[BSD] Shinigami Biographies

Shinigami

Administrator

‘’If you behave, I won't arrest ya. Don't behave and I'll throw you to the Maggot's Nest..''
‘’Well, well… What have we got here? .’’
‘’If ye want to become strong.. just swing your sword every day for 100 years.''
‘’Respect is earned... not given.''

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Character Name: Hideaki Shinomourin
Actual Age: 410 (Actual Age)
Physical Age: 32
Race: Soul Born/Human
Birthday: 07/12/1710 AD
Gender: Male
Height: 182 CM
Weight: 83 Kilos
Blood Type: B-

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Affiliation: Gotei 13/Soul Society
Profession: Shinigami
Title: Seated Member
Position: 5th Seat
Division: 6th Division
Partner(s): Shusuke Kiyoshi, Sora Yoshima
Base of Operations: Seireitei/Soul Society

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Notable Features: Hideaki’s most notable features would be his silver eyes, toned skin, the tattoos his upper body is covered in and his immaculate long black hair.
Personality: Hideaki has an interesting personality. He is cheerful and proud as well as a bit of a ladies man (though getting on with the ladies is an entirely different story). Always working hard toward new feats. He is loyal and very protective. Hideaki would lay down his life in order to keep the Soul Society safe. Shinigami of any kind can always depend on his sword.
Relatives: Hideaki does have many relatives. The Shinomourin clan is a rather large family within the Rukongai. Spread throughout, but not very famous. The Shinomourin Clan is best known for having many different businesses, from making silks to having diners. Hideaki has 4 siblings, three being sisters and one brother. As for their parents, they had passed away due to illnesses. There are many uncles and aunties within the family and thus also many cousins. Hideaki had been gone from the family for a long time because of his training within the Sereitei.

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Reiryoku Level: Immense Spiritual Power
Hideaki showed great promise when it came to spiritual power. When he was in his teens, he showed an immense amount of spiritual power when faced against thieves who had attacked his family. Before the arrival of the 7th division’s shinigami, a powerful spiritual presence had been felt throughout the Rukongai and the Gotei 13. When the shinigami did appear, they had arrived at a scene where most of the assailants had been subdued by the power, some of which had been choking from the lack of air, and even they themselves had come under the very same power. With decades upon decades of training, Hideaki mastered control over the power he could exert when he had gained more knowledge of it within the Academy of the 13 Gotei. Capable of subduing several targets within a decently sized area. Hideaki’s fine control of his reiryoku further allows him to boost up his own capabilities. Such as the control of the air around him, enabling him to even choke those that his pressure is intended for.

Sensing Reiryoku: Expert
The ability to sense the spiritual presences of others was something Hideaki worked extremely hard on, especially within the Academy. Hideaki can sense the reiryoku of even the weakest of beings and can also analyse the different patterns of reiatsu around him, thus allowing him to take in the information needed based upon those patterns.

Reiryoku Control: Great Control
Between kido and shikai training, Hideaki had achieved mastery of his Reiryoku. Hideaki’s devotion to refining his spiritual energy in order to enhance his strengths between kido and using his zanpakuto. Hideaki is capable of condensing spiritual energy around his zanpakuto in order to sharpen its edge. With his mastery, Hideaki is capable of concealing his reiatsu so as to not be detected easily. He is capable of performing most of the mentioned spells without the use of their incantations.

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Reiatsu: Expert
Well with the training Hideaki received and the decades of training thereafter, he is capable of releasing huge pools of pressure. From releasing or masking his reiatsu, he can expertly control it and the effects that come with it. He can choose who to aim it at and who not as his spiritual pressure can prove dangerous to those beneath his level.

Reiatsu Colors: White

Reiatsu Shape: Tornado
When releasing his Reiatsu, the shape takes the form of a powerful tornado. Swirling around him in resonance of the immense pool of reiryoku that he possesses.


Reiatsu Effect(s): Suffocating
Upon releasing his reiatsu, Hideaki makes the air thicker and thus harder to breathe. Those weaker to his current level can be affected in different ways. Prolonged exposure to the lack of air around them can cause effects such as nausea, mental confusion, loss of judgement, loss of coordination, weakness, loss of consciousness and sometimes even death. This depends mostly on how strong or weak an individual is.

Reiatsu Type: Elemental
Hideaki’s reiatsu is of the wind/air.

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Zanjutsu Level: Expert Swordsman
Hideaki has been practising swordsmanship since he was 15. As a child, he showed no promise within the family business, but great promise for the sword. Thus his father had put Hideaki up for learning how to wield a katana and it’s different forms. Having attained the basics, Hideaki picked up the rest within the Shino Academy.
When it came to swordsmanship, Hideaki took up Kenjutsu and Battojutsu (methods, techniques and the art of the Japanese sword/the craft of drawing out the sword). He spent many decades swinging and unsheathing a sword, polishing the speed and accuracy of each swing and thrust overtime.
Combining his expertise in battojutsu and the use of his shunpo, Hideaki is capable of unsheathing his sword to block and counterattack in one move. Capable of slicing a target cleanly through any part of their body. This ancient martial art was adopted by both rare talent and sheer hard work.
Known Techniques: Ryodan, Senmaioroshi, Hitotsume: Nadegiri

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Hohō Level: Shunpo Expert
Hideaki’s expertise in his shunpo is extremely exceptional. The reason behind that is because of his outstanding sword skill. One of Hideaki’s many goals was to attain the necessary speed that would match the sword skill that he possessed. The nature of Battojutsu is that of an extremely fast withdrawal of the sword from its sheath. Thus Hideaki spent many suns and many moons polishing his shunpo. He is capable of closing the distance from him and his targets rather quickly and the same applies for escape. Also learning the very techniques called senka and Utsusemi.
Known Techniques: Senka, Utsusemi

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Hakuda Level: Hakuda Combatant
In order to learn the battojutsu style, Hideaki needed to have at least some level of hand-to-hand combat knowledge and experience. He did in fact pick most of that through learning the battojutsu martial art.
Having learned the proper stance, defensive blocks and even some of the basic punches from various martial arts, Hideaki had gained the necessary build for someone who needed to use the sword style that best suited him.
He is by no means a master, but he can hold his own in a close ranged fist fight. He would have a clear disadvantage to those being of expert or higher level.
Known Techniques: Oni Dekopin

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Kido Skill Level: Kido Specialist
In order to build up on his repertoire of skills and further enhance his capabilities, Hideaki used up a lot of his free time to learn about kido spells and their different uses. The Shino academy provided Hideaki with great knowledge of how to use them. From pouring in the reiryoku to releasing the spells, he dedicated a lot of time and practice into learning more about them, and which spells suited him best to use in conjunction with the capabilities his zanpakuto offers to him and his ability as swordsman.

Known Spells: Bakudo #4 Hainawa, Bakudo #21 Sekienton, Bakudo #61 Rikujokoro, Hado #33 Sokatsui, Hado #73 Soren Sokatsui

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Equipment: Denrenshiki X (Communication device)

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Zanpakuto Name: Amakaze

Zanpakuto Appearance:

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Zanpakuto Spirit: Amakaze as a spirit appears as a black, large wolf. Standing at a height of almost 2 meters on all fours. The wind resonates around the large beast at all times, almost like a tornado surrounding him. Amakaze is a proud spirit and would protect Hideaki by providing his wielder with as much knowledge of his abilities as possible. At times he has shown harshness, but only because he expects Hideaki to show 110% every time they meet for training and even more so in life threatening situations. His loyalty to his wielder shows no bounds. To Amakaze, Hideaki is his alpha and as a beta, he would stop at nothing, to prepare Hideaki to the best of his capability.

Inner World: Hideaki’s inner world is simple, it is just a very large cave in which Amakaze rests in. The strangest thing about the cave is that it has huge amounts of air. It seems near limitless and of which Amakaze and Hideaki can control. When in Bankai, the only difference is Amakaze as a wolf spirit. The circling wind changes into that of a black aura, almost like it’s emanating from Amakaze’s fur. His eyes also change colour, from yellow, to silver.

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Shikai: In shikai, the blade itself disappears and instead becomes a gust of wind. An invisible blade whose length originally is that of a normal katana, however the length can change at will. The handle of the zanpakuto remains visible.

Release Phrase: Kiba o Muku, Amakaze! (Bare your fangs, Amakaze!)

Shikai Special Ability: In it's shikai state, the blade of the zanpakuto materializes into the air. An invisible blade. The shikai's ability is to control the air that forms it. At close range, when clashed against another zanpakuto, the friction from the clash and the air which surrounds an opponent's weapon, can cause one to lose grip of their weapon. It also serves to disrupt one's momentum against Hideaki. The fact that the blade is invisible also means, one cannot detect the reach of the blade. The reach if one was to analyze properly is about as long as a normal katana, however the reach of the blade can also be manipulated at will, making it as long as he wants. Though the longer reach of the invisible blade, the weaker the air gets. It’s safe to say that at it’s normal reach the blade is at its maximum potential; making Hideaki an extremely dangerous opponent in close combat as the blade is sharp enough to cut through an arrancar’s hiero with ease.

'Hauringu-fū no Tsume'(Claw of the Howling Wind): This is the only ranged attack Hideaki has within the ability of his shikai. Hideaki condenses the air that is within the invisible blade and releases it into a powerful blast of air, capable of creating powerful shockwaves that can cause devastating damage to a target/targets.

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Personal Relationships: Shusuke Kiyoshi
Likes: Exploring, Food, Training, Drinking, Socializing, Women and Fishing.
Dislikes: Bullies
Hobbies: Fishing, Training
Favorite Food(s): Barbequed Meats, Fish, Vegetables/Salads, Chinese/Japanese Cuisines

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Biography: Hideaki was born into a clan that isn’t all that well known in the Rukongai. A family that was good at handling different businesses. He showed no promise within the families line of work and thus took up swordsmanship as well as other types of sports. His parents, having seen that Hideaki was also very strong spiritually, they had given him to the 13 Gotei. He was to join them when he was of the right age. Until then, Hideaki spent a lot of time refining his swordsmanship in a school beyond the Gotei. As mentioned, Hideaki also has several siblings, 3 sisters and one brother. Hideaki’s parents were the heads of the clan; they passed away when he was just 22 years old, making Hideaki the next head of the large clan. Even though many within the clan disapproved of him being the clan leader due to the fact he was the only one in the history of the clan to join the Gotei 13.
When he was the right age, Hideaki had joined the 13 Gotei, having gone through the very rigorous training of the Shino Academy. Spending decades upon decades learning about zanjutsu, kido, his zanpakuto, etc. By then Hideaki had also assumed the duties of running his family and thus had a lot going on. Between running a family and training in the academy, he had little to no time for himself. In order to alleviate the burden of looking after the Shinomourin Clan, he asked his eldest sister to watch over the clan in his stead; thus focusing more on what he aspired to become. A shinigami worthy of protecting his family and the Seireitei.
Now apart from the many years he has already given to the Gotei 13, Hideaki has well.. Been doing a lot of chasing. Chasing woman because he is a pervert. He can’t help this problem of his. He loves the girls and they probably hate him. One day, he will fondle the wrong woman and possibly get what he deserves. A good beating!
Hideaki has an outstanding relationship with his zanpakuto Amakaze. Spending decades refining his shikai by constantly battling the ferocious wolf spirit day in and day out. The amount of times this man has ended up in the 4th division’s emergency has probably earned him the title of ‘The Bloody.’ Despite the loyalty and protectiveness Amakaze gives, he is also very tough during training, giving Hideaki cuts so deep and horrible that he ends up bloodied every time they train. Apart from that, these two have been through thick and thin.

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Character Appearance:

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Shinigami

Administrator


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“You listen but don’t understand, how can you unless you perceive both sides as if they were your own.”
“You can’t always escape drawing blood, but if it can be prevented, it should be.”
“The laws are in place for a reason, though I myself may not fully agree with them, it is my duty to ensure they are upheld, even if against those I cherish”
“The rain is quite soothing to the soul, don’t you think? It can wash away your worry and fear if you let it.”

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Character Name:
Sora Yoshima
Actual Age:
268
Physical Age:
Mid-Late 20’s
Race:
Deceased
Birthday:
April 20th
Gender:
Male
Height:
6’2
Weight:
210lbs
Blood Type:
AB+

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Affiliation:
Gotei 13/Seretei/Soul Society
Profession:
Shinigami
Title:
Seated Member
Position:
3rd Seat
Division:
6th
Previous Division:
None
Partner(s):
None
Previous Partner(s):
None
Base of Operations:
Seretei/Soul Society

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Notable Features:
Sora is a fair-skinned male standing at 6’2 and despite his slender frame he possesses a well-muscled physique that he puts nearly daily work into maintaining. Most often Sora can be seen wearing a modified version of the uniformed shihakusho, a cloak/hood-like piece of clothing that covers only his shoulder, chest, and upper-mid back; and a stylized hakama baring a japanese dragon dancing through clouds. In addition to the upper and bottom halves of his uniform, Sora also possesses two lamellar wrist guards that cover nearly the whole length of his forearms while also acting as fingerless gloves. Sora does have black, naturally straight hair that he rarely does anything to stylize, though has been known to allow some female friends and acquaintances to “play” with his hair.

Personality:
Though some may mistakenly portray Sora as a shy or withdrawn person closer towards the antisocial standards of society, he does enjoy talking with people he knows and often finds himself simply listening to conversations rather than putting any actual personal input into them which has made some believe him to just be quiet types. He strives to be a loyal and worthy companion for his friends and comrades both on and off the battlefield, has always had a strong sense of loyalty to his friends and family, and though a lesser amount, also to his comrades within the seireitei. Despite his gentle and loving nature, Sora despises weakness, not in others but in himself; often making it difficult for him to express real sadness and instead quickly turning those emotions into anger and rage, not being able to cope with his own such emotions. He is not the kind of person to make use of words such as “promise” or “swear”, instead opting that if Sora tells you he is going to do something, his words alone are his promise and he will do all in his power to ensure that promise gets fulfilled.
Relatives:
A sister from his living years, though he is unsure of her current whereabouts.

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Reiryoku Level: High Spiritual Power-
Sora’s reiryoku has always been quite a bit above average, though only after being put into active duty did he truly begin to live up to and exercise it. With the help of his division duties and training on his own personal time, he has grown quite accustomed to using his Reiryoku and has acquired pretty substantial control over it, being able to hide himself from most others if necessary and growing quite skilled in Kido.

Sensing Reiryoku: Expert-
One of the few skills that he seemed to have a natural knack for, Sora even back in his living years could seemingly “feel” the presence of people and could get a generalized idea of their emotional state after short periods of time with the person. Now having passed on to the soul society and having these traits fully opened to him, Sora has learned to pick up on the subtle changes in ones reiatsu, allowing him to pick up more keenly on the emotional state of an individual's soul, even being capable of telling truth from lie on most occasions. Though these examples are more primed for less hostile encounters, he is still capable of picking up on the subtle changes and fluctuations in one's spiritual energy enough to get a brief premise if one is about to unleash a technique, assuming said technique is more reliant on one's reiatsu. (Ex, Kido/Cero/Reiryoku based or amplified techniques.)

Reiryoku Control: Average Control-
Through Sora’s training, he had found it difficult to fully control his reiryoku, though this had not stopped him in any small part from still doing what he can to hone this ability. He can diminish his spiritual presence in order to blend in or hide in crowded areas, while also capable of nearly removing his presence completely for short periods of time if he stays still and puts in real focus to the ability.

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Reiatsu: Specialist-
The reiatsu Sora possesses, though incomparable to those of the Captains or even the Lts., has among those more in his class, been little to scoff at. Though often being held back to a point where it is completely harmless to those around him, when his reiatsu begins to flare (often when greatly angered, gets serious in a fight, or the rare occasions he might show off), those who feel this spike in spiritual pressure have noted feeling a tingly sensation throughout their whole body for several long seconds, described as the same feeling you get when an arm or leg falls asleep. Though a minor effect it may be, it has on occasion made the difference in subduing an opponent unskilled enough to ignore and push through the sensation.

Reiatsu Colors:
Pale Yellow / Almost White

Reiatsu Shape:
Crackling electricity

Reiatsu Effect(s): Stunning-
The stunning effect of Sora's Reiatsu normally leaves those who become subject to its effects to find themselves in a state of shortened breath and slightly disoriented, enough to normally make the person stop to get their head straight and reevaluate their situation. This effect usually only lasts a few seconds and is typically used for Sora to have an easier time subduing criminals, people who have little to no resistance to this effect, thus making bringing them in that much easier. This effect usually hits the person in their lungs first, almost making them force the air out as if they had fallen flat on their back, though without the pain of actually doing so. Afterward is usually followed up by a wave of lightheadedness that causes mild blurry vision and a brief sensitivity to bright lights as their vision begins to almost fade to white, before quickly leveling itself out.

Reiatsu Type:
Standard Type

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Zanjutsu Level: Expert Swordsman-
More comfortable in battle with his zanpakuto than anything else, he has full confidence in his ability to both kill or incapacitate his opponents if ever necessary, usually opting to incapacitate if possible. Though he has proven a truly capable swordsman using just a single sword, he is more comfortable when wielding two swords, as a two-sword style of fighting seemed to resonate more with him than any of the others.
Known Techniques:
Hitotsume: Nadegiri
Hōzuri
Shitonegaeshi


Hohō Level: Shunpo Expert-
Though skilled as he is in Hohō, he prefers to use it only when in combat or chasing down someone, as he has no problems taking his time to get somewhere if there is no rush and rarely opts to use Hohō simply to walk or move around at his own leisure. That being said, when used in combat he is capable of using Shunpo to close the gap between him and his opponent, often charging his opponent until close enough to shunpo into their blindside to carry out his attack. While not exactly on par with masters of the technique and those from 2nd Division, he is more than capable of keeping up with most users of the ability even despite preferring to take a slower pace, and has a knack for remaining rather quiet in comparison to typical users.


Known Techniques:
Basic Shunpo

Hakuda Level: Hakuda Combatant-
As stated above, Sora is far more comfortable with a sword in each hand than anything else, however realizing the simple fact that he may not always have one, he has made sure to devote a good portion of his time in training hand-to-hand combat should he ever be disarmed. He has taken on multiple opponents at once with mild effort, though prefers a good one-on-one with someone equally or more skilled than himself. His whole training in hakuda has not been all focused on the lack of a weapon, but also how to use hakuda with weapon(s) in hand, making full use of elbows, kicks, knees, and fists when the needs arise.

Known Techniques:
Taketonbo
Ikkotsu



Kidō Skill Level: Kidō Specialist-
With the time and training put into the art, Sora has grown comfortable casting most Kidō, still leaning more towards Bakudō over Hadō but this has become mostly based on preference rather than simple skill. As a result, Sora typically puts less effort and power into using Hadō which in turn makes them seem weaker in comparison to the Bakudō spells he uses which almost always maximizes his efforts when casting. Though this does mean his Bakudō spells appear much more potent than his Hadō, he could still put out the same potency in casting Hadō if he felt it necessary.

Known Spells:
Hadō 1: Shō
Hadō 4: Byakurai
Hadō 11: Tsuzuri Raiden
Hadō 31: Shakkahō
Hadō 32: Ōkasen
Bakudō 1: Sai
Bakudō 4: Hainawa
Bakudō 8: Seki
Bakudō 9: Hōrin
Bakudō 26: Kyokkō
Bakudo 37: Tsuriboshi
Bakudō 62: Hyapporankan



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Equipment:
Denreishiki X

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Zanpakuto Name:
嵐切断 Arashi Setsudan: Storm Cutter

Zanpakuto Appearance:
Arashi Setsudan in its sealed state takes the form of a simple katana with a blade length of about 2 1/2ft (76.2cm), the scabbard and braid wrapped around the handle of the sword share the same pale yellowish-gold hue while the guard takes the form of a cloud harboring lightning bolts, meant to represent storm clouds. Sora has added an addition to the buttcap of Arashi Setsudan, attaching a small electric blue ribbon to it as a sign of the division he wishes to represent.

Zanpakuto Spirit:
Arashi Setsudan's spirit takes the form of either a small falcon with almost golden feathers or a gargantuan bird of pure white-gold electricity, though this depends entirely on his mood, choosing to take the form of a massive thunderbird when irritated or enraged. This bird form comes from the Arashi Setsudan free-spirited nature, not liking to be sealed or kept enclosed for too long and instead enjoys stretching his wings and running a little wild. Due to this free nature, Sora has often found it difficult to fully tame or reel in Arashi Setsudan on command, as Sora seems to not give Arashi Setsudan enough time to run free, seeing as he often only uses his shikai for series sparring or actually combat if necessary. Even so, Arashi Setsudan understands Sora’s want to hold back when using shikai as the Zanpakutos' wild nature has on occasion caused serious injury to enemies and allies alike without intention or realizing just how much power was being used. Because of this, Arashi Setsudan often bugs Sora about getting let loose while equally apologizing about the past incidents and promising to take better control of himself and not get carried away.

Inner World:
The inner world is a single plateau stretched hundreds of feet above the surface of an ocean that seems to expand infinitely in all directions, the plateau itself stretches to a diameter of 100ft at the top. The horizon is coated in perpetual storm clouds that circle the plateau in all directions, most often leaving the only clear area being the sky directly above the plateau, though this can change depending on the stability of the inner world or the mood of Arashi Setsudan. When the stability is threatened, the plateau itself begins to shrink as the edges begin to break apart and fall into the ocean. When Arashi Setsudan is in a particular mood, the entirety of the sky could be filled with rain clouds that held no limit of moisture to pour down or full-blown thunderstorms that would cause the very inner world itself to shake with each bolt of lightning.

Release Phrase:
Cleave the Heavens, Arashi Setsudan

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Shikai:
Upon release, Arashi Setsudan surrounds itself with a condensed dark cloud that arcs with golden electricity to conceal its transformation; it then splits in two, shaking the air with a sudden clap of thunder that disperses the dark cloud that was concealing it originally. Taking the form of twin katanas with matching scabbards, only slightly shorter in blade length than its sealed state, now sitting at about 2ft 3in; Arashi Setsudan is always releasing a thin dark mist from each blade.

Shikai Special Ability:
Arashi Setsudan main ability deals with the manipulation and generation of thunderstorms that are produced from the Zanpakuto most noticeably as storm clouds, while in Shikai these clouds could hardly be called a thunderstorm, they possess much of the same deadly potential. While Arashi Setsudan must feed off of Sora’s reiatsu in order to create these clouds, the clouds themselves are not very costly which allows Arashi to create them almost continuously without tiring, so long as the clouds are the only thing consuming the reiatsu. Once created, Sora can manipulate these clouds through pure and simple focus, willing them to bend and move to his wishes, but finds that the clouds react to his whims better when physical gestures are used, such as a swing of the arm or twist of the body.

These very same clouds contain a dormant but very powerful electrical charge that is typically triggered when a secondary charge is introduced to the storm clouds, adding a portion of its own power to the secondary charge and multiplying the combined amperage, causing that secondary charge to acquire a tremendous power increase. Because of this increase in power and thanks to Arashi Setsudan’s control over the clouds it creates, Sora can consciously alter the trajectory of such techniques, change their path and intended targets, split the technique into two or more pieces, or even have it expand and discharge all its power throughout the whole clouded area at once. Thanks to Arashi Setsudan’s control over the storm clouds it creates and its ability to bend the lightning that enters its domain to its will, no electrical charge escapes Arashi’s grasp and is quite trapped once it has entered the cloud, leaving any just outside of its reach completely safe from the possibility of stray lightning.

While notably being seen controlling a single cloud and controlling its width, shape, and volume by increasing the quantity of cloud that is being controlled, Arashi Setsudan can control two separate bodies of clouds at the same time, one from each sword; Sora simply finds it easier and more useful in most situations to combine both clouds into a single massive one with great reach and flexibility. And though these clouds are created from the blades of Arashi Setsudan, they are not bound to them and do not have to remain in contact with them in order for Sora to keep them under his control.

Enrai Haruka (遠雷遙, lit. “Distant Thunder”): This is a passive technique that slowly manifests an actual storm overhead in the troposphere over time while Arashi Setsudan’s shikai is active. The dormant electrical charge that resides in the cloud is constantly releasing this energy into the atmosphere and causing a build up of Sora’s reiatsu and these dormant charges, slowly over time causing a pseudo-natural thunderstorm to form. While this charge is always leaking into the atmosphere at a constant rate, the jolt of energy that triggers the clouds amplification ability also amplifies the amount of those dormant charges that gets released, forcing a strong burst of this energy to get expelled at once, what is usually seen as a thin shockwave or distortion around the border of the clouds following each surge.

This is an effect that takes time to build up and the bigger the storm gets, the faster it builds on itself, and there is potentially limitless growth so long as Sora and Arashi Setsudan remain conscious and in Shikai. While Arashi Setsudan possesses no control over the storm it is generating from the Shikai being active, this storm is required for Arashi to release its potential and achieve Bankai, only being able to do so once the storm has reached its supercell stage. Long before this happens, the weather will already have begun to go from bad to worse with strong winds and heavy rainfall, even more so if there was already a storm brewing before the Shikai released, in which case the route to releasing Bankai will only be hastened.

Tendōdzuki (天道突, lit. “Heavens Thrust”): Arashi Setsudan blades course with the very essence of its domain and getting struck by the blade releases the power of not just a single lightning bolt, but of several in the same instance, possessing more than 100,000 amps in each blade but only releasing a few dozen with each contact. The Tendōdzuki technique releases all of this power as a ranged technique with pinpoint accuracy and a potential range of over 5 miles. Each blade can use this ability once before it needs time to recharge, or if touching each other, can double the power output by sacrificing both uses. The aforementioned recharge rate takes several minutes but can be naturally kickstarted by being targeted by other strong sources of electricity, immediately recharging the blade that got hit.

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Personal Relationships: Shiki Yunada (old boss and good friend), Shusuke Kiyoshi (former Lieutenant)
Likes: Tea, Rain/Thunder Storms, Relaxing/Sleeping, Walking
Dislikes: Booze, Snow, Loud/High-Pitched Noises, Lawbreakers
Hobbies: Meditation and Walking around Seireitei with a tea cart for anyone who might want some.
Favorite Food(s): Almost any kind of Chicken or Asian cuisine, though is super particular about Sushi.

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Biography:

After being introduced to the Soul Society, Sora tried to live the rest of his days in the western Rukongai districts, namely at a local tea bar where he quickly learned how to brew a truly magnificent cup of tea. Years and decades would go by as Sora learned the in and outs of Soul Society by his boss and some of the locals who were usually more than happy to help him understand something and bare with him when he found things as strange or hard to grasp.

Just over a century would go by as Sora made a small name for himself from the locals as a very kind-hearted gentleman that made some of the best tea in western rukongai. Because of this, many new customers from all over Soul Society slowly started coming to the shop just to try some of this famous tea for themselves, rarely leaving disappointed. There were even rare occasions where local celebrities and even Shinigami had come to try some of this famous tea themselves, only to leave with a blissful satisfaction and hoped to return soon when they had the opportunity.

Though happy with his life in the tea bar, Sora soon found himself serving a few shady ruffians who were causing no small amount of agitation in the local area, known for stooping so low as to beat up a kid no older than 13 for accidentally bumping into them. Sadly this night they decided to pick on Sora while he was working, coming in and ordering some drinks just to trip Sora into dropping the tea onto one of their friends. Naturally, Sora quickly apologized and asked for forgiveness, though as expected it did little to help the situation he was forced into.

Now with these ruffians getting loud and angry, slowly beginning their torment on Sora by slowly pulling him off the ground by his hair, slapping him around, and even kicking him to the ground. A few minutes would go by and bruised and bloody as he was, Sora refused to beg for help, knowing that the same if not worse punishment would befall any interfered. Luckily for Sora, an off duty Shinigami had come into the tea bar earlier that day and fell asleep off at one of the corners of the store, only waking up because of all the ruckus.
Quickly getting involved himself, the Shinigami was quick to grab the attention of the ruffians and with a little bit of aggressive negotiations, was able to scare the group off. Getting Sora to his feet and helping him dust himself off, Sora thanked the Shinigami and bowed his head in gratitude for what he had done, only for the Shinigami to laugh and explain he was only in the right place to help by chance.

After ending the grueling long night, Sora continued with his life for a couple of weeks without any incident, that is until he was awoken one night by a neighbor who knew him, explaining that the tea bar had caught fire and the owner was believed to be inside. Breaking into full sprint right out of bed, Sora quickly made his way to shop, seeing the flames and smoke in the distance right out the door. Sadely, no matter how fast Sora had run, he was already too late as he reached the shop only to hear the screams of the owner inside begin to go quiet.

This broke Sora, watching a close friend and his whole life in Soul Society get swallowed by such an inferno, he knew there was nothing anyone could do and everything was lost. With the sadness beginning to swell behind his eyes and in his heart, he turned to face away from the scene in hopes to not have the image of such heartbreak burned into his memories, only to see the familiar face of one of the ruffians off some ways beyond the crowd, watching everything with a small grin. At this moment Sora knew what happened, he couldn’t prove it but he knew that this ruffian had some form of involvement with the fire, quickly turning this sadness he was beginning to feel into anger.

After being spotted, the ruffian began to run and though Sora had taken off after him, another lucky moment of a Shinigami seeing the flames and coming to investigate, the Shinigami got to the guy first. Stopping him close to one of the other buildings some 100ft away from the fire, the Shinigami hadn't spotted Sora running up behind them, ignoring their whole conversation and instead grabbing the sword the Shinigami had at her side before grabbing the man and pushing him against the wall. Now with this sword pointed towards the ruffian's face, Sora was surprised that she hadn’t tried to stop him, instead only leaping forward for an instant before withdrawing to oversee what was going to happen.

Though furious and nearly every particle of his soul was telling him to kill the man, Sora heard a low cheer over by the flames and when looking over to see in commotion, he saw a few people pulling a man from the back of the shop, a man who even at this distance and this time of night could tell it was the owner. Looking back at the ruffian, Sora tossed the sword back to its owner before giving the ruffian one really strong punch to the face, making his head bounced against the wall as he slumped to the floor groaning and dazed.

As it turns out, the owner had passed out from the smoke and though he suffered some serious burns on his back and legs, he was otherwise in no life threatening condition. When Sora asked the Shinigami why they hadn’t stopped him from stealing their weapon, they explained that they were about to, but the Zanpakuto had told them not to. By the end of their conversation, Sora had been recommended to join the Shino Academy, being told he had a fairly high spiritual power and it could make him grow much stronger, to make sure none of this happened to anyone else.

After asking what was going to happen with the ruffian, he was told that there was no proof to actually tie him to the crime so there was little they could do. With this answer and no tea shop to go back to work at, Sora stayed one more night before giving his home to the shop owner and saying his temporary goodbyes to everyone, having made up his mind to join the Shino Academy if only to better protect those he cared for.

Character Appearance:
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Shinigami

Administrator

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“I’ve got eyes in places you wouldn’t even imagine.”
“Something tells me you’re worth the trouble, but am I willing to gamble on you?”
“Touch the cats without consent and face their punishments..”
“You dirty my wares, you buy every single one you placed your filthy hands upon.”
“Noted.”

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Character Name:
Emi Shun Kurochi

Actual Age:
357

Physical Age:
23

Race:
Deceased

Birthday:
June 16th

Gender:
Female

Height:
5’2”

Weight:
98lbs

Blood Type:
O-

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Affiliation:
Gotei 13/Seretei/Soul Society

Profession:
Shinigami/Medic/Pharmacy Attendant

Title:
Shinigami/Pharmacist

Position:
5th Seat

Division:
4

Base of Operations:
Soul Society/Seireitei/Tiger Pharmacy

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Notable Features:
Emi is inked up with a long serval serpent, wearing the permanent portrayal proudly. She’s unsure when she got it by this point, but considers each line a treasure even so. However, her attire usually hides this rather unusual marking, for her duties don’t require her to be as promiscuous as she can be.

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Personality:
Emi isn’t one for long explanations and has a hard time wrapping her head around how easily offended people get when she only looks in their general direction. Her preferred conversation length is little to none, if she could speak with eye movements she would. All around she likes to be left to her own devices. She doesn’t care much for moving, and to see her run anywhere let alone walk is a rarity in of itself. However, when something justifies the reason to get up and do something, she won’t quit until it’s done. But without a reason, she is rather stagnant in her routines.

Emi is ironically a fan of the cold, as the warmth of others makes her feel trapped in an oven. Trusting people isn’t her strong suit, so she trusts her cats to help and keep an eye on her and her clientele. Being outside isn’t always her favorite; the only exception to this is when she spontaneously decides to sleep on a roof. She is fond of escaping to wherever she can hide if things begin to look overwhelming, finding the furs of her feline companions more comfortable than the prattling of others. Voices overlapping one another gives her discomfort, reminding her of a crowded streetway.

She doesn’t care much for interaction, but if she were to have a friend, they’d know how to read her even when she hides everything she can. She even goes so far as to stache things in every crevice she can find, not a very amiable trait. Her room is filled with kittens, she trains many of them to be good little housecats. It’s funny how an afterlife has its share of pests. Once they have grown up, she hastily gives them away because aging is terrifying.

Emi hordes books, not that she reads much but she likes them as they fill a small void in her. Something she doesn’t discuss often is her books, and it’s best not to mention them as a horde. If interested in discussing them, it’s advised to pick one out. Otherwise, she may be likely to shut down and close up shop for the day.

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Reiryoku Level:
Great Spiritual Power
It’s not all that much to look at, but the amount of spiritual energy Emi possesses could be compared to the illusion of a puddle. Rather low and unimpressive on the surface, but try to step into it and it becomes much deeper than originally speculated. Of course, her mastery of its use allows her to conceal this little secret of hers quite well. Her spiritual power gives off a sense of being watched, but no matter how many side glances are had the feeling isn’t shakable. To stave off the unsettling icy gaze that her peers may feel, she compresses it heavily. At the moment she has anxiety to show her spiritual power to anyone; however, if ordered to, Emi would show her captain and only her captain. While not harnessing the power she wields to a full extent, she seems to get by without exerting it unnecessarily. Given her duties so far, she hasn’t a reason to exert such a force onto anyone. Suppressing the need to implement it within her daily life, she keeps such knowledge of this well to herself if she can help it. Emi has a great control over her wiles, and doesn’t abuse the gift of such influence to impose or intimidate her fellow shinigamis.


Sensing Reiryoku:
Novice
She holds a lack of blatant care to other beings, and avoids looking too deeply into any individual she comes in contact with. She will put up a fight or flee depending on her mood and how the individual makes her feel. But considering how much she peers around corners and takes note of everything, one would think she’d be better at picking up the nuances in others.

Reiryoku Control:
Mastered Control
Studying in between her tasks with Tiger Pharmacy, Emi has found a more soothing way to train without bothering too many people. Sitting within the spa area, specifically the small zen garden she has set up, she will meditate for long periods of time. Initially bringing out the full force of her Reiatsu, only to go into deeper and more complex manevuers as time progresses. She’s learned to wrap her Reiryoku around objects, mainly using the small felines for initial practice before she attempted to wrap around Sona or Beraham. She doesn’t try to muffle their Reiatsu’s, but instead coat the outer tinges with her own to truly give the effect her spiritual power has a perfect environment to exist. This doesn’t bother them, but Emi knows she would unsettle anyone she might try this on. So, she doesn’t know how it would work on others, but it would be a lie to say she isn’t itching to find out.
She has strained heavily to hide her Reiryoku from everyone imaginable, never releasing such suppression of it as she wishes to go unnoticed. The common occurrences where she does release any kind of lid on it was to scare off any dogs that surround a kitten, or during her meditations. She’ll intimidate the ever-living crap out of some mutts to rescue a cat from the streets. Aside from these seldom occurrences, she has shown little interest in using her spiritual power for any kind of offensive action. Thankfully, her job doesn’t require such force; yet.

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Reiatsu:
Specialist
She wouldn’t say she’s a connoisseur when it comes to her Reiatsu and at most times she tries to suppress the constant release whenever she can. The release is nothing impressive when compared to a captain, but who’s to say she wouldn’t take one on even still. Given the effect of her Reiatsu, she avoids people entirely when letting off a little steam. The feline friends she surrounds herself with don’t seem bothered by scopaesthesia and feel more comforted by it then paranoid. Her mind is more at ease away from the contact of peers, but considering her duties it cannot be helped.
In the line of healing, if a patient happens to get on her nerves... Well, it may soon feel as though the eyes of hundreds now focus on the squirming maggot she has to tend the pitiful wounds of. But, hopefully, that’s not something that will arise on a common occurrence. May her icy gaze be enough to silence the whining and stiffen the wriggling, or so help that poor soul.

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Reiatsu Color:
Icy Blue

Reiatsu Shape:
Cat’s Eyes
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Emi becomes to be surrounded by a daunting haze with eyes peering through the aura, shifting in and out of existence. She watches everyone’s movements, and her reiatsu reflects such qualities. The eyes seeming move with any individual that looks upon her Reiatsu, however will shift to match where Emi looks if she’s enraged. Her constant awareness about people in her vicinity leaves nothing to be missed.


Reiatsu Effect(s):
Scopaesthesia 〜 Keeping her Reiatsu under wraps makes it rather obscure to most as to what her Spiritual Pressure is like. Under normal circumstances, most people don’t tend to be paranoid, or glancing over their shoulders as some looming but undetected threat lingers. However, Emi’s niched reiatsu is solely about instilling such a notion; even in the most confident individuals. The seireitei is safe, right? Her ability to stir up such a question makes her uncomfortable expressing her reiatsu freely around others, as a medical professional she can’t be making patients’ vitals and emotions act up. Though if someone bothers her, and aren’t in some sort of unhealthy condition, she may snap these values in two in order to get rid of them.

Reiatsu Type:
Standard Type

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Zanjutsu Level:
Expert Swordsman
She wields a short Tanto as a backup measure to scare off wannabe thieves and troublesome children, as well as an added measure to pin patients with. The blade is one of her closest possessions, nothing could come close to it in terms of importance. Due to her valuing the blade so, and the length of it makes for easy concealment. Due to how small the blade and she are, Emi has adapted to use the blade in such a manner it could be compared to dance. She is as elegant and light on her feet as a feather in the wind, swirling and twirling with it in precise but fluid motions. However, she only uses the blade as a last-ditch resort. Emi is prone to go a little overboard on violence and vengeance so she prevents any such encounters as much as possible. She would rather use her words or her fists to get out of anything before she would ever draw her blade. Even so, over the past three centuries, she’s had training with it in the few and far between time gaps at work; even before she was brought to the academy.

Known Techniques:
Senmaioroshi

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Hohō Level:
Shunpo Practitioner

She had previously learned here and there from clientele, and from observation but she was yet to be trained. That was until they found her one day. She learned slowly to Shunpo, having difficulty finding any enjoyment in the activity. Emi did put forth the effort to learn and possibly master the trade but to no real avail. Aside from vigorous training on her own part, trying to move farther each time but lacking the desire to. Some part of her wishes she had the motivation to go farther and faster but there was nowhere she would rather be than with her kitties. But chasing after cats help her keep up the practice; not to mention running off thieves and children.

Known Techniques:

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Hakuda Level:
Combatant
While she may not be most versed in the style of fighting that is Hakuda, Emi is very accustomed to beating off an opponent with just her hands and some swift movements. As, when confronting a troublesome customer, drawing your blade can only lead to more trouble. Now if one is warded off with just her hands and not her blade, they may think twice about returning to stir the pot. She isn’t very intimidating to look at but prides herself on keeping a clean establishment.

Obviously, if she were to seek the continued training outside of the academy, she may skyrocket quickly. Training her cats comes with the additional necessity to be able to throw down a lion. Trust her when she says she can throw down two because they want to play any chance she’s free. There are few breaks for Emi in the world of business and cat management.

Known Techniques:
Taketonbo

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Kido Skill Level:
Specialist
Once the academy got ahold of her, she trained her heart out in an attempt to master an art that seemed to allude her. After having lived such a normal post-mortem life in rukongai for so long she couldn’t imagine just a spell doing things, but she gave it a whirl. For a while, it didn’t catch on, and Emi tried to do this day in and day out. Once she bolted from sleep and screamed a bunch of gibberish in her half-awake consciousness. It didn’t help when it seemed like the basics weren’t working in her favor. A disheartened Emi nearly gave up the chase for kido all together but found a sincere love for Bakudō. It didn’t help that she was trying to pursue Hadō the majority of the time, but the drive to be direct in someone’s suffering didn’t quite fit her. Though, she had wished for at least one as a meaning of offensive action.
She continues training outside of the academy, learning healing Kido to help her with her newfound duties in the 4th division. She’s only learned a couple of Bakudō, but the ones she’s got are much tougher to break through than the average practitioner. Since she has such a small arsenal, her focus in training them to perfection has led to these select few to be quite effective when in use. There are Bakudō that Emi could learn, but seeing them mostly be for knocking people out she has refused to learn more than one. To Emi, it’s easier to sedate someone with a syringe than the use such a technique. There are a few that she would like to learn, and still practices in secret even though they may be far out of her reach.

Known Spells:
Kyokkō, Tsuriboshi, Hakufuku
Goyōgai

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Skills and Abilities:
Cooking and Cleaning:
Comes with the trade of running the Tiger Pharmacy and Spa next door to it, there’s always work to do and she can easily find herself busy within either of these tasks. She wouldn’t call herself a master but she knows enough and even some tricks to boot. Her cats aid her with running the facilities she oversees, and she hasn’t had a need for another set of hands yet.

Cat Training:
Having complete faith in the cats she collects, she trains many cats to help with pharmaceutical duties and even to venture with the shinigami if they so choose to pick one for companionship. She even prepares housecats to tackle the mice and other pests that some of the residential folks may have. She would say she’s more akin to the cats than to her fellow tenants.

Expert Anesthesiologist
A long term understanding of anesthesia has provided Emi the understanding of how to best alleviate the pain of almost any wound or complication. She has the right to stay by the side of anyone going through surgery big or small, duty-bound to make sure they stay as pain-free as possible. While Emi is normally opposed to opening up to people, she will do her utmost to provide comfort to the injured.

Expert Neurologist
A neurologist is a medical doctor that specializes in the study, diagnosis, treatment, and management of injuries, diseases, and disorders of the nervous system. The nervous system includes the brain and spinal cord. But on top of the muscle capacity, she tends to delve into the thoughts and emotions as well; trying to mend what she can. She may despise people and social contact, but she doesn’t enjoy unnecessary pain.

Adept Massuese
With the sly chance anyone should ask, she does know a good deal about getting the knots and twists out of a battle-worn body. She doesn’t do this for anyone, and won’t take it as an order unless it’s from her captain. A massage isn’t a medical necessity unless extreme muscle tear has occurred, though she can be bribed for one and will give anyone she deems worthy of it. Depending on the person, she could give a very harsh but effective massage or a slow and longer-lasting remedy. Emi gives her cats muscle therapy after their training sessions.

Master Physician
Years of training have Emi in tip-top shape for anything that could be brought into the door, however, the better talent is when she’s on the field. If a case is ever phoned in over her Denreishinki, then she can swiftly pack a satchel up of ten vials to treat any present. Once departed though, it’s unlikely she’ll be able to return if the report was wrong or miscalculated. These cases tend to put her skills to the test, high-risk patients treated first, and others are given smaller doses to tend to their pain. Though in a perfect world, she’d have everything needed to treat everyone; reality tends to veer much differently.

Expert Rotisseur
Unfortunately, the felines of the household are accustomed to eating meat at this point so Emi has also dived into the regularly unnecessary consumption of meats. Doing so has promoted cooking meats of all sorts in various ways. From roasting and braising to broiling and grilling, Emi does it all.

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Equipment:

Denreishinki,Gigai

Cat treats:
To help her draw out the more feral street cats and kittens; the larger cats aren’t so happy about these tiny imitation meat flecks.

Inventions:
None Yet

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Zanpakuto Name:
Kiken'na Chishiki
危険な知識
”Dangerous Knowledge”

Zanpakuto Appearance:
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Zanpakuto Spirit:
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In a tower she sits, residing upon disorganized books and tomes. Her blue pelt rising and falling with each breath that passed parted lips. Glowing white pupils were dilated in peace as they skimmed through the contents of the top-most tome, turning a page with a large paw every few moments. A sphinx resides at the top of a tower, alternating between them as time passes.
A docile beast when left alone, however, Chishiki will attempt to crush Emi whenever they meet. The first meeting was more hostile than the rest, as she attempted to suffocate the woman initially. Now, all that Chishiki attempts to do is make Emi a pillow more so than anything else at this point. They don’t talk all that much to each other, but when they do it’s minimalistic. With similar characteristics, they seemingly get along; to a point.


Inner World:
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A world littered with towers as nature attempts to reclaim them, the sky seems to be bright but is clotted with the buildings. A realm of tranquility that drowns in silence only broken with the flapping of wings or the crinkle of a page. The trees remain in autumn and the structures ever colder having been made of stone. `

Release Phrase:
なぞなぞ, 危険な知識
”Nazonazo, Kiken'na Chishiki.”
[sub]'Riddle me, Dangerous Knowledge.'[/sub]

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Shikai Appearance Shift:
The blade itself can most easily be described as a ‘cat ‘o nine tails’ as it becomes many thin strands that knot at the end. Each cord gains small but varied engravings along its surface and is as thin as a centimeter in diameter. These strands can be used as their appearance would elude to. Emi would prefer not to do anything that would require the usage of her Shikai if she can help it, as she reserves its use for medical reasons or for that special someone that happens to tick her off. In the latter’s case, she will happily bring down the punishing effects her Shikai has friend or foe they will taste the flagellation.

🌢🌢🌢
Shikai Special Ability:
Causes the user’s blood to thicken and morph into a black ooze once drawn from her hand, bonding it with a numbing agent and hallucinogen. Any surface that this grime happens upon will causing it to latch onto any surface with difficult removal. Once unsheathed, Chishiki will periodically drip blood from the user’s hand down her ‘cat o nine tails’ and onto the floor where pools of the muck will gather. This slow blood loss is something that Emi, as one in the medical field, monitors to a near specialty. The bonded ooze infiltrates the mind upon contact with anyone Emi deems suitable. However, this highly transmissible affliction can not only be passed to opponents but can also affect herself and those she deems friendly. The afflicted foes will soon dive into delirium in stages, friendlies will experience some bliss, and Emi gets a little bit wilder when coming into contact with it herself. All parties experience a numbing effect when said ooze initially comes in contact with the skin.

For foes, the first stage is visual distortion. The ground and sky feel like they're tilting on you, colors begin to look off hue, the world begins to add dangers that aren't real. The second stage is the corruption of thoughts. Doubts begin to flood the mind, there are ideas of self-harm or harm to any around the afflicted person, and rarely does the individual start to have body dysmorphia. The last is memory substitution. If it comes to this point, there is no turning back. Memories are a hard thing to corrupt, it takes time but the seeds are sown. The lesser memories are touched first; maybe daily routines, the path leading to this point, or things like names and numbers. Deeper memories, things from childhood, or people that were once important begin to distort or fade. In the last quarter of this effect; important memories are tainted and twisted, loved ones are scrubbed and replaced, there is even vivid memory substitution if it goes too far. But, if it does get this bad, the effects could be permanent if not treated swiftly. Emi has full control over what is affected in this process, but can only revert it if assisted by friends and family of the afflicted.

To assist the spreading of all this grime, Emi can place the tail in a pool of the blood that’s been dripping or spilling everywhere. Once coated, she may perform an elegant dance or fling the substance wildly in any and possibly all directions. To reiterate, the blood itself is highly hallucinogenic to touch; coming in contact with it will not harm your body but it will spread along any flesh it touches to disable brain impulses from reaching the site. This is a sort of numbing agent as the hallucinogen seeps through the pores and back up the nervous system. Say a hand is covered, it won’t be moveable until Bankai is activated. This can also be suitable for Emi as an anesthetized area will not be able to tell if damage has been done; especially if an opponent doesn't take time to notice. This can lead to fatigue by blood loss for her opponents if the wound is deep enough. Also, a wound in a covered area pushes the ooze into the body and allows for more numbing to occur internally at a faster pace than if no laceration occurs.

In turn, this ability doesn’t hold such adverse effects on those Emi deems to be of the friendly nature. Instead, the hallucinogen is somewhat nullified to only give the sense of peace washing over the nerves. The numbing agent has the same effect of tricking the body that it hasn’t taken as heavy as damage but gives the wound a stimulant for any healing process required. This shortens the time span for wounds and can even make large disfigurations heal at a breathtaking pace. This won’t be an instantaneous remedy, but it comes close enough to one to be notable.

However, touching this sticky slime herself turns up the giggle factor in Emi’s mind. She may not hallucinate like her opponents, but she does start to have a quickly diminishing sense of danger. While she would rather avoid getting any on herself, there are times where it cannot be helped. Though this may spell danger for the young doctor, as Emi will start to lose track of the blood loss that she kept diligently before. If an opponent does not anger her or yield after a certain point she will forget that she’s bleeding due to the numbing agents and will eventually collapse after some time. Sedating is her utmost priority when fighting, but under such an influence she can easily forget her morals and aim for the kill.

First stage example:
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Likes:
Books, Kittens, Lollipops, Rooftops, and Silence.

Dislikes:
Verbal interaction, confrontation, and loud music.

Hobbies:
Sleeping, caring for her kittens, and being in random spots for no reason.

Favorite Foods:
Sticky rice, Cookies, and Ramen.

Favorite Color:
Lemon-Lime

Dream Opponents:
Five Rice Bowls in One Sitting

Little Secret:
Emi has a small black market for cat-related services, and some added goods to boot. The sales help her feed her cats, as well as get cute decorum for the spa area. But she doesn’t actively promote this, and will only tell those she trusts. The market has it’s share of sales and discounts, but not many realize that.

A list of her 15 cats

AngrySadCrazyHope

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Biography:

When Life was Rough
In a bustling village of prim and proper folks lived a small child whose family was modest. She was an only child, and her parents did all they could to provide for her. They wished for their child to reach heights that none before her could; thus putting her through rigorous training. She studied for hours into the night, trained through sweltering sunshine, and broke many bones to pine for a life she had yet to discover. Her parents were unrelenting in how she lived, even planning her meals and scheduled her sleep. The child, however, could only think of pleasing her parents and did all she could for them. The family thrived and was happy; save for the bouts of anger from their heritage. One day, Emi stumbled upon a mistreated stray cat. Thinking nothing of it, she passed by with a small dose of guilt. Every day she passed this cat, every day did it grow weaker and more sickly. Eventually, a storm rolled in and she found herself searching for this cat for hours upon end. No creature was so damned that it couldn’t have love; after all, she had the love of her parents to shelter the cruelty of the world. Upon finding the mangy feline, Emi brought it home and cared for it without the permission of her parents. However, once they found out, they threw the cat back into the alley where they deemed it belonged. Emi, wrought with anger, broke down a wall in the home once she found out. It took her three days to find the feline, to which she ran away from home for a while. Living on the streets for about a month or so; she ran into a gang of scoundrels. Well, they caused a lot of ruckus in town, but they weren’t evil. At least, when they brought her in from the cold nights she didn’t think of them as such a vile term.

Calamity falls upon the Unprepared
She stayed with the ‘mostly’ hospitable hooligans for roughly a year before her folks drudged up to the door demanding their child’s safe return. She left with the promise to return when she could, and never really did. Her parents took away everything she accrued that they could; with the exception of the ‘plague in her skin’ as they called it. She looked at the tattoos with pride and scorned her gaze whenever in their vicinity. Eventually, the tension broke and they sent their daughter of age 19 to go train in the mountains. In their eyes, there’s no way the fallen grace of Emi could match the task of bracing the wilderness. They hoped she would be killed, Emi hoped to regain the trust of her parents by succeeding. She ventured forth, begrudgingly, without any word to her temporary living or past friendships. Emi felt at ease knowing she’d have another shot to prove herself to her parents; to show them she was someone to be proud of. It took Emi two and a half years to survive comfortably in the cliffs and forests, she felt ready to show her parents the progress and maturity she had acquired. By the time she returned to her hometown, her parents were coddling a new child. A child to replace her, as she found out. They had sent her to be slaughtered for failing to meet their expectations. In a heartbroken rage she ran towards the only other home she had known; a scummy gang she had freshly joined before leaving. She had a room, and her best feline friend lay there in wait all this time. However, things went even more south as she neared the entrance. With a slice of the throat, her friend and home vanished. Emi set out through tears to be as far as she could from the shoddy village. Her travels landed her in the middle of nowhere. She bade her life goodbye in the fields and trudged until her feet could walk no more. A starved Emi ate the premature plants and lay sick in the fields for a week before expiring. Her body was recovered by the farmer of the field and brought back the village she came from. Her prior teachers took pity of her and erected a small shrine of the school grounds; considering her outstanding performance in school and desire to pursue all knowledge, they hoped she would be someone the students could look up to.

Society of Souls, Right?
She awoke on the outskirts of the town being prodded at by children with a stick. Her blonde hair was undone and frayed about on the floor. She looked downright ragged and could really use a bit of a wash. The little ones scurried to their safe distances, she sat up with a stretch and watched them. They seem rather frightened of her and she couldn’t puzzle out why.
“Is that how you wake up your mothers? For shame.”
They came closer to such a comment as they for sure did not wake their mothers like that and would have all their little voices heard. She made friends with them before they brought her to the small soul society she awoke to, greeting concerned faces with a handshake. She asked the lot to keep down about her sudden appearance as she didn’t recollect how she had managed to get here. They skimmed past the topic and soon enough she was given some busywork to occupy herself. Sometimes she got weird training exercises from the children to do on her duties, breathing exercises, and mental ones too. They were off to an academy which she was too old for school now but had fun learning the quirky things they brought home. She’s worked tirelessly to avoid the higher seats and get out of any kind of testing. Maybe her place of residence was just normal looking enough to avoid being noticed, but for how long will that last?

Caught like a Mouse
The one time she didn’t let up a chase on some troublesome children, she ran smack dab into some shinigami. In a panic, she fled the scene but to no avail. They were on her trail hotter than a dog to a bone. Being how much she hated to flee unnecessarily, Emi turned herself in and talked to the one type of people she didn’t enjoy seeing about. They always looked stuck up to her, and obviously none of them ever looked her way either. She didn’t have much to say to these pompous maniacs. All she told them was that she helped run a shop and chased off some kids. She did admit to pursuing them a tad too long, but when they try to gorge their faces into one of her cakes she does go a bit stir crazy. They gave her the choice of giving up the kids’ names, to which she refused. Emi wasn’t giving these guys an inch, which blew up in her face. She ended up training in the academy for a time. It was refreshing to see school halls again at her age, but she had to leave her cats unattended for more time than she would have liked. It took a while to get down all the basics, but when she left her feline friends were all waiting. They cat-piled onto Emi, and hopefully, she wouldn’t ever have to leave them that long ever again. Doubt struck her, as she was now a fully-fledged Shinigami, but she wanted little to nothing to do with them. Emi wasn’t fond of strangers and preferred the company of her cats over people. But, cats don’t have money, and being broke won’t buy anyone the luxury of food. She had yet to receive any kind of orders aside from tending to Tiger Pharmacy and nearby Spa. She didn’t even know anyone quite yet, but she knew was which division she hailed to; fourth.

Character Appearance:
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Shinigami

Administrator

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“Devotion fuels me. What fuels you?”
“Like a flame, life is fickle, fading. A gust too hard will end it swiftly, a subtle breeze will swell its light.”
“I work better alone.”
“Spare me your words, show me your blade.”
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Ryuujin (流人; “Exile, Wanderer”), Ryouken (猟犬; “Hound, Hunting Dog”), Kuro Chiisai (小さい; “Little Kuro"), Kuro no Honoo (炎 黒; “Kuro of the Flame”)​


Character Name: Kuro Yakimono
( ; “Black ”) - ( 焼き物 ; “Tempered Blade ”)
Actual Age: 206
Physical Age: Late Teens/Early Twenties
Race: Soul
Birthday: February 15
Gender: Male
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Height: 5 Feet, 10 Inches
Weight: 142 lbs.
Blood Type: B
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Affiliation: Soul Society; Seiritei; Gotei 13; 10th Division
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Profession: Shinigami
Title: 7th Seat
Division: Tenth Division (十番隊; Jūbantai, “Squad Ten”)
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Partner(s): None, Kuro prefers to work alone.
Previous Partner(s): None, Kuro prefers to work alone.
Base of Operations: Naruki City; Kuro’s Dojo
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Notable Features:
Kuro’s expression is ever youthful, boasting the gentle nature of his early years. Long locks of untapped amethyst rest atop his head, often fashioned in a messy ponytail that extends at great length behind him. Eyes of cobalt blue are often hidden by bangs and loose strands of his unruly mane that struggle to remain kept. The deepness of their blue is comparable to the ocean itself, displaying an unmatched innocence that always seems to be on the brink of fading away. He is no giant, having rather average height and normal physical frame; fair skin sealing away rather unimpressive muscles. He sports the standard Shihakushō (lit. "死覇装," Garment of Dead Souls), but often is seeing donning a dusty, tattered beige cloak. It gives the impression that it has been through its share of turmoil, displaying intricate patchwork from years of rips and tears. He is rarely seen without this, as it has some unspoken sentimental value to the young Shinigami. Sometimes, he can be seen wrapping a light gray scarf around his neck and mouth, a product of his timid and reclusive nature.
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Personality:
Solitude is the sculptor of this young, tireless warrior. Since his inception into the Gotei 13 and even prior to, it is all he has known and come to know. An introvert of the highest caliber, Kuro lacks the necessary skills to demonstrate companionship, empathy, and form any permanent bonds. Originally, this was of his own will, but he has sunken so deeply into the depths of desolation that he is unable to claw himself out. As the permanent liaison between the Seireitei and Naruki City, Kuro has spent ninety percent of his career in the World of the Living, the normal life of a Shinigami distant and foreign to him.

Those who do interact with him will find that any speech he conducts—all while short lived—has purpose, never wasting a word on trivial thoughts or banter. Each sentence that rolls over his lips will sound like his last, as if all the thought and passion that has been quelling within him was poured into his word. Remnants of a dark past have made him cautious and hostile towards nobility and sometimes, authority.
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The measure of a man, is what he does with power.


Reiryoku Level: Great Spiritual Power
Like many prospects that eventually find solace in the Gotei 13 as their home and choice of career, Kuro’s reiryoku as a Rukongai-Rat was the catalyst of his recruitment, bolstering a massive amount of energy even as a child. Kuro was able to stand out undoubtedly amongst his impoverished peers, radiating in the depths of the shadows like a vibrant flame. Something noteworthy about his reiryoku is its resilience; even after spending the bulk of his career in the world of the living, without the constant presence of reishi, his spiritual levels remain dominant and a far cry above the standard of his lower-seated position. It is this same dominant spiritual essence that begets his unique talents in the Kido Arts, able to expend a noticeable amount of his reiryoku without exhaustion. A near century in the world of the living constantly under the weight of the limiter has acted as leg weights for his spiritual power, growing under the bondage of his exile.​



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Sensing Reiryoku: Basic Sensing Ability
There is nothing outstanding about Kuro’s spiritual awareness, as it remains subpar in comparison to many of his comrades. Life in the World of the Living has made him rather daft in this department, hardly having to exert effort to distinguish one or two slightly noticeable spiritual signatures amongst the millions of humans that are littered about Naruki City and beyond. Even so, it is rather easy for him to take note of a more powerful signature, but will naturally struggle against an opponent using any sort of suppression to approach him. Once he has finally caught wind of said signature, however, it will not be so easy for him to lose it a second time.​



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Reiryoku Control: Great Reiryoku Control
With great power, comes a great degree of control required to truly hone its potential. Kuro has both understood and exemplified this throughout his own training, polishing his talents to conduct Kido Spells with extreme poise, while having the ability to create his own, something often reserved for Captain-Class Shinigami and masters of the Kido Art. He is able to efficiently suppress, expel, and manipulate the very being of his reiryoku with little to no effort or stress. His fine control over the composition of his reiryoku has allowed him to truly understand the limits of his usage, able to conjure small flames and pyres with proper limitation for a multitude of uses.

Disrupting the Reikaku (霊覚, lit. “Spiritual Sense”) of an observer comes somewhat naturally during battle and missions that require an approach of stealth, able to cloak his Reiryoku entirely beneath a veil of nothingness, dispersing his presence into the air, requiring the pinnacle of sensory skill to discover his whereabouts. Many will also find his ability to mold and project his spiritual essence to be a rarity among those of his skill level, casting the hound in the spew of his flame-like energy as both a subtle flex and intimidation factor. Contrary to belief the shape is not of his own doing, but is a reflection of Kuro’s very being, emerging from the depths of his subconscious.
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What fire does not destroy, it hardens


Reiatsu: Expert Reiatsu Emission
Kuro’s reiatsu, while prominent, is the true embodiment of flame. Revealing itself as minuscule in its first breaths, a flicker, a glint. The more it breathes, the more it grows, expanding into a cataclysmic wildfire. The savage nature of fire itself is well tamed by the shinigami, able to use his body as the epicenter of a multitude of ignitions and pyres, exuding heat for miles, and burning those unable to combat its magnitude to cinders. Kuro has adeptly polished his ability to condense and then expel his Reiryoku in the form of Reiatsu to a degree that allows it to not only take up elemental composition, but also conjure shape in the form of a wild hound, waiting to devour adversaries with its infernal jaws.

Such exertion is second nature, done calmly and without hassle. Those who immediately feel the brunt of Kuro’s flames without combating them with their own spiritual pressure could face mild incineration, though when met on equal terms its most noticeable trait is a looming spell of heat.​



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Reiatsu Shape: The Hound - Reiatsu Colors: Flame Orange
Kuro’s reiatsu takes shape in the form of vibrant orange and red flames, burning brightly like the core of the sun. When given shape, it takes the appearance of a hound. A lonely, powerful creature, no pack to call its own. The strength it has was molded from its solitude, and becomes the true embodiment of Kuro’s entire way of life through the flames of its body.

Reiatsu Effect(s): Burning - Heat
When released at its full might, Kuro’s reiatsu can cause burns of varying degree, either from the flames themselves, or the natural heat that comes from their existence.

Reiatsu Type: Elemental - Fire
Kuro’s Reiatsu has an elemental composition in the form of fire, hardly ever manifests as a simple glow, but instead as a column of flame, burning with intense heat and unpredictable wavelengths.

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Zanjutsu Level: Swordsman
Zanjutsu (斬術, Swordsmanship; Viz "Art of the Sword")
Outside of his interests in spellcasting, the usage of his zanpakuto as a weapon and partner without release remains Kuro’s preferred way of combat. Even in the academy, he wielded his Asauchi (浅打, “Shallow Hit”) with skill eclipsing that of his instructor’s teachings. The fluidity of his strokes matches the temperment of his blade, able to strike swiftly and expose the most miniscule of openings, either through a barrage of slashes or one quick and concise rend. His own zanpakuto is proof of his consistent usage of his sword techniques, tarnished and serrated due to the endless amount of skirmishes that take place at or near his post, his zanpakuto constantly in use.

An avid practitioner of the Quick-Draw technique, Kuro utilizes Iaido proficiently, unsheathing his blade, striking, and sheathing it all in one single motion, often taking place before the opponent has the opportunity to take notice. There is little to be desired in the technique department; even so, improvement is always welcomed, and once true mastery in the Art of the Sword is reach, those who will be able to face Kuro blade to blade will dwindle to a very small crowd.

Known Techniques: - Hitotsume: Nadegiri - Senmairoshi -
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Hohō Level: Shunpo Expert
Hohō (歩法, Step Method; Viz "Fast Movement")
Hoho was never a field of struggle for Kuro, able to grasp the technique of shunpo quite easily at an early stage of his admittance. While naturally fast and fleet of foot, there was little to no care put into honing his skills in this area outside of being a simply highly skilled shunpo practitioner. His limber nature is no disguise, assisting in his natural agility along with the effectiveness of his techniques through the manipulation and contortion of his body. Although extremely fast, he is sure to be outclassed against more skilled Shunpo users, and even more so by those who have dedicated time into learning the advanced techniques awarded to Hoho masters.

Known Techniques:- Shunpo -
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Hakuda Level: Hakuda Practitioner
Hakuda (白打, White Hits; Viz "Hand-to-Hand Combat")
Perhaps the only aspect of Hakuda Kuro has some proficiency in is the discipline. His heart and determination are unwavering, albeit true that his skill is not remotely close. With little physical strength, and even less technique in Hand-To-Hand Combat, Kuro could possibly be bested by the likes of a child, unable to properly defend himself without wielding a weapon. Even still, his stubbornness does not fade, compelling him to accept the gravest of challenges, fighting anyone even when knowing the outcome. He still wishes to improve, but with no one to assist him in the matter while stationed in the World of The Living, it is something that has undeniably taken the backburner.

Known Techniques: N/A
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Kido Skill Level: Expert Kido Caster
Kidō (鬼道, Demon/Spirit Way; Viz "Demon Arts")
Able to forsake low-level incantations and spew a multitude of spells in succession, Kido has forever been Kuro’s passion, having a great deal of respect and love for the art and all it encompasses. His fascination can be even further pinpointed to Hado ((破道, Way of Destruction), completely enthralled by the offensive and destructive nature of the spells, even far enough to create a plethora of his own. While not completely forsaking Bakudo (縛道, Way of Binding), it remains a rarity to see him use said spells in combat.

His abilities to combine spells with the abilities of his zanpakuto and his swordsmanship are rivaled by few, often dubbed a “flashy” fighter, utilizing everything at his disposable to subdue and in some cases, eradicate an opponent. While his love for destructive Kido sometime leads him to offer a bombardment of spells to overwhelm and destroy an opponent, he also has the ability to be methodical and calculated in his kido usage, often giving himself tactical advantage with his spells.

Known Spells: - Hainawa - Seki - Sekienton - Byakurai - Shakkaho - Okasen - Haien - Raikoho
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Skills and Abilities:
Astute Tactician
• Kuro is an intelligent and methodical shinigami, constantly relaying a plethora of scenarios and outcomes in his head like some sort of computer. He is able to assess a situation with little to no time and react with the response that he feels has the highest chance of a successful outcome. With plenty of free time, he has made himself knowledgeable in as many fields as possible, understanding most races to varying degree, focusing on understanding any notable weakness that may had been documented in the past. He is very likely to set traps for his opponents, calculating their moves and allowing them to walk into his well-spun web.

Resilient Fighter • Kuro is both physically and spiritually resilient, a byproduct of fighting consistently in the World of The Living, not having the special food in Soul Society to quickly replenish expended reiryoku, and not being constantly surrounded by Reishi to heal his wounds faster. Every torturous process in drawn out even more for the soldier, having to recover naturally at an extended duration, and manage his reiryoku much differently than a shinigami who spends a majority of their time within Soul Society.



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Equipment: Gigai (義骸, “Faux Body”)



Denreishinki (伝令神機, Divine Messenger Machine; Viz "Soul Pager")

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Inventions & Signature Techniques
Grasp of sun, endless malice of the infernal tendrils, seal the impending dawn at the mountain’s feet.

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Hikaji Ashikase (日火事足かせ; Lit. Sunfire Shackles)
This bakudo technique utilizes reiatsu of a fire composition in order to restrain one or multiple targets of varying size. When using this ability on a massive target or more than one, the entirety of the incantation is required or its integrity would not hold. When used against a single target of normal size no incantation is needed outside of the spell’s name, however stating the entire incantation significantly strengthens the spell’s power. Immediately upon cast bindings of fire appear around the target(s) and clasp to hinder the movements of its captee expeditiously. While under the spell’s influence the target’s power is limited by twenty percent. The bindings are not difficult to break, but upon shattering said restraints they explode into a volatile pyre, engulfing the target in a spew of flames.​


”Hot Storm of the river valley, meet with thunder and break the heavens.”

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Yameneko Gouzen (山猫轟然; Lit. Roaring Wildcat)
This destructive technique is comparable in size to the blast radius of Hado #63: Raikoho, though lacks the overall power to compare. The user extends a singular palm in front of them as the starting point for a coil of flames that spirals forward and increases in velocity as it gets further from the caster. Once released the user has some form of limited control over its direction, but requires a degree of focus that can be easily interrupted to break the bond. The cataclysmic power the spell boasts is enough to cause burns of the highest degree without the proper means of defense, while also having the concussive force to send massive targets flying into the distance.​


”Heat of a distant wind, wave of the crashing sea, ring of absolute focus breathe and make light.”

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Kagerouwa (陽炎輪 Lit. Shimmering Heat Ring)
While speaking the incantation to existence the user begins to draw a circle directly in front of them that begins to radiate with heat-bound reiatsu. Upon its completion a smaller circle is formed inside of it, from it come beams burning energy, thick in substance with a somewhat geometrical pathing. They frantically scatter about, eleven in number, changing direction on a whim or even forming shapes around opponents like diamonds or cubes before closing in on the target destined to be in the middle. They have the ability to penetrate directly through, without exploding or combusting the target in the process. Each entry and exit point is immediately cauterized, leaving massive holes in those that make contact.​


”Ye lord! Mask of blood and flesh, all creation, flutter of wings, ye who bears the name of Man! Inferno and pandemonium, the sea barrier surges, march on to the West!”

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Shakkaho Fukusuu (赤火砲複数; Lit. Multi-Red Flame Cannon)
A personal customized rendition of Hado #31 Shakkaho. The user instead creates multiple of the spell with increased potency, burning brighter and with more intensity. Instead of releasing the singular blast from his/her palm, the multiple blasts instead surround him in all directions, before being sent forward towards their target. This is simply an improved version of Shakkaho, and requires no additional work or merit to cast.


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Zanpakuto Name: Kaitomoshi (掻灯; Hanging Temple Lantern)
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Zanpakuto Appearance:
Kaitomoshi
takes the shape of a slender Wakizashi (脇差; Lit. “Side-Inserted Sword”). The tsuba is rectangular in shape and a vibrant gold; small ornate engravings take shape around its base to replicate the angular style. The hilt maintains the traditional diamond-weave patterning, the cloth dyed a dark auburn bound tightly to the metal. The tsuba is a dark, sea blue, often resting in the obi sash that ties Kuro’s hakama to his waist. Over the years the blade has become tarnished and serrated, in need of repairs that it will possibly never receive.
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Zanpakuto Spirit:
Skin of coal, hair and eyes of vibrant flame; Kaitomoshi is a dark spirit who’s fascinations only consist of watching the world outside of him burn. An avid rival to Kuro, the spirit consistently taunts and challenges him, attempting to get any sort of anger or reaction out of the statuesque Shinigami. Despite his affinity for mild pyromania, Kaitomoshi can sometimes be wise, even when sounding brash. His somewhat royal, shogun-like attire only further enforces the smug demeanor that he often boasts, every word said meant to remind you of his superiority.
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Kuro’s inner world takes shape as a burning village inn, crumbling from the inside out, shrouded in smoke and flame. Throughout, screams and cries can be heard omnidirectionally, fading out as if an echo, or a dream. Pieces of debris seem to fall spontaneously and the flames seem to burn brighter but the building itself, endless in size, never completely falters. Kaitomoshi uses the terrain advantageously, seemingly immune to the entirety of its effects, while also using the phantom wails to toy with Kuro mentally about moments of his past.​



Pour.. Kaitomoshi!

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Release Phrase: The proper term to release Kaitomoshi into shikai is “Pour”. Kaitomoshi is also a unique zanpakuto in the regard that it can be released into its shikai stage while still in its sheath.

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Shikai: When released into shikai there are no immediate alterations to the weapon itself, however a black liquid can be seen oozing from the blade’s edge. This liquid is a very special oil with a multitude of uses and applications waiting to be explored.​



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Shikai Special Ability: Kaitomoshi’s special ability is known as Mizuyonaka (真夜中の水; Lit. “Midnight-Water”). While in shikai, the edge of the blade secretes a thick oil with varying potency. The oil is quite special, ignited only by Reiryoku of any kind, most commonly in the form of Reiatsu. The flames created by said oil have a similar uniqueness, having all the positive qualities of average fire but none of its deterrents. Once ignited, the fire will burn and fester until the Zanpakuto is sealed or its wielder is rendered dead or unconscious. Kuro’s proficiency in his own zanpakuto’s usage have allowed him to learn how to remain in Shikai for extended durations, able to wither opponents away, however long it will take, with the undying flames. The flames, as a byproduct of Kuro’s own reiryoku have no effect on him; he is able to stand in, wield, or even cloak himself in them defensively. Exerting more energy increases the potency of the torrential swells the blade can produce, varying from small concise waves to massive floodings capable of turning the entire battlefield into a torch pit.​



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Hai-iki Namida (灰行き涙; Lit. “Ash-Bound Tears”) •
Despite its name this ability can be activated silently. Kuro can initiate the process by holding his zanpakuto in front of him, where it will begin to radiate a vibrant orange. As the light consumes the blade from view, it shatters into a multitude of cinders that burst upward into the air. There is hardly a lapse before the blade’s oil begins to come down in the form of drops of varying sizes, creating a downpour of the thick black liquid. It expands to create “rain” in a medium-sized area with Kuro as its epicenter, falling down onto both Kuro and his enemies. Its usage is limited, however, able to gravely injure allies or bystanders. Because of this, the ability is condemned to hardly ever being used, probably only finding value in fighting a large amount of enemies in a desolate area.​



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Personal Relationships:
Kuro was not granted the opportunity to develop personal relationships with others and at this point is probably quite unsure how. He remains a complete loner, only relying on himself

Likes: Training, Being Alone, Nature

Dislikes: Crowds, Quincies, Nobility

Hobbies: Gardening, Reading, Training Extensively

Favorite Food(s): Tempura, Yakitori

Battle Theme: Hegemony Of The Food Chain

Casual Theme: Hiiro No Hitomi No Aika
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Biography:

I - The Sake Jug

Much was left to be desired in the life of a Rukongai rat, scavenging daily to live and breathe. Inuzuri ((戌吊, Howling Dog; Viz "Hanging Dog"), the 78th district, was rough and unkind, harboring the poor with hardly enough resources to tend to their needs. Hard enough for a wandering soul, even harder for a young one. The impoverished were desperate and dangerous, so “families” were often formed to instill a sense of love, but also a sense of protection. Kuro and his older brother Injin were mostly cared for by their mother, Hiyasa.

The days were simple, and seemingly routine. Kuro and Injin often scoured the markets for food and small pleasantries left by visitors from better-off districts. It was here were Kuro acquired his Scarf, an object he is rarely seen without. When they’d return, sometimes they’d even get small pieces of Kan (環, Ring). Dinner, if they had it, would be prepared in a small pot to be split by the three of them, the cinders rising through the cracked roof of their barren shack.

Hidden beneath a cracked floorboard was a massive empty Sake Jug, in which the three of them placed any Kan they came across into so they could save for a new, better life, moving to a district closer to the seireitei and away from their life of poverty. They didn’t have much, but they were happy, and there was hope all because of the Sake Jug. Hiyasa was an amazing, caring woman who’d put the two boys before herself in an instant. She had spent years teaching the boys strong values and molding them into young men.

One day, nothing significant about it at all, Injin and Kuro had already made their rounds, walking back to the shack, they could see the smoke and cinders from dinner already afoot, which was somewhat unnatural. Rushing in excitingly, they would only see the crumbling false wood of their former home, folding and collapsing on itself into a pile of ash, a pale hand peeking out from beneath the rubble. It moved, but only subtly, twitching for an instant and then exuding lifelessness.

Injin and Kuro rushed toward it, pulling it, tugging it, wishing, hoping, crying. Hiyasa’s cold body was eventually pulled from beneath the landslide of wood and ash, eyes open and devoid of soul. For hours they would sit there, holding her as if waiting for her return, until Kuro would no more. He’d decided to expend what energy he had left by digging beneath the house, approaching the former spot of the floorboard, recovering the Sake Jug, filled close to the brim with Kan. The journey cheaper now, for two instead of three, the two of them moved to Hokutan ((北端, North End) , leaving both the pain and happiness found in Inuzuri behind.
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II - The Splintered Blade

Moving to Hokutan solved most problems, though presented new ones. Both Kuro and Injin found themselves different after Hiyasa’s death, more quiet, more reserved. Closer to the Seireitei, it was easier for the both of them to be spotted and inherently recruited into the Shin’o Academy for their spiritual prowess. Both in the academy and on the streets of their very home they were given looks that caused discern. Despite them being present on Hokutan now, most knew of their ascension from the dirt of the lower districts, and spared no expense reminding them of such. Kuro was more angry, willing to lash out at those who said hateful and disgusting things, but Injin kept him balanced, explaining that there was no reason to waste energy on those who did not understand.

Injin was a pure and positive soul, and became even more so as the two of them had gotten older. In his classes he was prodigal, exceptional, and made many that were “destined” to be shinigami jealous in the process. Kuro was also talented, mostly in his kido courses, but had been eclipsed by his brother whom he was unnaturally proud of. Injin was close to graduation, Kuro a bit further behind, as a majority of the students were being selected for a mass training exam that required field experience. A hollow extermination mission, is what they called it, using the true terrors of reality to train the future protectors of Soul Society. Barbaric, crazy, genius, the idea had many names, but to Kuro and Injin it was just a test of mettle and a chance to show the doubters and naysayers their talent.

They were put into groups of four and casted out to various areas of the Rukongai to complete their tasks. The brothers were separated in terms of group, but found solace in the fact that they were being set to the same place, operating under different orders. The task was grueling, and consisted of using everything they had learned over the years and applying it practically. The groups operated diligently, but still, no hollow. Where could it have been? On the outskirts of Sabitsura ((錆面, Rusted Face) they’d make camp, nearly the entire expedition formulated in a single spot, separated by the many tents and gathering areas of the team, a long day of work with nothing to show for it. Kuro searched frantically, hardly able to wait until he could see his brother’s face. There was a time where they weren’t away from each other more than ten minutes, and now their meetings were few and apart.

Kuro looked around the tents, searching for his brother, nothing, not a sign. Behind one of the tents he’d seen a limb.. Maybe? Some skin? What was it.. The corner was turned, eyes widened, skin turning purple with each passing second. Frozen solid, Kuro couldn’t move, petrified. Shock, disgust, fear, pain. Was this- could it- In- In- In-

Injin!!!
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A broken asauchi, a splintered blade, blood everywhere. How could this happen.. How could this be? He held Injin’s body, lifeless, dead. How could the hollow have gotten here, without anyone noticing? Wait.. no.. these were sword wounds.. But why? Questions jolted in his mind, and then there was an echo, a sound, a voice, or two? “Bahahah! Stupid peasant filth.. Glad he’s out the way.” - “Heh! He didn’t even scream.. Weak people like that don’t belong here anyways.. His existence was a waste.” - Had.. had his own comrades done this? Those who wish to call themselves shinigami? Those who are supposed to protect? Nobles.. Noble scum.. Evil.. they were evil.. All evil! Their laughs were drowned out as Kuro’s hands trembled, blood trailing down his arms, his knuckles. Bare handed, he grabbed his brother’s broken Asauchi and began a rampage, slaying the assailants, his very first kill. His elaborate plan to cover it all up and blame it on the hollows would come after, but as of now, he’d vowed to become the Shinigami these men had posed to be.. And to never trust nobility again.​



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Character Appearance:
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Shinigami

Administrator

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Character Name: Zhou Fēng
Actual Age: 174
Physical Age: Early 20’s
Race: Soul Born
Birthday: February 12th
Gender: Male
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Height: 5’5”
Weight: 146 lbs
Blood Type: A+
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Affiliation: Soul Society /Seireitei / Onmitsukidō
Profession: Shinigami
Title: Seated Member
Position: Head Interrogator
Division: Second
Base of Operations: Soul Society / Seireitei / Second Division Barracks

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Notable Features: Nothing about Zhou typically stands out to average Shinigami. Similarly, yet contrasting his commander Kyomu, Zhou is a mere five feet, and five inches in height. He naturally is unnoticed and not paid attention to due to his height alone, not needing to mask himself to the extent that his commander does. Upon first glance though past his greyish blue eyes lies a vast emptiness that most would find disturbing. Donning a poker face and bearing unapproachable mannerisms, most tend not to engage Zhou in conversation. Dark blue hair, a noticeable trait within the Fēng clan, hangs over his head as his skin has a keen apricot hue. He is generally seen wearing an altered Shinigami uniform to fit his fighting style. He bears a yellow sash, another symbolic piece of the Fēng clan. Despite his size, his body is rather toned, detailed and etched with carefully sculpted muscle that is proof of his rigorous training.

Personality: Throughout Zhou’s life, Zhou went through multiple changes that shaped the Shinigami that he is today. As a child, Zhou had multiple expectations from his parents which caused Zhou’s social growth to be heavily stunted. Displaying emotion and being friendly isn’t something that Zhou learned during his youth. Instead, amiable traits were something that he saw, but rarely partook in. Needless to say, Zhou was a loner, spending time honing his skills and abilities rather than being around souls his age. Even to this day, Zhou has a poker face, and is mostly seen as unreadable. Zhou is rather straight-forward and direct, rarely holding his tongue if he’s asked to give an opinion, no matter how sensitive the situation is. Although Zhou has a strong sense of duty and cares about his family’s honor. Most of what he strives to accomplish has to do with making sure that his clan is not tarnished in the slightest by his actions. Almost like a molded figure, Zhou attempts to be what his clan and his superiors designed for him to be. Zhou is rather intelligent, taking solace in activities like cleaning and cooking as they are straight-forward tasks and have an organized structure about them. Zhou can’t stand being in a place of disarray, and wouldn’t mind taking his off-day cleaning the entire barracks if it meant that filth was nowhere near him.

Growing up, Zhou was awkward, tending to do most tasks by himself, (a task that carries on even to this very day), but darkness flooded Zhou once he had begun taking tasks while being in the Onmitsukidō. Rather than seeing himself as an individual, he saw himself as a tool. Sure, previously he knew exactly how important it was for him to obey authority, but at the very least he had some semblance of individuality. With the underlying darkness that dwelled within the Onmitsukidō, one relied on success to a much greater extent and Zhou was not exempt. Even he swiftly learned that treading over fallen comrades was what was expected of him. Still, Zhou felt empathy for his fallen comrades -- even noticing physical sickness in some instances. There were days Zhou regretted listening to his mother and father, but the chains of responsibility towards his clan, the Gotei 13, and the Onmitsukidō bounded him and dragged him from one place to the next. Although he seemed emotionless, he felt some sort of pain for everyone that fell around him. Symptoms of survivor's guilt began to show, and Zhou placed all his efforts into being the tool that everyone he held dear desired him to be. Zhou in fact was hurting, but he did not understand how to display these emotions nor was he allowed to. Just as he performed as a child, he placed his emotions into his craft.
The most dynamic change in Zhou came from his time in the PIT. Here, the trainer brought multiple emotions buried within Zhou to the surface, manipulated them, and continued to twist and contort Zhou's perspective. With the amount of physical, mental, and emotional pain he endured, Zhou was broken after the years of perpetual punishment. After all of the years of struggling to be the model society had designed for him, he was met with this training as his reward. At first, his anger was targeted toward his trainer, then it manifested to the entirety of the Onmitsukidō. Soon enough, the blistering hatred for the entirety of the Seireitei blossomed with the lingering question, “Why should I have to endure this for the sake of people that I will never meet [humans]”. His anger continued to grow, like a disease out stretching to every trainer that entered into the PIT for training. Whether it was jealousy for not having to endure such a struggle, the people who assisted in his decisions towards being in the Onmitsukidō, or for those responsible for his torture, Zhou felt immense hatred. He wanted nothing more than to destroy the very foundation that his life stood on. His anger swelled and swelled until finally, negative emotions were soon directed towards himself. Soon, it all boiled down to, just as the other examinees of the PIT, wanting to die.

When Zhou subconsciously activated his Shikai, he locked away those feelings. Sealing them away allowed him to not only pass the intense training regiment, but he was also able to become stronger in some ways. Not being bound to different empathetic weaknesses, for example survivor's guilt, allowed for him to become a perfect soldier. He no longer felt pain the way it was meant to be perceived. He no longer felt fear. His dreams and aspirations were buried alongside the negativity. In his mind, they were all of the same category -- unnecessary and unwarranted. With these very important parts of him locked away, he was able to be what his parents, what the trainers, what his leaders wanted him to be. With not being able to empathize with others, Zhou visualized everyone as, "sacks of meat." Without a dream or vision, Zhou devoted himself to following commands without question or remorse -- minus the feelings he perceived concerning his training. He was able to attain the ability to torture without any of the side effects a moral person would. Without fear or pain, he had no value for his life and he devalued fun and pleasure. Desensitizing himself led to love, hatred, and concern for others to be watered-down and meaningless. The darkness that flooded within him took reign. At one point, Zhou didn't see the difference between slicing raw beef for a dinner he was preparing and the soul he had killed an hour prior to that. Zhou didn't know how to feel about the stark difference he had made within his training. With fear and pain subsiding, so did his resentment.

From fighting, to discerning situations, Zhou is able to make decisions leading to beneficial outcomes most of the time. Although he was capable of making sound decisions, following orders led to him doing a number of things on primitive levels.He is very professional and is rarely seen partaking in immature activities. He displays a high level of maturity and keeps a level, rational head despite what is going on around him. Zhou is also one that would rather do missions by himself rather than having to rely on others. Due to his strict training, he often feels like there are potential factors that would limit him from being able to perform his very best -- those factors being incompetent subordinates. Zhou also doesn’t have trust for anyone, he stakes his claim in the law of the land and will do what is best for the land that he has given up emotions for. With a corrupted moral compass weighing in favor of direction and order, Zhou has a keen dislike for any-and all things having to do with hollows, disruption of balance within the Seireitei or the human world, and anything of that nature. Despite Zhou respecting his superiors, he has a very lax attitude about him, only using honorifics when it comes to Kyomu. Other than that, he tends to address others in authority by solely using their last name. It is rare for Zhou to get angry or even have a strong opinion on multiple manners. As he’d rather watch and listen, he doesn’t like divulging too much information about himself or his division. Being deemed as cold, straight-forward, and ruthless with his mannerisms, he tends to fit right in along with the second division's dynamic.

Relatives: He is a member of the Fēng clan.

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Reiryoku Level: Great Spiritual Power

Unlike most special individuals, Zhou’s spiritual power wasn’t menacing from birth. There was absolutely nothing that stood out about his overall power. With this, his mother and father thought that it was best to hone his physical abilities in order to assure a successful future for their son. With the concept that even a small stream can become a mighty river, Zhou’s power swelled from consistently being placed in predicaments where his life was on the line -- where he had to overcome death time and time again. With his will power maturing and growing, so did his Reiryoku. Within his time in the Onmitsukidō, his overall spiritual power was way more toned, and refined in comparison to his days within the academy. Each time Zhou was placed in a position where he had to make a decision that changed his life, Zhou noticed an incredible inner change within him. As he is a constantly growing and evolving individual, one could say that his current level is merely a tease to his true inner strength.



Sensing Reiryoku: Expert

Due to Zhou’s time in Onmitsukidō, one of the various training methods he was taught was sensing Reiryoku. Being aware of the subtle differences in his surroundings as well as picking up even the smallest of hints that there is someone in his midst is something that he was forced to hone even when taking the test to be a part of such a prestigious group. Constantly being tested and driven to tell where an enemy was, even having to give somewhat of a precise location was something done daily in order to cultivate the Shinigami needed in order to not only protect their comrades, but to ensure that any and all missions could be completed successfully. With his intelligence, natural ability to perform mundane tasks, and being somewhat of a perfectionist, this came rather easily to Zhou, even though he is not amongst the best sensors in the Seireitei. Zhou is able to pinpoint most specific locations where spiritual presence is detected, even when the pressure is being subdued.


Reiryoku Control: Great Control

Akin to his training in the Onmitsukidō revolving around the ability to sense Reiryoku, Zhou was forced into learning how to manipulate his Reiryoku in order to be hidden as well as to emerge when it was ultimately needed. Just like his Zanpakutō, his Reiryoku was indeed a weapon that constantly needed to be trained and polished in order to survive in the harsh environments he was currently engaged in. Being naturally talented, Zhou was able to have a fine grip on his ability to control his spiritual power to the point where one could even question if Zhou was actually anything -- if he was actually even there. One could look at him, and not even know he was around. Although his skills were not honed in areas such as Kido, his abilities definitely blossomed involving the ability to stay hidden and utilize his Zanpakutō’s abilities to a high degree.

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Reiatsu: Expert

Zhou’s reiatsu is symbolic of his personality. From the very hue to its shape, the spiritual pressure is rather dense, dark, and heavy. Due to the amount of burdens that he has faced in the previous years, the number of explicit missions where numerous comrades have died, and the expectations that consistently weigh on him can be witnessed through the amount of pressure he exerts when his Reiatsu is seen or used.

Zhou is able to exert his spiritual pressure for a surplus of uses, rising and falling like the very moon on the clearest of nights. Zhou’s reiatsu is unique as even if it’s displayed, there’s no way to truly tell it’s intent. There’s no fear, no hatred, or no killing intent whenever his reiatsu is exerted. This is because his will coincides with duty. There’s no malice or intent, making his very power and presence questionable. Even to experienced beings that aren’t Shinigami, one can tell that Zhou’s reiatsu carries no evil or ill-will within it. The pure resolve to solely keep organization and order is the feeling his spiritual pressure generates. With this, Zhou’s reiatsu, even though it can be blatantly exerted, one would not feel threatened, even if their reiatsu isn’t on par with his own. Instead, it’s almost a fickle trick that could ensnare prey to their doom.

Reiatsu Colors: Navy Blue with Gold Outlines

Reiatsu Shape: Tarantula - Although there are no effects that this shape has, other than being visually unappealing, Zhou’s reiatsu takes the shape of a tarantula . The hue of the tarantula is navy blue, with gold outlines.
Reiatsu Effect(s): None
Reiatsu Type: Standard

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Zanjutsu Level: Swordsman
Zanjutsu (斬術, Swordsmanship; Viz "Art of the Sword")

Although Zanjutsu is not Zhou's preferred method of fighting, Zhou has a firm grasp on how to utilize his weapon in order to accommodate his overall fighting style. Within his duration within the second division, he had extensive training which led to experience being one with his weapon. Maturing from a simplistic state of simply seeing the blade as a weapon itself, Zhou is one with his blade. With this knowledge, his abilities are rather formidable. He is able to utilize his overall natural speed, and even his height to pull off rather quick attacks, building his momentum and kinetic energy in order for devastating techniques such as rotating himself in a circular motion while reverse gripping his Zanpakutō in order to attack, defend, and move all in one motion.


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Hohō Level: Shunpo Expert
Hohō (歩法, Step Method; Viz "Fast Movement")

Zhou’s speed is probably one of the reasons why he was able to survive as long as he does. With just how naturally fast he is, Zhou is able to utilize Shunpo at a high degree. Being trained with weights on his body was the first step, consistently bearing down on such a small frame in order to build muscle and endurance, in turn, Zhou’s speed was consistently improving on a day-to-day basis. Zhou is able to move great distances utilizing only one leg rather than both, and even hard to detect with the natural or spiritual eye. Even standing still in one instance could mean life or death for an opponent due to just how fast Zhou’s body is able to move from one point to the other by simply generating an after image of him standing in the previous spot. Zhou’s ability to force his body to go from 0 to 100 is what makes his fighting style and his overall lethality wanted by the Second Division.

Zhou’s reaction speed is another ability to take note of. Zhou’s able to consistently move, readjust, and dodge given attacks even when he seems to be in a dire situation. Being able to dodge really close calls is something that most would deem as luck, but when it happens repeatedly, especially in the case with someone as small as Zhou, it can be seen as a testament to his ability. With this ability, it tends to definitely trigger a number of his opponents, especially those that tend to use their size against him. Honing his reaction time, Zhou’s able to fool most enemies into believing that they actually caused some sort of damage to him, only for his true ability to shine that much more.


At a normal pace, Zhou’s able to move from a genuflect, into appearing to fade from existence without even a slight change in demeanor, only to appear in an entirely different area in what would seem to be a blink of an eye. Even when he’s trying to slow down for others to keep an out for him, the very air around his body bends to his will, forcing it into submission as gravity itself cannot restrict him from moving at such uncanny speeds. Zhou is able to move across the surface of any liquid, and his shadowless movements are simply some of the benefits of being able to access such tremendous speeds. Being able to appear standing in one spot, but already be within striking distance, strike, and appear not even moving to the naked eye is just one of the nifty tricks he is able to utilize due to his ability with Shunpo.

Zhou is able to utilize two of the three known Hohō techniques at a standard degree, him able to generate four speed clones and have the appearance of the opponent(s) striking him when utilizing Utsusemi -- seeming to have their very wish fulfilled.

Known Techniques: Speed Clones , Utsusemi

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Hakuda Level: Master Hakuda Combatant
Hakuda (白打, White Hits; Viz "Hand-to-Hand Combat")

Physically, Zhou was at a tremendous disadvantage when it came down to hand to hand combat. With being so short and having a lack of reach, one might assume that Zhou is the typical punching bag, or the subject that was bullied for an extended period of time. In most cases, one would be right about someone appearing so short and potentially defenseless, but in Zhou's case, it is far from the truth. Growing up, Zhou's training consisted of honing his body to a high level, continuously pushing his body to stomach turning limits for a soul his age. Everything Zhou possessed, he worked for. In this instance, Zhou practiced in a number of different climates, honing a style that he created to perfectly suit him due to his size. This fighting style known as Wave Kata consists of two main points that gave Zhou the advantage in a number of fights, allowing for his small appearance to fool anyone. Practicing in water and on trees, Zhou spent day in and day out perfecting his overall skill. The full potential Zhou exemplifies comes from dealing with physically stronger opponents.

The fighting style that Zhou created relies on speed, momentum, and the ability to read other’s to a high degree, causing this methodology of fighting to suit him quite well, especially with his training. Zhou’s fighting style bears no stance, instead, it’s based on being able to rapidly adjust his build to suit the situation at hand. Zhou’s skill extends to using every single part of his body, muscle and appendage, in order to fight to the fullest degree. Although waiting to strike is the preferred strategy, and blocking is not what he usually utilizes, Zhou’s fighting style is one that has not been seen and heard of throughout the Soul Society, instead, it’s a rather new, and ever evolving style due to the different fighting styles that he will face. Having to constantly change and adjust causes for this style to not only be difficult, but can seem unreliable. Zhou utilizes his Hakuda in order to not only overcome this challenge, but be able to fight against all types of fighters -- Zanjutsu-based, Kidō-based, and obviously Hakuda based.

Due to the amount of time of rigorous training, Zhou’s physical ability extends to being able to fight while unconscious. His body is able to naturally react, and utilize his destructive style all while he is unconscious of what is going on around him. This goes intandem with his ability to sense Reiryoku as well as the overall tenacity Zhou possesses.



Known Techniques: Wave Kata (See Below)

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Kido Skill Level: Kidō Specialist
Kidō (鬼道, Demon/Spirit Way; Viz "Demon Arts")

Zhou’s ability to use Kidō has not been trained and honed as much as his other abilities. Despite his lack of training in Kidō, Zhou has enough reiryoku control in order to perform a number of lower level Kidō techniques with ease. Although you won’t see him performing techniques that would literally end someone’s career with a single invocation, he is a bakudo practitioner. Generally, his bakudo aids him with his hakudo style to complement his zanjutsu style. Zhou has to recite incantations in order to use the given techniques that he has already trained and honed. Zhou is also able to manipulate the Kidō he has learned now to alter the standard shape while upholding the strength of the technique. For instance, Hainawa’s bright, robust usual look can be more slender, or even be altered to be as thin as strings on a violin.


Known Spells: Kyokkō, Hōrin, Hainawa




Skills and Abilities:

Poison Aversion

During his training within the PIT along with other training in the Onmitsukidō , Zhou was forced to ingest and was injected with different poison. Overtime, Zhou grew an immunity for most known poisons within the Seireitei.

Interrogation Master

Being a subject of torture for a number of years in practically every way imaginable with the basis of physical, mental, and emotional torture being the lessons he was taught first hand. As someone from a somewhat disguised clan, (due to their notable reputation, pride, and even the distinguished legend Sui Fēng herself) Zhou was chosen to undergo training that every other trainee chosen for the training was unable to endure. With his experience being tortured, with time honing different techniques torturing others, and sealing away certain emotions hindering him from fully empathizing and sympathizing with others, he is able to fully utilize his explicit training to benefit the Seireitei.

Master of the Human Anatomy:

Being taught to torture and being tortured others did have some merits. Upon learning more about his own body, Zhou learned every aspect of the spiritual body from mere subjects as pressure points, generic weak spots, bone structure and generic density, where one bleeds out the fastest, what parts of the body triggers the most pain, the structure of the nervous system -- all of it.

High Perception:

Zhou’s time in the torture division, as well as his time in his youth, allowed for him to read people to the utmost degree. He is able to see past the exterior shells and into their minds based on even minimal actions. Almost akin to his captain’s ability to read reiatsu, but definitely a washed-down version thereof, Zhou is able to read people’s intentions, tell if one is lying, and point out and even predict character attributes just from appearance and spending less than one minute with that given character with near a 100 percent accuracy. This also assists in fighting bouts as Zhou is able to predict different moves that may arise from a given opponent.


Flexibility and Master Acrobat:

Zhou’s body is able to bend, contort, alter, and move unlike most normal bodies. He is able to do simple tricks like lift either one of his legs above his head, and slam his heel down at immense speeds in the form of a guillotine kick, but just as simple as he’s able to do that, Zhou’s able to wiggle, and writhe out of the tightest of spaces, and perform a variety of speedy vaults, back-flips, and entertaining motions that assists him in normal experiences.


High-Level of Intelligence:

Zhou’s ability to naturally adapt to his surroundings, come up with solutions to the most stressful of problems, and have a keen insight of the world around him is proof of his intelligence. If speed is his left hand, his intelligence is his right hand. Although he tends to be rather silent and reclusive, he always has some sort of plan or idea. Zhou’s ability to retain and mentally process information is at genius levels, hence why he is able to learn different techniques and adjust quickly to situations. He is a master at chess, shogi, and counting cards, but will never brag about it.

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Equipment:

Denreishinki

Kunai


Zhou usually carries around four kunai on his person that holds poison coated on each blade to induce paralysis. These are standard kunai in weight, shape, width, and length.

Smoke Bombs

Zhou carries four smoke bombs on his person that induce coughing and can be rather poisonous to inhale. The poisonous effects include illusions, the inability to breathe due to the inflammation of the throat, and coughing up blood.

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Signature Techniques

Wave Kata
A difficult style of fighting that relies on countering, positioning, speed, and precision. Utilizing Wave Kata is a skill that can't be observed and copied using the natural eye. The user minimizes their movements and focuses on openings and using their opponent's strength and speed against them. Wave Kata can be shown by forcibly using the opponent's momentum against themselves or tricking the opponent into thinking they made a successful attack through other visual or physical methods. Although this makes Wave Kata formidable, the true secret of Wave Kata is the ability to strike past objects, affecting what's inside of something and not the outside. By using powerful vibrations upon physical contact with a given object, the user can send vibrations to the innermost part of the body, bypassing the outer layer. These vibrations vary in effect, but for the most part, the vibrations can cause contractions in certain areas, break bones, cause internal bleeding, all while the outside of the body remains unaffected. Wave Kata is a physical technique relying on pure skill, speed, and precision; it doesn't need Rieryoku to utilize.

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Zanpakutō Name: Shujin Kagi (主人鍵) lit. “Master Key”

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Zanpakutō Appearance: In Shujin Kagi's sealed state, Shujin Kagi takes the form of a standard thin Chinese sabre. The handle is 35 centimeters while the length of the blade is 55 centimeters. The width of the blade is around 5 centimeters at its widest. The silk wrap has a grey color, securely around the handle of the blade along with a gold butt-cap and guard.

In both instances, Shujin Kagi is worn on Zhou’s back, being diagonal as the sheath is attached to his clothing most of the time and has a blue exterior along with gold designs along the ends of the piece.

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Zanpakutō Spirit: Shujin Kagi appears around her early thirties with small, eccentric eyebrows, perfect eyelashes, and a rather domineering look within her piercing eyes. Her hair hangs down the length of her back. She is usually wearing fine garments, but her outfit changes each time Zhou visits her. She has a golden hue that surrounds her, as if she's emitting a radiant light. She is a female spirit appearing around the age of her early 30's. She is rather stubborn, and actually is a kleptomaniac. She enjoys taking things away, seeing it as a game more so than anything. Whatever is, "sealed", she has a firm grasp on, bounding up and taking hold thereof. She claims it as her own and praises Zhou for giving her a gift. She really dislikes having what she took released from her, seeking to gain it back a majority of the time. When it comes to unsealing different things, Shujin Kagi can be upset with Zhou, as it seems as if she's giving something away instead of taking things. Even with her attitude, she abides by Zhou's request. She is a rather uptight, fickle key that has a strong disdain for those she sees as beneath her, but she has a warm spot for Zhou and will do what he requests from her. She does what she can to protect Zhou from hurting and Zhou believes that since he did not have material items growing up, she is a manifestation of his "wants and desires."



Inner World: Currently, Zhou's realm looks akin to a dark hallway bearing dim lighting with a surplus of doors on the left and right side of him. With a narrow passageway, each door reveals an important event or memory to him. At this point, the floor seems to grow longer with each step Zhou takes. There is a longing to go forward to complete a seemingly never ending journey.


Release Phrase: "Open, Shujin Kagi."

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Shikai: When in Shikai form, Shujin Kagi takes the appearance of a unique spear. The length of the pole is around 1.6 meters (~5.2 feet), and the blade is around 0.5 meters (~1.64 feet). The silk, seeming to carefully clothe the pole of the spear, mimics the hue of the sheath. The width of the blade extends to being as far as seven inches. The guard that is once simplistic and gold, changes its hue and form to that of a lock, becoming a little lighter in saturation, yet still retains a powerful appearance. Although the guard is seen on one side, the other side holds a navy blue wrapping akin to the spear’s pole.

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Shikai Special Ability: With Zhou's Shikai active, he holds the ability to seal and unseal the abstract, the physical, and the spiritual by striking said object with his zanpakutō. Abstract concepts (such as emotions, potential, and memories) can be locked away or brought to the surface with his ability by pressing the hilt of his zanpakutō against the forehead of an individual. Physical aspects, i.e. the movement or usage of different parts of the body can be sealed by touching the body with his zanpakutō. More specifically, if Zhou's zanpakutō makes contact with a certain place on the body, the joint, muscle, or even limb can be subjected to being "locked"; The respective parts will be unable to move depending on the amount of reiryoku and the amount of concentration Zhou exerts. For instance, a mere finger could be grazed and if not enough reiryoku is placed into the attack, only the finger’s movement would be locked. With enough power, the entire arm or even body itself could be forced to remain stationary. Needless to say, this also depends on the amount of reiatsu exerted by the opponent at a given time, or even the overall reiryoku of the opponent. The effects are ever changing, forcing Zhou to constantly adapt to his unique ability.

Spiritual aspects, such as spiritual abilities (everything and all things revolving around Reiryoku or Reishi) can be "sealed" if Zhou's zanpakutō connects with the given spiritual aspect. Although no one has lived to witness the feat, Zhou's ability with his shikai can be assumed to lock away zanpakutō spirits themselves, thus halting their connection with their respective owners. This feat can be done with either continuously connecting with another zanpakutō, or by placing a seal on the zanpakutō. All that is locked away bears a sealed marking in the shape of a lock. Invisible to all but Zhou initially, Zhou is able to will the visibility for his victims. This feat can be done with either continuously connecting with another zanpakutō, or by placing a seal on the zanpakutō.

All that is locked away bears a sealed marking in the shape of a lock. Invisible to all but Zhou initially, Zhou is able to will the visibility for his victims. This feat can be done with either continuously connecting with another zanpakutō, or by placing a seal on the zanpakutō. All that is locked away bears a sealed marking in the shape of a lock. Invisible to all but Zhou initially, Zhou is able to will the visibility for his victims. While his Shikai is active, he is able to seal and/or keep a given thing unsealed for as long as he wills it so, unless the individual(s) breaks through his seal(s) or forces whatever he unseals closed by exerting enough spiritual pressure, willing the lock or unlock to be released, or by sealing his zanpakutō.



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Likes: Secretly Enjoys Detective and Romance Novels in order to predict the ending before he gets to said ending, Cleaning
Dislikes: Being called short, having the ending of any given thing ruined
Hobbies: Cooking
Favorite Food(s): Again, rice.
Theme Song: Switched: Dark Shadows

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Biography: Born to emotionally devoid parents, Zhou grew up devoted to duty. Honor came from following instructions directly, with not an ounce of creativity. Even within his early youth, discipline was instilled in him. His mother's touch was as firm as his father's. Each directive given to Zhou was to be performed with the utmost of perfection. There was no such thing as "going above and beyond." This concept brought about potentially destructive results. The command was either fulfilled or unfulfilled. With such black and white principles, there was no room for having a voice or opinion. Instead, his morality was morphed into what his superiors deemed to be moral. The "gut" feeling that one might have about a given instance was foreign. Even picking out casual attire was not in his arsenal. A soldier as such operated as a capable body, and his unique discipline was exemplified during his duration in the Shin'ō academy.

Despite being somewhat talented, nothing struck out in particular with Zhou. He made sure to always follow directives with the intent of perfection. Because of his ingrained obedience, he never displayed much of his personality. Due to his lack of enthusiasm and following orders as commanded, he never showed what kind of person blossomed underneath the stoic exterior. Displaying high levels of skills throughout his time at the academy brought Zhou to graduate right at the six year mark. Upon graduation, though, he immediately was sent to face a challenge that his father and mother had trained him for ever since he could remember -- The entrance exam for the Onmitsukidō .

When Zhou was a young soul, most endearing parents cared about the emotional side of raising their youth by giving their young affection. Instead of warm hugs, inspiring words, or even an ounce of concern for his well-being, Zhou repeatedly heard the words, "Again, Faster, I expect more tomorrow." With each passing day, Zhou's father made sure his body was honed, whereas Zhou's mother concerned herself with Zhou's mind. The two of them nurtured a warrior. To Zhou, their treatment was affection. When he was sent to take the test in order to be a member of the Onmitsukidō , Zhou too saw this as affection. The test was no easy feat, but regardless, Zhou was expected to pass the test. Trying did not exist. Both of his parents drilled into Zhou that failure was not an option. Being fully aware of what it meant to fail the test, Zhou actually passed, but in his mind only by sheer luck. As a member of a clan bearing a lower hierarchy, Zhou witnessed numerous members of clans of the same ranking as the Fēng clan fail the test. Instead of having pride about passing this test, he simply measured the feat as a responsibility he was created to do.

As a member of Onmitsukidō , Zhou was tasked with various missions. Some missions required simple surveillance. Others required heads to fly and blood to be shed. Nonetheless, Zhou completed every task that was required of him, without a single question or seemingly any regard. Years passed until finally Zhou was transferred to the Interrogation unit. Word had been spoken about the Fēng clan member who never failed a mission, and survived even the harshest of trials. One higher ranking member within the unit wanted to see Zhou's abilities for himself. Upon testing Zhou's physical, mental, and spiritual abilities, he decided to train Zhou himself on how to be a member within the interrogation unit, and he only took Zhou under his wing.

During a period of three years, Zhou experienced every physical, mental, and emotional torture method known to the Seireitei. Zhou's day-to-day experiences altered during his duration within the PIT. The PIT stood for "Private Interrogator Training." Within those walls, no one could hear the vile screams and the plea for help or mercy. Instead, most found solace in potential death. Every single one of this being's subjects in the past did not survive the PIT. Either they needed to be killed due to their minds' being lost, or they had managed to kill themselves. Of course, Zhou was not told this information. Instead, he was subjected to torture every single day for three years. The first year - physical. The second year - psychological. The third year - emotional. The PIT was designed to keep subjects alive no matter what sort of pain they faced. Consistently healing his body, but not relieving the pain was how Zhou was able to live through the first year. For the second and third year, the PIT mesmerized Zhou. For different periods, he was forced to watch his parents die, have sleepless periods of times, fall in love with someone, only for them to abandon him or even die -- This piece knew no bounds. Time was distorted within the PIT -- even though the time was a year's worth, Zhou had went through lifetimes of suffering. Each and every fear Zhou had discovered and hadn't were exposed to him repeatedly. Beaten and broken, Zhou was mentally destroyed by the middle of the third year. Although lost, Zhou did have his Asuchi alongside him, and that was his "key." In the middle of the third year, the broken Zhou was taken away from the abuse and appeared in a world unfamiliar to him. Inside of a place absent of color, structure, or being, Zhou momentarily escaped from the pain, the torture, and the horror the PIT had on him. Moments after wondering exactly where he was, a voice akin to a child called out to him. Zhou could barely make out what was being said, but mid sentence, Zhou finally did hear the voice offering to take away his pain. At first, Zhou believed it to be yet another illusion. Willing to give his very life at this point, Zhou accepted the offering, at the cost of whom he truly was. Sealing away his dreams, ambitions, pain, fear, and in ways, parts of his will, Zhou had reawakened, displaying a contrast to himself previously. All of the pain, resentment, and anguish he had felt subsided. All that remained was his clear head, his devotion to his duty, and what was left of his personality. Zhou became the first successful experiment, and also was the first step in discovering his Shikai.

Harboring no resentment, Zhou gained the art of torture within his arsenal, perfecting his newfound talent. Lacking emotional pain, he felt no empathy for those he tortured. Although he never explored beyond the scope of his instructions, he displayed a promising future in the field. Part of the need for PIT was to cultivate one emotionally strong enough to torture any and all subjects without any discrimination. As part of the interrogation division, Zhou became a shoe-in for his ability and was sought after for a number of those who were rather tough to break. Despite the number of people he tortured, showing no bias to age, sex, or beliefs, Zhou seemed to be the exact same as he was the day he passed the PIT exam.

It wasn't until his later years that Zhou was able to consciously activate his Shikai. After a number of missions, tribulations, and assignments, Zhou finally was in tune with his Zanpakutō to the point where he was finally able to access his own world. The layout looked akin to a dim hallway, structured with doors on both sides of him. Zhou walked through the hallway, opening different doors. Each door held a different memory. Each room was carefully constructed, organized to the letter. There was nothing out of place. Zhou saw the place as a sanctuary where he was able to relate to -- a feeling he forgot. Despite exploring as many doors as he could, he found that he could never reach the end of the hallway. Zhou examined endless doors, but it felt like none of them really mattered. There was a door beyond his reach. It seemed as if no matter how many steps he took, he could never reach the door that mattered most. Finally, someone exited one of the doors appearing behind Zhou. Zhou took the opportunity to question the familiar being and found out numerous things, such as their name and where exactly he was. Zhou then described the feeling that he experienced about there being more. The spirit explained that the place was ever growing and ever changing. Each experience added on to the structure of the world. That's when Zhou noticed that the hallway was actually getting longer. Zhou wondered if he could ever reach the place that called to him the most, but he settled with exploring the world, with Shujin Kagi, the spirit as his guide. Throughout Zhou's time within his realm, Shujin Kagi always referred to him as the Gatekeeper. It wasn't long before Zhou was able to manifest Shujin Kagi, activating his Shikai.

With numerous experiences, time within the Onmitsukidō, Zhou was finally drafted into the second division as the fourth seat and the one in charge of the interrogation team.

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Character Appearance:
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