, Fullbringers can increase its elasticity, greatly enhancing their jumping ability as a result. In addition, by Fullbringing the air around them, they can accelerate their movements. Doing so can consequently strengthen the force of their blows. The ability to use this technique signifies that one is beginning to master Fullbring.
Practitioner- Practitioners of this ability are beginning to understand the uses of Fullbring, and are therefore beginning to understand Bringer Light. They are able to use it in short bursts for minor periods of time, and can resist the strain placed upon their body.
Expert- Experts of this ability not only understand the uses of Bringer Light, but are skilled in its application and use. They are able to move faster across longer distances due to their knowledge and overall practice of the technique. An Expert can be more inventive in the use of their Bringer Light than that of a Practitioner, and have exceedingly longer periods of time that they can use the technique.
Master- Masters of Bringer Light are complete Fullbringers, who have gained mastery over this technique to such a level they can continually use it with little to no side effects. They are able to employ Bringer Reflection, wherein they pull on the soul of the air around them to increase their speed, and manipulate it in such a way as to create another image of themselves. Though this technique can only create a few copies of the user it is still quite useful when in a tight spot. Few Fullbringers are capable of this ability, and even fewer are able to use it more than twice.
Hand to hand Combat Level:
A close-combat style of fighting in which one is unarmed and uses only ones body. High-speed unarmed attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts.
Novices- Hand to Hand novices are those that have just began to learn the basics of the art.
Practitioner- Casual users of this art can take on average armed opponents. Practitioners aren't the most likely to engage in hand-to-hand combat on average but they can use it as an option.
Combatant- Average users of this art can take on average armed opponents and put up a pretty decent effort against those many times their size. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle.
Expert- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.
Master- Masters of this art can take on average armed opponents and those many times their size easily.
A close-combat style of fighting in which one is unarmed and uses only ones body. High-speed unarmed attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts.
Novices- Hand to Hand novices are those that have just began to learn the basics of the art.
Practitioner- Casual users of this art can take on average armed opponents. Practitioners aren't the most likely to engage in hand-to-hand combat on average but they can use it as an option.
Combatant- Average users of this art can take on average armed opponents and put up a pretty decent effort against those many times their size. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle.
Expert- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.
Master- Masters of this art can take on average armed opponents and those many times their size easily.
Stamina Level:
Basic- This level of stamina is the lowest level a Fullbringer can have. This is similar to having the body of an average well trained human (Athlete, Soldier, Warrior, etc). At this level of stamina a person can maintain Fullbring but can not use Bringer Light or fight for very long. This is the level of beginner Fullbringers who are not only training to awaken their Fullbring but to increase their body strength and stamina in order to be able to fight against real opponents.
Average- At this level of stamina a Fullbringer's body is similar to that of a lower class Shinigami, and is strong enough to fight for a while but still not able to use Bringer Light. Fullbringers at this level are beginning to gain strength and stamina, and are adapting to their bodies to withstand the strains normal Humans can not.
High- This level of stamina is for Fullbringers who have gained the ability to use Bringer Light and have the stamina and physical strength to withstand the strain of using it more than a few times. However, even at this level using Bringer Light more than six times consecutively will cause a massive strain on the body and loss of stamina.
Great-. At this level of stamina a Fullbringer can use Bringer Light consecutively and can maintain their Fullbring for long periods of time. However, overuse of either ability will still result in them running out of stamina and becoming dragged down. A Great level of stamina shows that their body has been well trained but is still able to become stronger and more finely tuned. This is the second highest level of stamina a Fullbringer can have, and is where the majority of Fullbringers tap out.
Immense- This is the highest level of stamina, only by master Fullbringers. At this level of stamina a Fullbringer has been fully trained, has gained a mastery over their body, and can use Bringer Light as well as their Fullbring with little to no worry about running out of stamina. Most Fullbringers at this level are close combat fighters or have near unparalleled usage of Bringer Light.
Skills and Abilities: Any noteworthy attributes about your Character shall be listed here
Inventions: Have you invented a device
Equipment: What does your character carry on them?
Item Affinity: What Item activates your Fullbring- Describe in detail how your affinity for this item grew into what it is currently.
Fullbring Name:
Fullbring Form:
Complete Form:
Fullbring Ability:
Techniques
Fullbring Classification:
Armament-Type- Fullbrings that concentrate the power of their user into an object, be it a weapon or tool. These can be anything from a sword, to shoes.
Enhancement-Type- Fullbrings that focus the users power through their own body in order to augment it, examples include turning one's skin into weaponry or hair to steel.
Clad-Type- Fullbrings that enshroud their user in their own power. They differ from wearable Armament-Type Fullbrings in that they always cover the entire body of their wearer.
Dual-Type- A supplemental class for Fullbrings that embody more than one Type in their operation. Despite the name, it applies to those with more than two aspects as well.
Frame-Type- Fullbrings that externalize their users power according to the phenomena that words have power, this allows them to verbally set conditions, impose rules and create contracts that cannot be ignored.
Natural-Type- Fullbrings that create a connection between its user and the environment, allowing them to manipulate natural elements or generate their own to be used as they see fit.
Reality-Type- Fullbrings that externalize their users power to interact with the barriers of the world, giving them the ability to alter the world around them or create new ones.
Facts & Trivia: What are some interesting facts about your character?
Likes: Non-Mandatory
Dislikes: Non-Mandatory
Hobbies: Non-Mandatory
Favorite Food(s): Non-Mandatory
Theme Song: Non-Mandatory
Biography:
Appearance:
Basic- This level of stamina is the lowest level a Fullbringer can have. This is similar to having the body of an average well trained human (Athlete, Soldier, Warrior, etc). At this level of stamina a person can maintain Fullbring but can not use Bringer Light or fight for very long. This is the level of beginner Fullbringers who are not only training to awaken their Fullbring but to increase their body strength and stamina in order to be able to fight against real opponents.
Average- At this level of stamina a Fullbringer's body is similar to that of a lower class Shinigami, and is strong enough to fight for a while but still not able to use Bringer Light. Fullbringers at this level are beginning to gain strength and stamina, and are adapting to their bodies to withstand the strains normal Humans can not.
High- This level of stamina is for Fullbringers who have gained the ability to use Bringer Light and have the stamina and physical strength to withstand the strain of using it more than a few times. However, even at this level using Bringer Light more than six times consecutively will cause a massive strain on the body and loss of stamina.
Great-. At this level of stamina a Fullbringer can use Bringer Light consecutively and can maintain their Fullbring for long periods of time. However, overuse of either ability will still result in them running out of stamina and becoming dragged down. A Great level of stamina shows that their body has been well trained but is still able to become stronger and more finely tuned. This is the second highest level of stamina a Fullbringer can have, and is where the majority of Fullbringers tap out.
Immense- This is the highest level of stamina, only by master Fullbringers. At this level of stamina a Fullbringer has been fully trained, has gained a mastery over their body, and can use Bringer Light as well as their Fullbring with little to no worry about running out of stamina. Most Fullbringers at this level are close combat fighters or have near unparalleled usage of Bringer Light.
Skills and Abilities: Any noteworthy attributes about your Character shall be listed here
Inventions: Have you invented a device
Equipment: What does your character carry on them?
Item Affinity: What Item activates your Fullbring- Describe in detail how your affinity for this item grew into what it is currently.
Fullbring Name:
Fullbring Form:
Complete Form:
Fullbring Ability:
Techniques
Fullbring Classification:
Armament-Type- Fullbrings that concentrate the power of their user into an object, be it a weapon or tool. These can be anything from a sword, to shoes.
Enhancement-Type- Fullbrings that focus the users power through their own body in order to augment it, examples include turning one's skin into weaponry or hair to steel.
Clad-Type- Fullbrings that enshroud their user in their own power. They differ from wearable Armament-Type Fullbrings in that they always cover the entire body of their wearer.
Dual-Type- A supplemental class for Fullbrings that embody more than one Type in their operation. Despite the name, it applies to those with more than two aspects as well.
Frame-Type- Fullbrings that externalize their users power according to the phenomena that words have power, this allows them to verbally set conditions, impose rules and create contracts that cannot be ignored.
Natural-Type- Fullbrings that create a connection between its user and the environment, allowing them to manipulate natural elements or generate their own to be used as they see fit.
Reality-Type- Fullbrings that externalize their users power to interact with the barriers of the world, giving them the ability to alter the world around them or create new ones.
Facts & Trivia: What are some interesting facts about your character?
Likes: Non-Mandatory
Dislikes: Non-Mandatory
Hobbies: Non-Mandatory
Favorite Food(s): Non-Mandatory
Theme Song: Non-Mandatory
Biography:
Appearance: