Shinigami
Administrator
All Shinigami biographies will be placed here.
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Character Name:
Actual Age: How old is your character (Shinigami and Spiritual beings can live for hundreds of years)?
Physical Age: How old does your character appear to be?
Race: Soul Born/Deceased/Human/Vizard
Birthday: Timeline will be A.D.
Gender: Male
Height:
Weight:
Blood Type:
Affiliation: Visored/Gotei 13/ Seretei/ Soul Society/Onmitsukido/Human World/ Urahoro Town
Profession: Shinigami/Substitute Shinigami
Title: Captain Commander/Captain/Vice-Captain(Lieutenant)/Seated Member/Kido Corps Commander
Position:Guard/Scientist/Medic/Reporter/Head of Noble Family/Kido Corps Member/President of Research and Development Institution/Head of the Onmitsukido/Head of the Detention Unit/Shino Academy Instructor
Division: What Squad or Division are you in?
Previous Division: If you’ve changed Squads what was your previous Squad?
Partner(s): Who do you mainly work with?
Previous Partner(s):
Base of Operations: Seretei/Soul Society/Visored Warehouse/Urahoro Town/Human World/ Division HQ/Maggots Nest/Dangai/Shino Academy
Notable Features: What physical features or traits stand out about your character? (i.e, do they appear as an animal? Are they missing a limb?)
Personality: How does your character behave? What sort of habits does he or she have? How are they perceived by others?
Relatives: Does your character have any relatives?
Reiryoku Level:
A power aligned with the spiritual sensitivity and willpower of the user. It is used by Shinigami to provide power for their various feats and to effectively channel the powers of their Zanpakuto. It can also be used to cast Kido, magic spells created by the Shinigami. Reiryoku can even be coalesced into a physical form and thrown or shot as a projectile. As a display of potency, spiritual beings have the ability to incapacitate the opponent's movement and simultaneously frighten them, by means of dispersing Reiryoku into the air. The aforementioned ability is known as Reiatsu (Spiritual Pressure), possessing power that could be literally felt within the atmosphere.
Basic Spiritual Power- This level of spiritual power corresponds to those possessing a level of spiritual power that is minimal. This level of power is common among those who may or may not be spiritually aware to a small degree but otherwise have no real spiritual power. This is also a common level of power for a regular human. (Below Average-class)
Average Spiritual Power- This level of spiritual power corresponds to those possessing an average level of spiritual power. This level of power is common among those of significant spiritual awareness and may even possess powers of their own but the power levels can vary among individuals. This is also a common level of power for a low ranking seated and non seated members of the Gotei 13 or lesser power individuals.
High Spiritual Power- This level of spiritual power corresponds to those possessing an above average amount of spiritual power, which is finely controlled. This level of spiritual power is common amongst those of an average lieutenant rank and high ranked seated officers.
Great Spiritual Power- This level of spiritual power corresponds to those possessing a large amount of spiritual power which is finely controlled. This level of spiritual power is common amongst those of an average Captain rank.
Immense Spiritual Power- This level of spiritual power corresponds to those possessing an enormous amount of spiritual power which is finely controlled. This level of spiritual power is reflected in its ability to enhance a user during combat as well as its ability to affect the surrounding environment on a controlled level, allowing the wielder to use it in combat to startling degrees.
Vast Spiritual Power- This level of spiritual power corresponds to those possessing an enormous amount of spiritual energy which is wild and untamed. This level of spiritual power has a possible tendency to leak from a person or when released can affect the surrounding area in a destructive way. Those of this level have no actual masterful control over their massive spiritual power, as it can affect those around them unintentionally.
Sensing Reiryoku:
basic ability that beings with higher-than-average levels of Reiryoku possess is the ability to sense other spiritual beings without relying on their five basic senses. This is possible because every spiritual being emits a certain amount of his/her own Reiryoku in the form of Reiatsu, which can be sensed. This ability apparently requires some innate skill, but can be increased with training.
Novice- Refers to one who has little to no ability in sensing or detecting the spiritual power of others. Though sensitive to strong sources of spiritual power they may find themselves unable to locate or track its source.
Basic-- Refers to an individual with rudimentary understanding and talent regarding this skill. Users are able to detect and locate the spiritual powers of beings like Pluses, Jibakurei, Tsukirei, standard Hollows as well as basic Souls and low seated Shinigami.
Expert- Refers to a person able to greater detect and track the spiritual powers of others over greater distance and with much more accuracy, while also being able to read and differentiate between the various Reiryoku Patterns of Spiritual Beings and gauging their strength and reiatsu level. Such individuals are able to capitalize on this ability during combat, detecting attacks from enemies faster and with much more ease than those beneath their skill level.
Master- Refers to the most talented and/or those who have trained and honed their ability, refining it over time. These individuals are able to detect and track the spiritual power of beings over vast distances, able to follow their movements even if not within their field of vision. Masters are also able to detect and categorize the various Reiryoku Patterns, and are even able to detect the subtle nuances of beings such as Visoreds.
Reiryoku Control:
The aforementioned emission of spiritual power is a common and natural phenomenon, but a spiritual being can also control the degree of this emission, this usually requires a certain amount of skill and training. By completely blocking his/her Reiryoku "pouring out", one can completely hide his/her presence from other spiritual beings and spiritually aware humans. On the other hand, amplifying this emission is known as Reiatsu (霊圧, Spiritual Pressure), is considered a show of force, a means of intimidation or can even be an attack in itself. It can indeed paralyze opponents and cause direct damage to the surrounding individuals and inanimate objects alike. Aside from controlling the amount of emitted Reiryoku, most spiritual beings are capable of performing many superhuman feats with the help of their Reiryoku. These feats usually require a certain level of concentration, and they tend to tire the person after some time, or after performing some of them in quick succession. It is also known that after excessive usage of Reiryoku, Shinigami need food to replenish their strength, while on the other hand, the regular souls that dwell in Soul Society that do not use their Reiryoku do not need to eat.
No Control- This refers to those who are incapable of properly controlling their spiritual power. This generally applies to those who have yet to learn to properly harness their abilities, or those with more Reiryoku than they could properly manage. Such individuals are incapable of performing Kidō.
Novice Control- This refers to individuals who, though they have learned to channel their Reiryoku still lack the necessary skill to capitalize upon it for long durations. Such users may find themselves with low success in casting Kidō, the spells having a high chance of exploding or backfiring on them.
Average Control- This refers to those individuals who have learned to harness their Reiryoku with minor concentration. They are able to cast Kidō with slightly higher success, though needing to chant the entirety of the incantation to guarantee a successful execution of the spell, ensuring it does not dwindle in power or backfire. They are skilled practitioners in terms of using their spiritual power to enhance their speed and strength, though may generally require outside aid in properly suppressing their Reiryoku.
Great Control- This refers to those who have trained to properly manage and harness their spiritual powers. Such individuals may find enhancing their abilities demanding less concentration on their part, able to perform them in quick succession for longer durations of time, and may even suppress their Reiryoku from leaking out, blocking it from being detected from spiritually aware humans, individuals with no or poor control, and generally standard Hollows and seated Shinigami beneath 5th seat.
Mastered Control- Refers to individuals who have mastered the control over their Reiryoku. Such individuals are able to enhance their abilities with little to no concentration for prolonged periods of time. Some such individuals may display such control that they are able to cast powerful Kidō Spells, foregoing their incantations while losing very little of the spell’s actual power, and may even suppress their Reiryoku from being detected by Captain/Espada Level individuals.
Reiatsu:
The physical force/pressure that a person’s Reiryoku creates when released. Most Shinigami and Arrancar, and Quincy can manipulate the release of their reiatsu. The difference between spiritual pressure and spiritual energy is simple: Reiryoku is the amount of energy a being has stored within their body or soul, whereas Reiatsu is the pressure that a person’s Reiryoku exerts. The difference is much like energy and power. Power being the amount of energy exerted per unit of time. Reiryoku is potential while Reiatsu is energy in use. In general, those with high levels of Reiryoku will often have the highest levels of Reiatsu also. A skilled warrior can overcome a person possessing greater Spirit Energy by possessing greater Spiritual Pressure.
Novice- You are more than likely a student still within the academy, having yet to properly harness your spiritual powers, and as a result being unable to resist the spiritual pressure exerted by other spiritual beings such as seated officers from sixth seat and up. You probably have low reiryoku, or at the very least, very low control.
Specialist- You are most likely one who has graduated the academy joined the 13 court guards and/or trained their abilities to the extent that you are able to exert your spiritual powers in the form of pressure. Your pressure is able to restrict the movements of lower spiritual beings and seated officers and has at least one effect to it. You are more capable of resisting the spiritual pressure of others, being pressured by at the very least third seats and up. You more than likely have an impressive pool of reiryoku.
Expert- One with a great pool of reiryoku and who has seen a variety of battles, or trained for many years within the 13 court guards. You are trained in exerting your spiritual power in the form of pressure, affecting the immediate environment around you. Spiritual beings equivalent to a third seat and lower are more likely to be intimidated and affected by your pressure. You are able to resist the pressure exerted by most Vice Captains and, to some extent, some Captain level opponents. Your reiatsu most likely has at least two effects.
Master- You are a veteran with a large pool of reiryoku. You are perhaps a Captain or, at the very least a Captain level shinigami. Your reiatsu when released can be felt over vast distances, and can easily damage and affect the environment around you and those within its reach. No one below Captain level is your opponent, other challengers finding themselves hard pressed in resisting the force of your reiatsu. It is not uncommon to have three or more effects to your reiatsu.
Reiatsu Colors: Different Spirits have different colors of reiatsu, solely determined by the Character's personality.
Reiatsu Shape: Some Characters have a shape or manifestation of their energy whenever they release enough of it.(Only fill this portion out if it applies to you, if not omit this from your bio)
Reiatsu Effect(s):
(These effects are found only in the Reiatsu of Lt. and Captain level Shinigami)
Fear- Reiatsu at its most basic level can instill fear in others when it is very high.
Stunning- High level spiritual power can cause those of lower power to be stunned by simply being in the presence of a high level spiritual being.
Paralysis- When a spiritual being of high reiatsu chooses to they can paralyze an opponent just by focusing pressure through their stare or presence.
Phantom Pain- High Level of Spiritual pressure can make an opponent feel as though they are being attacked though nothing is physically happening to them.
Damage- In some instances releasing enough reiatsu in one burst can cause burns, cuts or shockwaves.
Killing- In high enough quantities, spiritual pressure can be lethal to others, especially those with weak or no reiatsu of their own.
Reiatsu Type:
Standard Type- The type most spiritual beings have that can hold any of the aforementioned effects, along with its unique color and feeling.
Dual Type- All Visored and Arrancar have this specific reiatsu. For Visored they feel more like Shinigami, while Arrancar feels more like Hollows. When releasing their Hollow powers Visoreds feel more like Hollows.
Element Type- Unique type of reiatsu that holds elemental properties
Zanjutsu Level:
Zanjutsu (斬術, Swordsmanship; Viz "Art of the Sword") is the fighting style for the Zanpakutō (i.e. sword fighting) and is one of the four basic fighting styles of the Shinigami. It is shameful for a Shinigami to not master at least this technique. It is the specialty of the 11th Division.
Practitioner- A practitioner holds only a basic understanding of swordsmanship, having little to no skill in the art. These are generally the common academy students upon first entering into the academy, novices at best.
Swordsman- Swordsmanship specialists are those that specialize in the use of swords during combat. Someone of this level has to have basic skills in swordsmanship as well. All seated officers of the Gotei 13 have to possess at the very least this level of skill.
Expert Swordsman- An Expert swordsman is highly skilled using their Zanpakuto while sealed or in its Shikai. Most lieutenants are experts, since they must know Shikai and have mastered it to a degree, so as to be promoted. This applies also to some higher seated officers as well and in some cases to captains who even though possibly having attained their Bankai, don't commonly engage in swordsmanship as their desired form of combat.
Master Swordsman- Master Swordsmanship Specialists vary greatly by power and technique. The criteria for a master is simple; one must have masterful skill in swordsmanship above all else. The attainment of this level of skill is a testament to the wielder's power and determination. Most Shinigami Captains are masters, since as the heads of their divisions, they are the true military power of Soul Society. As use of the Zanpakuto is the Shinigami's primary form of combat, it is preferable to have mastered skill in order to achieve the rank of captain though mastery is not excluded to them or even to Shinigami.
Known Techniques: What techniques does your character know?
Hohō Level:
The name given to one of the four combat skills of the Shinigami and relates to footwork. Hohō (歩法, Step Method; Viz "Fast Movement") is a defensive style of fighting which relates to footwork. Hohō is an important skill for most Shinigami, and is one of their four basic fighting styles. The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Onmitsukidō. Shunpo (Flash steps) is the greatest expression of the Hoho technique. However, there are variations even within Shunpo that only master Hoho practitioners can use.
No Shunpo- Those in this category possesses no skill for Hohō and instead rely on walking to get where they need to be or have trained extensively to enhance their natural speed to a level allowing them move considerably fast though decidedly under that of Shunpo.
Shunpo Practitioner- Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distance. Those who are practitioners commonly use their knowledge of Hoho while engaging in combat to close the space between combatants. Those practitioners that maintain these high speeds for too long tend to become winded.
Shunpo Expert- Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but nonetheless their application of the technique is highly advanced.
Shunpo Master- Masters of the technique are obviously by far the fastest beings within Soul Society. They are capable of maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence.(Note only those who have trained and achieved mastery either stated or shown, outside any advantage they gain from Shikai, Bankai or otherwise are included in this listing).
Known Techniques: What techniques does your character know?
The name given to one of the four combat skills of the Shinigami and relates to footwork. Hohō (歩法, Step Method; Viz "Fast Movement") is a defensive style of fighting which relates to footwork. Hohō is an important skill for most Shinigami, and is one of their four basic fighting styles. The agility and speed of Hohō can be enhanced and improved through mastery of it, concentration, and training. The foremost practitioners of this technique are those assigned to the Onmitsukidō. Shunpo (Flash steps) is the greatest expression of the Hoho technique. However, there are variations even within Shunpo that only master Hoho practitioners can use.
No Shunpo- Those in this category possesses no skill for Hohō and instead rely on walking to get where they need to be or have trained extensively to enhance their natural speed to a level allowing them move considerably fast though decidedly under that of Shunpo.
Shunpo Practitioner- Practitioners of the technique can maintain fast movements for a short period of time, by seemingly taking only a few steps to bridge what would normally be a large distance. Those who are practitioners commonly use their knowledge of Hoho while engaging in combat to close the space between combatants. Those practitioners that maintain these high speeds for too long tend to become winded.
Shunpo Expert- Experts of the technique are considerably fast and are capable of maintaining high speed movements for extended periods of time. While not as fast as a master they can keep up quite effectively. Some holding the title are faster than others but nonetheless their application of the technique is highly advanced.
Shunpo Master- Masters of the technique are obviously by far the fastest beings within Soul Society. They are capable of maintaining high speed movements for extended periods of time while only using the least amount of steps to achieve those movements. Masters are capable of using Advanced steps which are considerably harder to initiate. A master can possibly create new techniques but it is most likely a rare occurrence.(Note only those who have trained and achieved mastery either stated or shown, outside any advantage they gain from Shikai, Bankai or otherwise are included in this listing).
Known Techniques: What techniques does your character know?
Hakuda Level:
Hakuda (白打, White Hits; Viz "Hand-to-Hand Combat") is a close-combat style of fighting in which one is unarmed and uses only ones body, and is one of the four basic fighting styles of the Shinigami. High-speed Taijutsu (Body Skill) attacks are used to overwhelm the opponent. Physical strength and skill is determined by this class. It also seems to be a combination of several martial arts. The foremost practitioners of this technique are those assigned to the Executive Militia of the Onmitsukido.
Novices- Hakuda novices are those that have just begun to learn the basics of the art such as Academy students and those that are not versed in the fighting style.
Hakuda Practitioner- Casual users of this art can take on average armed opponents. Those of this level are among the seated and unseated officers of the Gotei 13. Capable enough in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. Practitioners aren't the most likely to engage in hand-to-hand combat on average but they can use it as an option.
Hakuda Combatant- Average users of this art can take on average armed opponents and put up a pretty decent effort against those many times their size. Those of this level are among the seated and unseated officers of the Gotei 13. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle.
Expert Hakuda Combatant- Experts of this art can take on average armed opponents and those many times their size easily, and as mentioned before, the Onmitsukido are the best-trained Shinigami in Hakuda. Those of this level are among the seated officers of the Gotei 13. Well versed in hand-to-hand combat in instances where they are lacking in a weapon or need the use of the skill to give them an edge in battle. While not masters, an Expert is more than capable of handling themselves in a physical altercation.
Master Hakuda Combatant- Masters of this art can take on average armed opponents and those many times their size easily, and as mentioned before, the Onmitsukido are the best-trained Shinigami in Hakuda. The 2nd Division captain and their 3rd seat, or head of the Detention Unit, are most often the premier masters. In particular, the Detention Unit head must prove their mastery of Hakuda to even be considered for the position. This is because the Detention Unit's prison, the Maggots' Nest, is a weapons-free zone. Anyone who enters must be able to, or be under the protection of one able to completely protect themselves with only their bare hands.
Known Techniques: What techniques does your character know?
Kido Skill Level:
Kidō (鬼道, Demon/Spirit Way; Viz "Demon Arts") is a form of Shinigami combat based on advanced spells. These spells are produced with strong Reiryoku and fall into two categories: Hadō for direct attacks, and Bakudō for battle support. It is one of the techniques in the Zankensoki, the group of Shinigami primary combat skills. Kidō spells are triggered by an incantation. Experienced users can trigger them without an incantation, though the effectiveness of the spell may be diminished. The Kidō Corps is a branch of Soul Society's military which excels in the mastery of Kidō.
Novice- Academy students and those not talented in the use of Kido. They generally require absolute focus as well as the repetition of a full incantation in order to produce the desired effect. Those at this level of mastery, or lack thereof, results in as many successful Kido as it does unsuccessful attempts.
Kidō Practitioner- More skilled than a Novice, this is typically an expected level of a lower seated member of most Divisions, the exception being the 11th Division. Failures drop significantly while the concentration needed is less than that of a novice. While the incantation is still needed, some are able to cast severely weakened Kido without one. At this level, only lower ranked Kido are available for use.
Kidō Specialist- One who specializes in the use of Kido, those at this level are able to pull off powerful Kido with incantations as well as cast fairly strong versions without. Generally speaking this level is for higher seated officers of most divisions(11th again being an exception). Lower ranked Kido are stronger while mid ranked kido are able to be used.
Kidō Expert- A Kido expert is one able to near flawlessly cast powerful kido without an incantation. When an incantation is used the power of their kido increases noticeably. Low to mid ranked kido increase in effectiveness while higher ranked Kido become available for use. Usually limited to Lt., Captain and Kido Corp members.
Kidō Master- A true master of Kido is able to shirk off the limits of incantations, able to cast even higher level Kido with little to no effort. All level of Kido are available for use, several times more effective than that of the previous level. When incantations are added to their Kido, a Master is able to perform devastating and awe-inspiring feats. Typically only captain ranked individuals or high ranking members of the Kido Corps are found to be of this caliber.
Known Spells: What Spells does your character know?
Skills and Abilities: Any noteworthy attributes about your Character shall be listed here
Equipment: What does your character carry on them?
Inventions: Have you invented a device or perhaps a unique type of kido or unique kido spell?
Zanpakuto Name: State the name of your Zanpakuto
Zanpakuto Appearance: Describe the appearance of your Zanpakuto in its sealed state(unless your Zanpakuto is a constantly released type). Include information such as wear and how it is worn, size and blade type. Also state the name of your Zanpakuto here.
Zanpakuto Spirit: Describe the appearance of your Zanpakuto and its personality
Inner World: Describe the appearance of your Inner world and its inner workings
Release Phrase: What is the Incantation used to release your Zanpakuto into its Shikai?
Shikai:
Shikai Special Ability:
Bankai:
Bankai Special Ability:
(NOTE: The following portion of the format applies only if your character is a Vizard, if not one omit from your bio)
Inner Hollow: Describe the appearance and personality of the hollow restrained within you.
Hollow Mask: Describe the appearance of your mask and how you don it.
Cero: Describe the color of your cero and how it is fired
Hollow Augmentations:
Personal Relationships: Non-Mandatory
Likes: Non-Mandatory
Dislikes: Non-Mandatory
Hobbies: Non-Mandatory
Favorite Food(s): Non-Mandatory
Seretei Communication Column: Have you Submitted any columns in the SCC? If so what were they about?
Biography:
Character Appearance:
1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th