[BSD] Shinigami Biographies

Itami

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“I've never had a hard fight a day in my life."
"I've made up my mind. I'll never entrust my sword to another again. I'll never hang from someone else's dream. From now on... every battle will be my own."
"I don't care about being the best; I care about battling my demons."
"Shut up, fight with your sword not your mouth."

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Character Name: Uekū, Jinnosuke
(な.い; "Nothing, No one")—(仁之 丞: "Benevolence")
Actual Age: 1000
Physical Age: 28
Race: Soul Born
Deathday: October 13th
Gender: Male
Height: 6'5''
Weight: 265lbs
Blood Type: O+
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Affiliation: Gotei 13/ Seretei/ Soul Society
Profession: Shinigami
Title: The Devil
Position:
Vice Captain
Division: The Eleventh Division (十一番隊), Jūichibantai; "Squad 11"
Previous Division:
[X]
Partner(s):
Previous Partner(s):
Hibiki Maeda
Base of Operations: Soul Society. Eleventh division
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Notable Features: JInnosuke's number one feature is his abrasive attitude and dull green hair. He hefts around a massive piece of metal as a zanpakuto and typically drapes it over his right shoulder.
Personality: At a young age, Jinno appeared belligerent, short-tempered, foul-mouthed, arrogant, and almost sadistic in his love of battle. Loudly bragging and regularly insulting his opponents. He was incredibly annoyed whenever there was a lack of fear coming from those he was fighting. He appears to have mellowed out a great deal externally, cutting apart his enemies with a cold precision rather than with the glee of his younger self and delivering only ironic and dignified insults instead of entirely swearing up a storm. In these moments, it appears his entire weight is bearing down upon the words he speaks, or even a crossed brow feels like he is holding you down by the shoulders. There is a rage laying in wait inside this man, however, and if pushed too far or the thrill of battle allows him to release himself, The young devil may return, revealing a man so intimidating that Hell itself couldn't hold him if it tried.
He is rude, but He understands the responsibility the Gotei 13 gave him, and with Omoni saving him from the Maggots Nest, he shows a slight change of attitude. In contrast, it's seen that he possesses a more calm and respectful behavior against many people and fighters. This doesn't dissuade him from taking on anyone anywhere, however.
Relatives: None, He used to have a Father and Mother, but Somebody killed them in the Rukongai District 77, Sōshō (創傷, lit. Wound). He never knew his father or his father's real last name, But he did know he was some Captain in his glory days.
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Reiryoku Level: Vast Spiritual Power-
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Deep within Jinnosuke, a man who should have died over three hundred years ago, is the valid reason for his continued survival: a massive source of ever-growing Reiryoku outmatched only by the Captain-Commander. His titanic physical strength and extended lifespan owe themselves almost entirely to this spiritual power, which boosts his immune system and grants his muscles unprecedented abilities. This near-limitless, raw spiritual pressure can cause others to bend at their knees, earning Jinno a significant amount of infamy—appropriate for his position. When fully unleashed with the intent to kill or be killed, the black/purple Reiatsu can flatten landscapes and cause even Captain-class combatants to flee for their lives. The unique properties of impending death that Jinnosuke's spiritual pressure embodies can cause those awash to experience intense rage, hatred, and even the foreboding sense of mortality. This ability to spread the curse of his inner-most feelings has made him a notoriously tricky opponent to spar, let alone face in an actual arena. For this reason, he wears earrings with seals painted on them that prevent him from unleashing his full reiryoku.
Sensing Reiryoku:
Mastered--
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Jinnosuke has multiple means of tracking people, be it by smell or hearing. However, his time in Maggot's nest put his abilities to the test. The isolation of being in a padded room chained to a chair for years on gets dull fast. To help ease this burden, he sought out reiatsu signatures from his cell. To increase this, he has trained to master sensing reiatsu. He was giving names and making conversations with himself while focusing on them. He is turning it into a game by trying to guess traits about them. After his release into The Shinigami Academy, he is working extensively. He was training with Enso in private to pinpoint reiatsu signatures through his tricky Zanpakuto. After years of this, he was finally able to master Reiraku (霊絡, Spirit Coils; "Spirit Ribbons" ) to sense these ribbons over hundreds of meters.
Reiryoku Control:
Mastered Control-
Having such a raw strength has forced Jinnosuke to spend every waking moment since agreeing to work for Seireitei to control his reiryoku. Once he understood he could maintain it in the Academy, he has practiced every waking moment until he was allowed to graduate, mastering his Vast pressure. He often was reprimanded and scolded for unleashing his enormous weight on others while training. It was made very clear to him that he would be sent back if he couldn't get a hold of himself and focus on controlling his Reiruoku. Even after the Academy, Jinno would spend hours training with members from other divisions and even those of his own until he could constantly hold his pressure to a minimum value, Venting it whenever it built up too much. During his injuries and the last hundred years, He has spent countless hours controlling his emotions. Having Oyama hit him with a boxing gloved fist whenever his Reiryoku got too out of control while they spent hours watching martial arts movies and shows from the Living World.
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Reiatsu:
By all means, Jinnosuke is a good man. He protects Soul Society, stands up for the weak, and upholds justice in the Seireitei. However, something dark lives in the man's being, A wrathful entity known only by its rage. Master- A pitch black and purple twilight wave of loathing so intense that even the most iron-willed people sometimes falter under its effects. His soul has devastating properties, but the pure weight of it all is soul-crushing. His Spirit pressure and energy are often seen and paralleled to an Ocean. You see Jinno for what he is on the surface, but only those as deep and dark as he can survive the pressure and amount seeping from this man's soul. It is the only reason why Musaboru Ikari (貪る怒り, Devouring Wrath.) allowed this man to wield him. Otherwise, this sword has been unmoved and untouched by all except the Captain Commander hundreds of years ago. The Ikari is one of a haunted, betrayed, struggling past, Mimicking the plight of Jinnosuke all too well.
A hundred years of training in their Spiritual world has led Jinno to a new zenith of calm and peacefulness. He has mastered his hatred and can now focus on it as he wills, Thus unlocking the hidden potential of his already massive pressure. Now it's as if an opponent is thrown into the void of space, with gravitational forces consuming them from all angles.

Reiatsu Colors:
Light purple / Lavender/pink: As if a calm breeze is surrounding him.
Reiatsu Shape:
The demonic entity is a shroud of his former self. From his radiating aura, the devil shroud is crying directly above him.
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Reiatsu Effect(s):
Kinetic Force Trauma:
Blunt attacks instantly start to swell and leave abrasions that create bruises quicker than average. Bones and metal seem more feeble with less density.
Wound Reflection: The second effect causes each wound previously inflicted by Jinnosuke to suddenly bursts with a reminiscing pain. Their body immediately recoils as if they were attacked again in the very same location. The same force is following through and all.
Wrath of the Devil: The last effect is the maddening rage that not only affects those subjugated to its pressure already but Jinnosuke as well. His mind is not his own; he enters a rage where his muscles expand grotesquely. Mind affecting abilities besides ones that bind kido spells to the brain directly fall off, with a berserk rage taking over Jinnosuke. He no longer can feel pain, nor would he stop with lethal wounds. This affects those around him in a vast area, those too weak simply whiting out. Jinnosuke often keeps himself under this effect when he needs to end fights quickly.

Reiatsu Type:
Standard Type:
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Zanjutsu Level:
Master Swordsman-
This status is due not only to his skill with a Zanpakuto but his suicidal method of combat: a terrifying mixture of straightforward strikes and fearless maneuvers that defy the traditional logic of self-preservation. While most combatants can place themselves in danger to gain an advantage in a fight, Jinnosuke embodies this tactic to an extraordinary level. He consistently leaves openings to strike with devastating and straightforward strength. Although this tactic often ends in mutual injury, his pain tolerance generally negates the damage he sustains, while his massive power makes his end of the trade quite devastating. Jinno developed these skills on the crime-ridden streets of Rukongai, where he had no other choice but to defend himself as best he could to survive. With no formal training, his experience from trial-by-combat, many 'proper' swordsmen find his style irritatingly brutish and unrefined. His raw strength and insane style made a nightmare of the dojo. To the point where Shobatsu Murasaki, the Captain Commander, had to force Jinnosuke to hold his sword correctly, the result was the re-landscaping of the Zanjutsu Dojo. They talked and trained for a while until it was decided Jinno must use his off-hand and only ever hold his blade with one.
Unless someone else's life is on the line, he can use the proper technique. Even in his off-hand and never using both hands, Jinnosuke managed to defeat his entire class, many of whom were a year or two ahead of him. His teacher and greatest critic, a man respected as a premier duelist, fell to his sword in mock combat a few days later. Jinnosuke's Shikai implements the chain attached to the blade's handle more dynamically instead of throwing his massive sword at enemies. Jinno now spins it and defends his entire three hundred and sixty-degree radius. Jinnosuke will keep his Shikai blade on his back while allowing his left hand to turn the chain around. His right hand resides in his pocket, awaiting to counter maneuver anything the foe tries.
•Hyaku-kai no kauri suing (百回の軽いスイング, One hundred Light Swings!.): A 100 thrust attack using increased speed and new output, similar to Onibi but multiplied by a hundred. The attack sends a barrage of dull thrusts laid all over the opponent with the intent to crush their bones into dust. Jinnosuke can stop the attack in intervals of 25, and if he stops it out of order, it causes severe damage to his own body. Not a single person has been able to walk after taking all one hundred blows.
•Chinmoku (沈黙, Silence.) Jinnosuke thrusts the end of his handle swiftly, in a blur of speed, almost incapable of being seen by the naked eye. The blunt handle crushes the windpipe and trachea of the one in the receiving. Halting their breathing and stopping any talk they might be doing. This is a close-ranged attack and is delivered at lightning speeds. It can also be performed with his hand.
•Kazoekirenai dai dageki (数え切れない大打撃, Uncountable Heavy Blows.) Swinging his Blunt rectangle of soul metal, Jinno starts a swinging arc with his Zanpakuto that, Once started, is almost unstoppable. Creating a pendulum-like motion, he arcs the blade from overhead left to a rotating underhanded right and back over, then under and under, swinging in a literal infinity sign. This move almost always dislocates Jinnosuke's shoulder. It causes him muscle pain, even tearing, as each blow slams into his target with enough blunt force trauma to shatter steel structures and crush stonework into dust. To the point where even the vibrations from the aftermath shock whatever is hit beyond the core. Solid blunt strokes can render metal useless, rip through flesh effortlessly, and dissolve bones into liquid. Once the momentum stored up dies, the attack stops, making it uncountable, not from the number of attacks done but from the random number that might happen this time.
• Mayonaka no Sutorōku (Stroke of Midnight): The Mayonaka no Sutorōku, Like all things involved in the Kenpachi's combat method, is astonishingly simple in its execution. By twisting his entire body and focusing all of his strength on a downward arc, Jinnosuke can create a perfect pummeling blow for his sealed Zanpakuto. A bludgeoning strike that has no unique indicators or vocal components to show it is used. This peculiarity is due to a swirling vortex of negative pressure and the Reiatsu that gathers around Ikari during the lightning-quick movement, displacing objects around it as if the weapon itself were thicker blunter than it is. Material—living or otherwise—struck by the Mayonaka no Sutorōku is crushed, not cut, and the force of the impact is so strong that it can invert the side of a reinforced bunker in an instant. Shrapnel and debris from such a strike could likely be found miles away.
•Kendō (剣道, Way of The Sword) is a modern Japanese martial art of sword-fighting based on traditional samurai swordsmanship. Although his sword is much too big to be used practically, He has developed his way of Kendo he calls Gekido-Kendo or (激怒剣道, Raging Way of the Sword)
Senmaioroshi (千枚卸, thousand-page Wholesale) : Multiple swift blade movements take place, shredding a target into pieces.
Suikawari (西瓜割, Watermelon Splitting): A two-handed, overhead slash that cleanly and precisely cleaves an opponent's head in twain
Hōzuri (頬摺, Cheek Stroke): A simple but precise slash technique that lightly grazes the target, causing superficial wounds.
Hitotsume: Nadegiri (一つ目・撫で斬り, The First: Killing Stroke; Viz "First Strike: Mow Down"): A precision cut of extreme force and speed which can casually slice through large, multi-story high opponents protected by steel skin. This slash is precise and swift; its victims are unaware of it until it occurs.
Onibi (鬼火, Oni Fire): The practitioner performs a powerful thrust with a blunt weapon, creating a large, gaping, cylindrical hole in a target.
Ryōdan (両断, Bisection): Grasping his or her sword with both hands, the practitioner brings it down with enough force to cut an opponent in half down the middle.
Agitowari (顎割, Chin/Jaw Splitting): The practitioner bisects an opponent from the jaw down the length of the body with a single sword strike.



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Hohō Level:
Shunpo Master-
Jinnosuke uses weight training every day, mastering his body weight and up to the importance of two thousand extra pounds. This allows him to tap into and endure speeds that would sheer skin or break bones from other beings. His maximum speed isn't record-breaking, only because he has never had to use it in front of others. After training his Bankai, his stamina and amount of Reiatsu, almost to death, for two months, were under the weight of an impossible-to-understand metric. Jinnosuke found he could now reach speeds on terms with those thought to be the fastest Shinigami. With his weighted clothing and fueling his body with his massive Spiritual energy, he can effortlessly keep up with the likes of his peers. Able to maintain Speed clones for an impressive length, Jinnosuke has been known to snatch people by the arm while trying to Shunpo away from him. He often uses this in Zanjutsu fighting while diving an opponent. The moment the Shunpo is done, he mimics them and takes their arm mid shunpo, only to rip or hook them with Ikari. And once he gets severe enough to take his weighted clothing off, he has access to speeds thought only attainable by those of the Assassin's regard.
Known Techniques:
Senka (閃花, Flash Blossom)
Utsusemi (空蝉, Cast-Off Cicada Shell
Speed Clones(スピードクローン Supīdokurōn)




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Hakuda Level:
Master Hakuda Combatant-
Having grown up fist fighting before ever having a weapon, Jin mastered the art as the years passed, knowing that if Jinnosuke ever disarmed him, he would not die fleeing. Jinno enjoys nothing more than sparing daily as much as he can with another fellow hand-to-hand combatant, to the point where he arm wrestles people to make decisions and decide disputes. Nonetheless, This is one of the more dominant skills Jinnosuke has due to the training regiment he committed to doing in the Academy and as a member of the 11th Division. Learning beyond just the fighting technique, Jinno spends a lot of his time with the Healers of Soul Society; this allowed him to examine and understand the body and what to do and hit someone to do significant damage. He uses this to considerable advantage in grappling or fistfights.
He has implemented a training technique that he has only seen himself attain during the last hundred years. He calls it "Shadōbokushingu (シャドーボクシング, Shadow Boxing.): Using his reiatsu and reiryoku in tandem, he projects mental images of who or what he wishes to train against. Because Jinnosuke's reaitsu and imagination are so potent, he can actually, to some extent, manifest a reiatsu clone to fight against and actually react and get injured too. His mastery of Reiryoku control allows him to train like this for a few hours each night. After fighting someone once, he can theoretically fight them as many times as he wishes afterward. During the day, his training was a bit different. However, he and Captain Nakamoto spent hours fracturing and surgically breaking Jinnosuke's bones to strengthen them to nearly indestructible durability and allow Jinnosuke's fighting style to come out. He can now catch weapons with his bare hands or purposely take attacks with means to an insane counter-attack. In his last one hundred years, Jinnosuke also started making progress on a Flaming Shunkō.
Known Techniques:
Shunkō (瞬閧, Flash War Cry; Viz "Instant War Cry"): Shunkō is the highest form of Hakuda technique. It comes in elements such as 'wind' or 'lightning.' It is an ultra-powerful technique in which one drives Kidō into one's arms and legs. The Kidō itself can be controlled and fired at opponents from the body.
Sōkotsu (双骨, Double Bone): A powerful, two-fisted punch used which can destroy an opponent in one blow.
Kagamibiraki (鏡開, Mirror Opening): After puncturing their target with the tips of their fingers, the practitioner rips their opponent in half through sheer physical strength.
Oni Dekopin (鬼デコピン, Oni Headpoke): Pulling a finger back against their thumb, the practitioner flicks it at an opponent. The blow carries enough physical force to send the opponent flying a considerable distance away and crashing through multiple physical constructs.



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Kido Skill Level:
Kidō Master-
Jinnosuke understands Kido, but he doesn't care to use or practice it further than he does. It was vital to know how to break and avoid them if used against him. He put a bit of research into it and can perform much lower, Kido, without fail. Over the hundred years, he spent studying spells and incantations and learning to master the art of Kido. He did this with a singular purpose, to learn Shunkō. A Flaming Shunkō, in Honor of his fallen friend and comrade Maho Kojima.
Known Techniques:
Bakudo:
Sai, Hainawa, Seki, Geki, Hōrin, Kyokkō, Shitotsu Sansen, Tsuriboshi, Enkōsen, Kakushitsuijaku, Rikujōkōrō, Sajō Sabaku, Tozanshō, Gochūtekkan, Tenteikūra, Dankū
Hado: Shō, Byakurai, Tsuzuri Raiden, Fushibi, Shakkahō, Sōkatsui, Haien, Daichi Tenyō, Tenran, Raikōhō, Zangerin, Kurohitsugi, Senjū Kōten Taihō, Goryūtenmetsu‎



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Skills and Abilities:
•Indestructable: Two things strengthen bones, damage and weight. Generally, our biological systems are set up so that cells lay down more, more rigid material if something is damaged since clearly what we had before wasn't quite tough enough. This forms scar tissue in other tissues, reducing mobility; breaking and rebuilding the bone gives you a denser bone. After almost a hundred years of surgical microfractures over every square centimeter of bone. Paired with resistance training in his Bankai, Jinnosuke's bones are now on another level entirely. He can stop blades with enough force to sheer someone in half with his bare forearm. Omoni and Yu oversaw this to make sure it healed correctly, and he was rendered with the maximum Speed and Density of his bones.
•Immense Strength: Jinnosuke holds a toned and forged strength that is overwhelming. Fueled by his vast spiritual power and unflappable drive to fight, the muscle tissue in his body can exert forces far beyond that of some other Captains. At his peak, the Kenpachi can nearly match the physical strength of the Captain-Commander, which is a feat that terrifies even the most stalwart warrior. In battle, this unrelenting physical force backs up his borderline-suicidal strikes with tremendous damage-dealing capability, making even skilled blocking techniques ineffective. The shock of a parried strike can still snap bones, shatter weapons, and throw Captain-class sworders out of stance. This bolstered fitness has allowed him to continue and grow stronger.
•Immense Endurance: Although his body has been ravaged by constant battle, Jinnosuke's pain tolerance and physical fortitude are beyond measurement. Nerve clusters and damaged cells fail to send good impulses to his spinal cord and brain, making it impossible for him to receive the entirety of painful sensations. Those few messages that do reach him are instinctively ignored.
•Tactician & Strategist: Jinno may not be the most sophisticated combatant in the Seireitei, but few understand his methodology's simple and effective strategy. While many high-ranking fighters use complicated battle planning, textbook maneuvers formed over decades, and other advanced combat staples, Jinnosuke is known to dive headfirst into battle with no regard for politics or subtlety. This effectively negates the 'song-and-dance of fighting, bringing it from chess to checkers in seconds. Many opponents find themselves in a gladiator's arena with no time to formulate or enact complicated plans, fighting with sticks and spears instead of complex maneuvers. Jinnosuke excels at this. By pressing the attack and giving no time for his opponents to think, speak, or scheme, he brings his strengths to the fight while eliminating his foes' potential advantages. Still, he is capable of surprisingly complicated tactics once his Zanpakutō, Ikari, has been released.
•Death Sense: Over the hundreds of years of learning about his body while healing and visiting the 4th Division, he has left Jinnosuke with an extreme sense of self-awareness regarding his organs and inner tissues' condition. Most individuals fail to notice anything unless a patch of tissue sends them apparent pleasure or pain messages. Such is not the case with Kenpachi. While he generally ignores it—he disregards most things in the same way—his nervous system has bonded with his consciousness to immediately and instinctively diagnose his current condition if he were so inclined. This can include how much Adrenalin is pumping through his system, how much internal bleeding he may have, what kind of poison might be in his bloodstream, and, most dreadfully, how much time he has left before his body falls from a particular injury. He uses this ability only when he thinks he may Seriously be done for. Such an ability, if constant, would threaten to drive him mad. This extra sense has granted him an extreme level of self-awareness on the battlefield. It allows him to estimate how long he can continue fighting. It can quickly turn the tables on those who utilize poisons or diseases.
•すぐに取り組む Sugu ni torikumu: Instant Grapple, Jinnosuke Shunpo's with an opponent also using an instant speed skill. In released forms like Shikai, Jinnosuke's Zanpakuto Ikari is aimed for their zanpakuto to destroy it instantly. While they move, Jinnosuke grabs them mid-dash or teleport. Immediately stopping their retreat or dodge and hooking or ripping them with his sealed Zanpakuto.
•絶対の波 Zettai no Nami: The Absolute Wave takes every drop of malicious hatred in Jinnosuke's heart and manifests it within his reiatsu. Formulating a ranged wave attack powerful enough to sheer a mountain in half.
•悪魔リポストAkuma Riposuto: In the Devils Riposte, Jinno focuses everything on a single counter-attack, often being able to use his enemies' momentum to rip them in two from a single attack.
•悪魔騙す Akuma Damasu: The Devils Trickery, Jinnosuke attacks with his Zanpakuto, then using the mastery over his Reiatsu and the blade, changes its shaping mid-swing to surprise and impale or slice one who would be assumed safe.
•不ふ壊え, Fue: Indestructible; This technique allows the user to either defend from powerful blows or attack the opponent in a powerful attack by instantaneously clenching all of their muscles at the moment of impact; tensing and tightening of the muscles increases the solidity and density of the user's body, thus preventing the effect of outside attacks from inflicting much if any, damage. This gives the technique massive defensive and offensive power. The method can also withstand blows from opponents up to a specific weight limit by picturing themselves as rooted to the ground.
•柳やなぎ, Yanagi: Weeping Willow; The user alters the trajectory of their opponent's attack by redirecting their flow of power. In this manner, the user can make their opponent's attacks miss and make an opponent lose their balance, allowing an opening for a spell.
•海月固くらげ がめ, Kurage Gatame: Jellyfish Clutch ;
The user runs at the opponent and catches them in a headlock, leaning down using their run momentum. This movement is used to snap the opponent's neck back viciously.
•ハンドポケット, Hando Poketto), also known as Iai (居合, Iai): Hand Pocket; In the beginning, the user must hide his hands in his pockets. Then he makes a surprise attack with a fast and precise movement. These attacks are insanely fast and nearly unpredictable.
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Equipment:
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(Reiryoku Suppressing Ear-rings.)
Gigai, Broken Denreishinki X, Cigars, Zippo Lighter, Reiryoku sealing Earrings, Reryoku suppressing Bandages. Weighted Clothing, 2000 pound steel plates as ankle weights.
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Zanpakuto Name: Musaboru Ikari (貪る怒り, Devouring Wrath.)
Zanpakuto Appearance : Ikari is a massive blade even while sealed. It is about 4 feet long and 2 feet wide. Wrapped in bandages as no other sheath will fit it. It bears an immense weight to any who tries and picks it up besides Jinno. None in the Soul Society have yet to pick it up except one Shinigami, The Captain Commander. The blade is cleaver-like in that it has a thick ridge, in 6 inches of iron that thins to the point, but instead of being sharp, it is a dull edge that is an inch thick.
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However, after training for two months with his Bankai, The Zanpakuto returned to its original appearance. That of a jagged almost cleaver a blade. Jinnosuke calls it the Guillotine.
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After one hundred years, Jinnosuke never returned his Zanpakuto to its Sealed state.
Zanpakuto Spirit: An ancient being, Ikari is aloof and mysterious with a great understanding of the deterministic nature of the world and foreknowledge of the predestined. She foretold the coming of a man so heartless that it would be a struggle to keep him in line. One that would pick her up and carry her to victory. This makes her seem condescending to Jinnosuke, and for the longest time, when he asked her for advice, she simply told him to continue. Now that they have come to a new understanding, Ikari takes the form of her true self, a warrior and beautiful woman with Oni-like features and thick wrappings around her chest and arms with gold fur and beads.
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Inner World: The Great Roar of the Astral World (大幽界嘯だいゆうかいしょう, Daiyūkai Shiyō)
Jinnosuke and Ikari often end up in a giant abyss made up of people's many faces in Jinnosuke's life. Ikari often speaks from these faces toying with Jinno. Typically used for their practice and internal sparing, Jinnosuke can go against Ikari, who has not held back against Jinno. In this regard, they are perfect for each other. The space is heavy and hard to breathe in, causing exhaustion in a short time. As if the crushing depths of space were crushing down towards the faces.
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Release Phrase:
Watashi wa Watashi no ken no honedesu, Shōhi Suru, Ikari (消費す貪る, I am the bone of my sword, Consume, Wrath.)

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Shikai: Ikari unwraps if not already unwrapped. Then explodes with a star-like reiatsu that visibly runs and cascades into the air until the area around Jinnosuke is as black as night; the Sun or moon, whatever is present, will be eclipsed, and the blade will transform significantly. The metal stretches in a large arch, extending outward, becoming a massive great sword. The edge grows to be 8 feet long, with the width of a blade being afoot at its base, it lowers to the point. Its thickness is 9 inches. A large and long chain-whip attached to the handle's base allows Jinnosuke to hurl this heaping hunk of destruction at his foes Or use the chain to surprise and offset foes. The blade has no equal; it is the Pride of the Shinigami, and its only ability is that of Superiority. Anything Jinnosuke perceives as a weapon, Ikari destroys instantly. Even Bankai has trouble standing against this blade, Getting destroyed with little effort.
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Bankai:
Jinnosuke spins his blade around until it gathers a glowing force that turns the entire edge into a field of stars. Aiming it at his opponent, he then rides it with a swift gesture of his wrist. Shouting out Ikari's full and valid name, Musaboru Ikari, they are taken over by a resounding force and immense blast of Reiryoku.

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What most assumed would just become another, even more, giant sword. Jinnosuke's Bankai would represent just the opposite. His armored shell was truly and utterly indestructible. The mathematical calculation of the weight instantly suited onto his body nearly pulverizes his bones into dust. Before the armor overtakes him, an injury he had before would be punctured by needle-like metal rods and fixed into place to allow proper positioning. Where ever placed, Jinno sits like a sentinel absorbing reiatsu, reiryoku, reishi, and, more importantly, physical damage. The optimal situation is for enemies to use as many attacks as possible to try and shatter their perfect defense.
As they do, he turns it all into a cataclysmal force, storing it until he can't hold it any longer, and then he releases it all in a shock wave—another surprise from the physical brute. This supernova can then be focused on a beam or in a spiral. The blast itself has the same destroying effect as Jinnosuke's Shikai. The blast shreds any weapons hit.

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Personal Relationships:
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Omoni Hageshi: Jinn and her go way back. She was the reason he was released from the Maggot's nest and why his strength could rival captains. They know each other's secrets and insecurities and trust one another enough not to share them. They are often found in each other Divisions or The valley of Screams training. Jinnosuke often makes jokes about her being his wife. Everyone knows this is a farce. Jokes aside, Omoni is the only Shinigami Shinigami worthy of being called Kenpachi, Jin won't say it out loud, but he is sure of it. Her skillset and raw power set the bar high for any shinigami looking at the title. Jinnosuke also owes her much more than he can ever realize. He was risking her life and the fate of others that joined her. Omoni secured a Hollow and used it to repair Jinnosuke's bones. This allowed them to sweep in and save the day. He always gets flush if he stares at her for too long.





Likes:
When enemies show up to Soul Society, Training all out, Eating, Sleeping.
Dislikes:
Running away, Giving up, Happy People.
Hobbies:
Reading Dirty books, Stealing food from others, Fighting about stealing food from others, Napping after tea.
Favorite Food(s):
Chicken fried steak, Strip Steak, Steak Stu, Saki, Tea, Water, Fruit, Veggies, Rice, Steak on sticks, And steak sauce.



Seretei Communication Column:
Ads looking for people to fight
Ads looking for Cat Toys
Ads for a hairstylist
Work out partner Ads
Devil Gin Ad
SMA Ads
Facts & Trivia:
•Only uses the bathroom over in the 4th Division Barracks.
•Uses his left hand for everything, making people think he is left-handed when he is right-handed.
•He works out every single day for 6 hours, with no exceptions.
•Jinnosuke Likes to waste as much time as possible.
•Jinno's Title, once he became the Lieutenant of Eleventh, officially became "The Devil."
•One of Seireitei's best swordsmen.
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Biography:

In the Rukongai District 77, Sōshō (創傷, lit. Wound). Jinnosuke was born from his hollowed mother's corpse underneath a hanging tree, where Bandits left him to die alone in a mire of blood and afterbirth. A mercenary group led by Hakusa Naito eventually happened upon the gruesome site, presumably the infant dead. However, when the baby began wailing, to the surprise of the bandit, an acquaintance of Hakura's, Sendo Betoku, immediately took to the child and came to his aid. Three years later, Jinnosuke's' surrogate mother contracted a sickness, dying as he watched on. Hakuba allowed the woman to keep the baby for her consolation, despite his cohorts' circumstances of its birth being considered ominous.
Being forced into combat at such a young age, Hakusa made it known that Jinnosuke would be trained. Under Hakusa's tutelage, Jinn began honing his swordsmanship at six years of age and joined the mercenary's band three years later, looking up to his leader as a father figure of sorts. When Hakuba eventually lost his leg in a battle, his relationship with Jinnosuke immediately deteriorated. Jinn was subjected to various forms of degradation, from verbal to physical abuse, before Hakusa eventually attempted his life. Possessed of the notion, Jinnosuke was the reason for his misfortune. Heavily disheartened by this revelation, Jinnosuke retaliated and killed his assailant – the closest thing to a father he had ever known.
Consequently, attacked by Hakusa's closest men and branded a father killer; he took up Hakusa's sword, an Asauchi he had stolen off a Shinigami in one of their raids closer to the more affluent districts. Killing Hakusa's most loyal men, then killing any over as if they challenged his role in this. He was rallying the ones remaining and unknowingly causing destiny to shift into motion. Jinnosuke's natural talent began to spill forth, he assumed the leadership role in the group, but most importantly, he began to fill his blade with his reiatsu. After a few short missions, the boy, at ten years old, took overall Outlaw groups in the outer Rukongai. He was amassing a group of around 60 souls. Making a name for himself as the kanji Kan, A symbol for Coffin. He carved it into each person he killed. This takeover brought in Members of the 7th Division of the Gotei 13. Jinnosuke slew the two members investigating this, leaving nothing behind except the Kanji for Coffin on their chests carved with their blades. He decided he needed a place to train the outlaws lacking in combat skills, so he took them back out into the districts' far reaches and forced them all to keep a low profile. Over the next ten years, Jinnosuke and his men started to work their way back towards District 66; never once breaking the law or committing a crime, under Jinnosuke's Leadership, they were able to fend for themselves as a traveling fight club. Allowing them to train every day no matter where they went, going by false names, and even taking contracts to kill people when they could. By the time they reached the 66th District of Rukongai, the group was only 20 members strong. He had lost many to other trades or deaths along the way.
Strolling into the District, They would then, without warning, slaughter the town. Jinnosuke and his few men are awaiting the Shinigami Shinigami. He wanted to test his strength now; having fought so many regular beings, he needed to know where he stood. He didn't understand why, but to prove a point. Jinnosuke slew a thousand souls that day. Civilians, His men, Shinigami of the 7th Division. He was even managing to murder a Shinigami capable of Shikai. Jinnosuke was no longer showing any signs of humanity. At the time, the Captain of the 7th Division showed up in a rage himself, Attempting to kill Jinnosuke outright.
However, not knowing Jinnosuke had been filling an untamed Zanpakuto for the last ten years and unable to control his Reiatsu or Reiryoku, The Captain's sealed blade was halted by the Cleaver the edge had manifested into. However, this was the first blade to clash evenly with Jinnosuke finally. It sent him into a heavenly frenzy as the Captain lazily parried Jinnosuke's wild berserk slashes. Finally, growing bored of his antics, The 7th Division Captain hailed his Shikai down and gave Jinnosuke a single blow that would consist of and should have killed him. Directly down his spine, from the nape of his neck to his lower back, the slice should have severed everything. The Captain would then leave Jinno piled in his men's bodies before starting the clean-up of the 77th District. The 4th Division was brought in to see if They could spare any.
All was lost until a Shinigami, cut from a different cloth, with lush brown hair, came upon him. Jinnosuke's sheer willpower manifesting his uncontrolled Reiryoku and the indomitable will to survive allowed Jinnosuke to live. She gasped and called over other 4th Division Members, one of those being the Captain. Who knew very well who this man was. Since he tested a captain without any training and lived a strike from his Shikai, she decided that was worth his life. She restrained and put him into a comatose state. He was then delivered to the Maggots Nest, where he was sentenced to live forever for his crimes against Shinigami. The Zanpakuto he stole was left stabbed into the ground, where he was slain. The giant hunk of jagged metal stuck there. The 7th Division Captain had tried to retrieve it and send it where it belonged, but he could not move it to his despair. Not a single person was able to lift it. It caused such a commotion that even the Captain Commander was troubled to deal with it, as no one felt safe leaving a random Zanpakuto in the middle of a district, especially one that would serve as a monument of bloodshed. So finally, he was the first to be able to heft it effortlessly and send it away.
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Pain and confusion were the only things on Jin's mind as he stared at the dimly lit and deep dark orange walls. Jinnosuke was now a resident of the Maggots nest. Soon he fell to his exhaustion and wounds and slept for a long time.
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Awakening in the Ujimushi no Su, Jinnosuke was heavily restrained by chains of an unknown make. He was tightly bound. After a while, people dressed in all black approached him, registering things about him, such as how tall he was, how heavy his eye color, hair color, and DNA sample took drastic measures in cataloging the man. Fixing his injuries just enough to make sure he stayed alive, they threw him into the Nest of Maggots' residential area. A place was full of people supposedly like Jinnosuke himself, yet to him. These were just scared beings. He promptly made it known that " I am surrounded by frightened filth, and if anyone thinks otherwise, see me here and now. " This statement resulted in extensive rioting of residents trying to kill Jinnosuke. At the time, the Shinigami, Shinigami it would be the man's death sentence, allowed it to happen as Jinno so brashly challenged the total residential capacity of Ujimushi no Su. However, to the 2nd Division's surprise, they found themselves and their Vice Captain restraining Jinnosuke after slaughtering a thousand other prisoners. They were making him the second-ever Prisoner to be confined in a cell, well away from others.
When Seireitei called in the 4th Division to assess the situation and clean up, they found bodies of Prisoners with their throats torn out, covered in teeth marks; others had so much blunt trauma they were nearly unrecognizable if it wasn't for their DNA records.
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He was serving his life sentence in Silence, away from others now. Jinnosuke was regularly visited by members of the 4th and 12th Divisions. His body only seemed to grow stronger even in isolation, and there was the odd fact that he had seemingly bonded to a Zanpakuto with zero training. This made him a particular case as even then, his Zanpakuto was kept in a specific area where if it was to be moved, the Captain Commander had to be called in to relocate it. When he wasn't being poked at for health or science, Jinnosuke often manifested his Zanpakuto Spirit in his cell, communicating with Ikari even over their distance. This is how potent Jinnosuke's Reiryoku is. Jinnosuke didn't do much through these conversations but challenged Ikari the second he saw it, having mental battles until his nose bled. After this, Ikari started to break through to Jinnosuke. He was forming his rage into meaning, reviewing his life, making him take responsibility for his actions. Forced Jinnosuke to see that he didn't have to strive to kill souls because he was born the way he was. They all struggle, want, and need, and Jinnosuke had no right to take that away from them. These conversations would evolve into Ikari and Jinnosuke forging himself anew. These changes, although slow, took two hundred years. It wouldn't go unnoticed. An ex-Eleventh Member now joining Fourth had been watching the physical blade of Ikari, stuck in a slab of stone and shoved into an office. He noticed that Jinnosuke's zanpakuto changed from the rough, jagged, misunderstood shape into a straight, sizeable glistening hunk of metal over the hundreds of years. It was then that the Captain Commander visited Jinnosuke in his cell.
The man would see Jinno, chained in a vest that suppressed his Reiatsu; The chains held him tightly in a sitting position trailing into the wall and giving him little to no slack. Shinigami covered Jinnosuke's face with more bondage holding his arms behind his back. Only to be moved to a laying position by six or more guards. The Captain commander walked in, grabbed the chains and vest, and then with one pull, shattered them off of Jinnosuke. He sat there unwavering as the Captain Commander hovered over him ominously. Jin said nothing until the Captain Commander sighed deeply and turned to leave, asking Jinnosuke. " Are you ready to do something with this thing you call a life." And with one word, Jinnosuke and Ikari spoke in unison. Their answer was yes. Jinnosuke followed the Captain Commander out of the nest, to everyone's surprise. Then marched him into Central 46, Where they changed Jinnosuke's sentence to a life of servitude for the Gotei 13. He entered Shino Academy and joined the 11th Division on the Captain Commander's orders or be sent to Hell.
After spending some time in the 11th Division fighting strong Shinigami Shinigamiing, a titan in strength himself, Jinnosuke started spending a lot more time with long-time friends and rival Omoni Hageshi. They grew their bond in battle during the years that followed by building off each other's strengths. She even unlocked and witnessed his Bankai for the first time. After an incident involving the second Division and an almost perfect timing distraction with the giant space turd, Jinnosuke decided the 11th needed a leader. He was strong enough to do it after failing to do anything to destroy or remove the problem. He was allowed to test for Captaincy. However, his heart just wasn't in it. He failed to match specific criteria, and he understood as well. After displaying his Bankai to the public, he took the time to heal his bones and asked Omoni Hageshi to gather many books to research fighting styles he had forgotten or never took the time to study.
Taking the material he learned back to Omoni, he would then discuss4 his Transfer to another Division with his only true friend in the Seireitei, Omoni. Their discussion was interrupted by a handful of events, and the outcome was surprising to Jinno. It ended in him challenging Nibui, the current Lieutenant of the Eleventh Division, to a battle; after a messy fight, Nibui gave up to Jinnosuke. He was making The Devil the new LT of the 11th Division. His mindset focused on his original goal; he trained 4to to become the New Kenpachi and the 11th Division captain. His insane and brutal training lasted for two months and ended in Jinno taking massive damage and rendering him useless. Awaiting the results of a matter he had no control over. Until a solution is found, Jinnosuke resides in critical condition.
Finally, A solution to his bones being turned to dust uncovered itself. Now Omoni is locked in a battle of fate. After successfully delivering a Hollow to the 4th Division, the medicine to heal Jinn, They instantly faced a Togabito, an entity from Hell. All this unfolds while the Captains are locked in a meeting, preventing them from helping the others. All the while, Jinn is laid up in bed, watching the events through his Denreishinki X. A cure is found, and a solution to his broken bones is awaiting. If only he could help tilt the scales in his favor.
Omoni and Gotei 13 captured a hollow and returned it to wait for Omoni's return. After engaging the Togabito, she was withdrawn from the fighting to meet with a malnourished Jinno. The constant training on his body being neglected for a measly time frame nearly reduced his muscles extinct. She was showing the real trauma going on within his body. Omoni then used her Shikai to snap every bone in the hollows body. She was effectively healing Jinnosuke and his many broken bones.
Jinnosuke launched toward his recovery routine after gaining his strength if something like this happened. Immediately he prepared a mixture of approximately thirty pounds of water and fruit sugar together. Downing the entire bucket. Forty-five seconds after, his body began to glow a lighter shade of purple than ever before. As if he was entirely in control of his body. With nothing weighing him down. After this, they set out to the living world so they could take on the Togabito together. Arriving and almost immediately taking the Togabito out in a single attack, Omoni unlocked her Bankai and, in tandem with Jinnosuke's Shikai, destroyed the Togabito. Jinnosuke used his Bankai with no ill effects thanks to Omoni's own, thus saving both their lives from the impending flood of Soul King Blood hitting them like a tsunami. Afterward, and for the next one hundred years, Jinnosuke would start his training to become Kenpachi.
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GhostSnake

Administrator
Staff member


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Geez, cut me a break already.
Cast aside your pride and survive, by doing whatever it takes.
When you’re lacking power, you need to learn to take advantage of those that are powerful.
The desire to protect something is, at the same time, none other than the wish for something to violate it.
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Muyō Tōsu (無用通す; “Useless Tōsu”) | Jūban-tai no haji (十番隊の恥; “The Shame of Tenth Division”) | Okubyōna Tōsu (臆病な通す; “Cowardly Tōsu”)
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Character Name: Tōsu Shohei
The current Sixth Seated Officer of the Tenth Division. While his former Captain had believed in Tosu’s potential the man had done nothing to justify promoting him from being unseated. It wasn't until Shizuka was promoted to Lieutenant that Tōsu was forced from the comforts of anonymity provided to him by being unseated, being appointed to his current position, despite his protests.
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Translations:
(通す; “Overlook, Pass through”) - (宗平; “Respect”)
Actual Age: 525
Physical Age: 36
Race: Deceased
Gender: Male
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Height: 6’0
Weight: 180 lbs
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Voice Actors:
English— Brandon Potter
Japanese— Kenichi Suzumura

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Affiliation: Soul Society; Seiritei | Gotei 13 | 10th Division
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Profession: Shinigami
Title: Seated Officer
Position: 6th Seat
Division: Tenth Division (十番隊; Jūbantai, “Squad Ten”)
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Partner(s): Sango Tsutsui
Base of Operations: Soul Society; Seiritei |10th Division Barracks | Naruki City

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Notable Features:
Without any vanity, the man can undoubtedly say he is handsome. Though donning the title of a coward, his face at the very least makes up for what is perceived to be his lack in ability as a shinigami. His attire, an alteration of the standard and to some, the more archaic design of the Shinigami Shihakusho. A pair of dark colored pants is worn instead of the typical hakama, a sleeveless top adorned instead of the standard kosode with a dark blue sleeveless top underneath. Instead of white tabi his appears black, while white colored wrappings cover the shin area of his legs. Fingerless gloves cover each hand up to his forearm and perhaps the most noticeable and telling aspect of the man are the three emerald colored magatama constantly worn around his neck. If not for his reputation, it might be easy for one to mistaken the man as an agent of the Onmitsukido of the Second Division from attire alone.
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Personality:

Tōsu is a man infamously known for both his laziness and cowardice within his Squad, and others as well. The man as witnessed by others, is not above shamelessly begging for his superiors to reconsider giving him a mission, vocalizing his complaints while reminding them of his weak disposition and incompetence, only to begrudginly leave should his groveling fall on deaf ears. In other instances he is found in several hiding places, sleeping, eating, or simply gazing up at the sky. At face value, he is a man without a shred of dignity or pride, having openly admitted how he is perfectly fine being weak and would much rather be a weakling than strong. Constantly ducking and dodging, running away from anything perceived difficult, annoying or a problem for him to deal with he has come to be a man that one should not readily rely on and thus, has built up a reputation around this persona where others expectations of him, if any are even held remain at a bare minimum if not lower.

Known to a select few, two individuals to be exact, Tōsu is surprisingly an incredibly hard working individual. All effort and training are put forward only when he is assured that there is no one present or around to actually witness it, any injuries gained from his training regimen often attributed to the mysterious sickness that ails him, and is dismissed with that alone. His commitment to his role as a lazy and cowardly weakling is upheld even in the heat of battle, doing his best to dodge attacks and flee from his opponent so long as others are present or in the vicinity to witness the confrontation. Like his training, it is only when he has taken the proper measures to ensure he is unseen or goes unnoticed does he begin putting actual effort into battle. The reason behind this is for a simple reason; while his weak and lazy behavior may be somewhat of a facade, his cowardice is not.

At his core, Tōsu is a pacifist and would prefer not having to draw blood, yet at the same time does not wish for anyone, especially his comrades , to have to spill theirs. He is afraid, fearing being perceived as strong or strong enough and thus having the expectations of others to be placed on his shoulders only to let them down. He knows that with every success, the expectations of others begin to grow and he knows that he will struggle to strive to meet them no matter how much they grew, even if they asked the impossible. Ingrained in his soul is the belief that no matter how much people love heroes, they love to see a hero fail just as much if not more. He is reminded of the jeers and the complaints and the anger of the people in the Rukongai towards the shinigami for the destruction wrought by the Kōtotsu that somehow escaped the confines of the Dangai. There was little to no thanks for those that had been saved, only the focus on what the shinigami had failed to stop. While their Commander, his former Captain, had nearly paid the ultimate price to save everyone and is heralded as a hero by those within the Seireitei, there are those outside the walls who feel differently.

The man considers himself far too weak to bear the weight of the stares of discontent, the whispers of his failings. He was fine with them believing he was incapable of accomplishing anything, and so long as they thought he couldn’t achieve anything on his own, he could give it his all more comfortably. It is for this reason that he does not envy the strong or, rather those who are perceived as strong, rather…he pities them.





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Reiryoku Level: Great Spiritual Power
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Reiryoku
Control: Great Control
Like many of the rag tag souls of the Rukongai, his Spiritual power was the primary thing that barely caused the roaming Shinigami to not fully turn their nose up at him. His well of reiryoku — deeper and grander than an average soul, to others less fortunate it is a dream to be blessed with such power while for Tosu, this same power is nothing more than a burden. A physiology uniquely made in such a way that any amount of spiritual power dwelling within him would bring discomfort, it is not surprising then that the more Reiryoku he is blessed or…rather cursed with, the greater his pain. What drove him towards the gates of the Seireitei seeking to join the folds of the prestigious Gotei 13 was not a desire to hone his power for the greater good, nor was it in an attempt to grow stronger or gain fame — the man sought out the academy in hopes of learning to better control his spiritual power all in the hopes of lessening his torment. His desire, no — his need for comfort is what stoked the flames of his study and training, desperate to quell the torrent of energy constantly combating its own container; his body. While not visible to others, his ability to move and act throughout the day without crippling agony became testimony enough for him towards the degree of control he had gained over his reiryoku. The visible representation of his control however comes from the manner in which he is able to expel his reiryoku outward to interact with the environment in the form of reiatsu, and the manner in which he uses his reiatsu to combat another’s. His ability is further exemplified from his accomplishment in being able to perform not only kaidō to perform first aid on either himself or others, but the ability to perform Mugon Eishō while in motion and the heat of battle as well.

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Sensing Reiryoku: Expert
His duty as a Shinigami and the vast territory of Naruki City needing to be covered were not the reasons behind the man’s desire to hone his Reiatsu Chikaku (霊圧知覚, "Spiritual Pressure Perception"). No, rather it was his desire to remain hidden away from others while training, when fighting an enemy away from the eyes of his peers and comrades which necessitated the sharpening of his spiritual perception. The man’s Reikaku (霊覚, "Spiritual Sense") is like a web within his mind, one that’s woven to cover incredible distances from himself, discerning how many people are around him, their distance from himself, their direction of travel as well as potentially how powerful they are. Evidence of his capability is his ability to realise and interact with Reiraku (霊絡, “Spirit Coils”; "Spirit Ribbons"), grasping hold of them and tracing them back to their source of origin. When combined with his intuition, and physical awareness of his surroundings Tosu is able to dodge from those (especially his division peers) who may be looking for him, giving him ample time to abandon whatever area he has claimed as his resting spot in favour of another.
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Reiatsu: Expert
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Reiatsu
Type: Standard Type
While others have honed their control over their exertion to spare their surroundings and those around them, or to further weaponize their spiritual abilities in hopes of becoming stronger, Tosu’s control came from an act of self preservation. Pain and suffering were his motivators, his desire to be free of them. As his own reiatsu was burdening and harming him, Kaidō and taking supplements could only alleviate the pain so much. In order to further dampen the pain plaguing him he learned to dominate and enslave his reiatsu, smothering its flame until it was mere embers, or suppressing it entirely, allowing him a reprieve from his personal hell. When he does exert his reiatsu, he may do so in a single burst to contest against an opposing force, deflect an oncoming attack, or he can release it in short, repeated, concentrated bursts. Each burst released is done so in nearly imperceptible intervals often leading one to believe he is merely focusing and maintaining a steady exertion of his spiritual pressure. It is a method meant to wear down one’s defences, bombarding an opposing force or structure like a battering ram until it crumbles beneath the weight of the repeated blows.

Reiatsu Effect(s): Stunning & Paralysis

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Reiatsu Colors: Teal
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Reiatsu Shape: Arachnid
Because of his affliction, Tosu is never keen on exerting his reiatsu unnecessarily, even more so to the point that it takes an actual form. When forced or, rather when unconsciously doing so his reiatsu reveals more about him then he’d care to, taking the form of a massive spider. To the very few who truly know the man, it does not come as a surprise. Representing balance, interconnection, and above all else, patience, it is hardly a wonder that his reiatsu would choose to take such a form. Though brief in its appearance, its form is menacing, bathed in a teal glow, one cannot help but feel that they are but prey caught in a massive web.





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Zanjutsu Level: Expert Swordsman
Zanjutsu
(斬術, Swordsmanship; Viz "Art of the Sword")
As a swordsman, it becomes difficult to grasp exactly where the man stands. Initially he appears to adopt the standard stance of wielding his sword with both hands. His swings tend to appear very by the book, as though the man has been trained formerly in a dojo solely for competition. It is a swordsmanship that appears unsuited for actual life or death combat. This becomes even more evident as his swordsmanship appears to devolve as the battle goes on, becoming more crude as his traditional swings falter into those that seem to lack any actual pattern or control. Still, despite these shortcomings, oddly enough his swings tend to always lack superfluous movements. Tosu is not a disciplined warrior, nor does he truly believe or conform to any set school or discipline. His actual fighting style is rather impromptu, while he does employ things gathered from kendo and kenjutsu a majority of his moveset tends to be made up on the go, adapting to the situation at hand. A reckless and haphazard manner of fighting works only due to his combat acumen being sharpened through decades and centuries of combat in both the Rukongai against vagabonds, bandits and at times even shinigami before formerly enrolling into the Shin’o Academy, and further still once graduating and being forced to combat more vicious hollows within the world of the living. His ability to adapt to combat situations, making new and untested techniques on the fly is what helped him exploit his ability in Kidō, integrating with his zanjutsu such as when he used the spell Hainawa to effectively recreate the Deadly Darts technique. His mastery and control over his zanpakuto to the point of intentionally weakening his ability for centuries to mislead those around him is further testament to his ability as a shinigami swordsman of the Gotei 13.


Known Techniques:
Deadly Darts | Agitowari | Onibi | Ryōdan

Hohō Level: Shunpo Practitioner
Hohō
(歩法, Step Method; Viz "Fast Movement")
Out of Zankensoki, So or movement techniques tend to be his weakest area. While he is hardly competent in Hohō, the only technique under his belt being Shunpo and even then he seems to only have a rudimentary understanding of the technique. While this may be a demerit to some, something greatly demanding improvement, to Tosu it is inconsequential as he often makes use of his shikai to level the playing field. While he cannot traverse greatly exaggerated distances in a single step, he is able to quickly and rapidly transition to anywhere within his field of vision in a single step at the very least. It is only when seeking to move greater distances that he is forced to use multiple steps where his peers may be able to do so in far less. Able to elude the pursuing eyes and detection of others may appear to be a mastery in shunpo akin to an expert practitioner, but that is an inaccurate assessment when one processes the feat at face value. What allows Tōsu to accomplish this is not him moving at imperceptible speeds, but rather the timing of his movements and altering his course so suddenly that one temporarily loses sight of him. According to Shohei the principle is basic in nature, basing it off the principles of a fly. In his words: “Similar to a fly buzzing around a room, you can track it with your eyes, but lose sight of it every so often.” The fly is not moving fast but rather because it changes direction so suddenly and unexpectedly that one loses sight of it, and thus it is the movement of a fly to which he bases his technique and application of shunpo on.

Known Techniques:
Shunpo


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Hakuda Level: Expert Hakuda Combatant
Hakuda
(白打, White Hits; Viz "Hand-to-Hand Combat")
When fighting barehanded, his Rukongai origins become glaringly apparent. There is no beauty or flow often found in the techniques, stances and movements of a trained martial artist for there is but one discipline the man conforms to: victory by any means. If his swordsmanship can be seen as crude, his hand to hand combat is even worse, appearing most times to rely heavily on force and power. Jabs, headbutts, elbows, knee strikes, attacks to the groin, jugular, the eyes and even biting are not off limits. It is a fighting style considered brutal and referred to by others as “dog fighting”. Despite how ugly and “dishonorable” his methods may appear to be, few can deny the weight behind every blow dealt, knocking air from lungs, cracking ribs, causing concussions, stunning others and even denting and cracking sturdy walls. The Hakuda techniques that he does employ all seem to strategically make use of his physical power as they are techniques that appear to demand such. No matter how one may disapprove of his methods, to Tosu it's all about survival, as it has always been since his days in the Rukongai. More an instinctual fighter than anything, it is those same instincts that lead him to loosen his body at just the right moment to lessen the damage from an attack, greatly softening the blow. At the end of the day, so long as you walk away from the battle alive, the ends will always justify the means.

Known Techniques:
Tesshō | Tsukiyubi | Sandbag Beat | Kagamibiraki | Chōhigezutsuki | Oni Dekopin

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Kido Skill Level: Kidō Expert
Kidō
(鬼道, Demon/Spirit Way; Viz "Demon Arts")
When observing the unmotivated man it is rather easy for one to dismiss him as one being disinterested or incapable of understanding and/or implementing the nuances of spellcraft. This narrative of his inability to perform kidō is only furthered when one realizes they cannot truly recall the man ever casting an offensive kidō. In reality the man has abandoned the use of offensive spells in favor of the more peaceful and defensive spells that come with those under the Bakudo umbrella. His bindings prove to be a constant nuisance to deal with as one struggles to escape them, while the defensive barriers and wards erected by the man act as a sturdy bulwark against a multitude of attacks before faltering.

His competence and ability is proven in the manner in which he casts his spells. Like many practitioners Tōsu is accustomed to exploiting the use of Eishōhaki (詠唱破棄, Incantation Abandonment; Viz "Destruction Chant"), foregoing the time consuming chants necessary to empower his spells in favour of casting the spell swiftly. What one doesn’t expect of him is the implementation of Nijū Eishō (二重詠唱, Twofold Incantation; Viz "Double Destruction Chant") to not only cast multiple spells at once, but to also combine two or more spells into one, something he is capable of accomplishing without their incantations albeit with greater difficulty. As mentioned, it is standard for the man to abandon the use of a spell’s incantation for a speedy cast, especially when caught in a pinch, only for him to invoke its power later through the use of Kōjutsu Eishō (後述詠唱, Spoken-After Incantation) to further buy himself or his ally time to either escape or prepare for a stronger assault against the enemy. Perhaps his greatest accomplishment to date is the discovery of what he calls Mugon Eishō (無言詠唱, Silent Incantation; Viz “Voiceless Chant”), a method where one mistakenly perceives it as Eishōhaki when in reality, one is not abandoning the incantation, but rather reciting it internally. Though requiring greater control and a level of focus that could prove detrimental to those unable to divide their attention and multitask, it is a boon to practitioners in terms of casting their spells while mobile and ensuring the spell is released at full power.

As capable as he is in the Demon Arts, his proficiency was only furthered when his studies deepened under the tutelage of his physician Kaisou Tsunoda of the Fourth Division, also a good friend of his, if not his best friend. Struggling with a lifelong ailment, though Kaisou is often the one to treat him it was suggested that Tōsu pick up the basics of Kaidō (回道, Turn Way) so he could at the very least treat himself in the field and while the two were separated. Learning the specifics of Healing Kidō (治療用鬼道, chiryōyō kidō; Viz "Healing Spiritual Arts") proved to be a daunting task, demanding more precise control over one’s spiritual power, and greater focus than even casting a binding or barrier. Although already rather grateful for the work done by the medics of Fourth Division, his respect and admiration towards them increased greatly from his strenuous studies to only be able to perform rudimentary Kaidō himself. While the man certainly has no future career within the ranks of Squad Four, capable of only performing first aid - the strength of his bindings and barriers along with the efficiency of his control in these spells have all shown substantial growth.

Known Spells:
The only spells Tosu will ever employ are those under the Bakudo category along with other barriers. Tosu makes use of some basic kaidō taught to him by his good friend who also serves as his personal doctor as a means of allowing him to perform first aid on himself should his condition worsen while out in the field and away from him.

Sai | Hainawa | Seki | Geki | Hōrin | Shitotsu Sansen | Tsuriboshi | Enkōsen | Rikujōkōrō | Hyapporankan | Sajō Sabaku | Tozanshō | Kyōmon | Sentan Hakuja | El Escudo
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Skills and Abilities:
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Kōteshō (鋼鉄掌; Lit. “Steel Palm”) • Believed to be built off the foundation of Tesshō , augmenting and reinforcing the technique. Originally the palm strike was a technique that once executed held the destructive capability of shattering a hollow’s mask and skull with a single strike. Revolutionized, the technique now delivers a powerful blow of concussive force and reiatsu where the technique shifts from being solely a physical strike to being capable of being weaponized and exerted as a ranged attack as well, striking distant foes offensively, and incoming attacks defensively, deflecting them and throwing them off course before ever truly reaching or nearing him. When used defensively it is almost as if the man is telekinetically swatting aside the attack as one might do a buzzing insect. Needless to say, direct contact against the technique is ill advised for any opponent, obliterating the area of contact leaving a hole in that area in the shape and outline of his palm at worst, shattering bones and crushing one’s innards at best.
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Highly-Perceptive Combatant: Despite his reputation and persona as a useless coward, Tosu is incredibly intuitive and perceptive, both in and out of combat. While complaining, hiding, ducking and dodging he is simultaneously taking note of his surroundings, the techniques that both his allies and enemies are using, their distance and positioning to himself as well as their ticks, habits, quirks and mannerisms. From all this information he breaks down and discerns the reasons behind an action or an inaction, using this information to predict an opponent’s move and potentially a weakness in their technique or defences. Tosu jokingly refers to this as “reading the room”.

Enhanced Strength & Durability: Despite being situated at the lower end of the totem pole within his division, like many other nameless and faceless shinigami he was not spared from the harsh training regimen of his then Captain now Commander. The Shining Commander had always been a man of strength and discipline, and so it is something he ensured to instil in his subordinates. Under the care of Captain Kagayaki and at times, the stern and watchful eye of his second in command, Lieutenant Kasumi Tosu’s body was broken down, resculpted, broken again and remolded once more to become a weapon in the fight, no — the war against not only hollowkind, but any militant force that would disturb the balance of souls. While no amount of training (or in his words abuse) will ever place him on par with the physical specimen that is Higen, Tosu is physically capable of sending opponents flying through the air and hurtling into and at times through at least one building or structure. Should he find himself on the receiving end of such harsh treatment he is more than resilient enough to return to the fight without faltering with injuries far less grievous than they would otherwise be should one less resilient have been in his place.

Angō Seishinbyō (暗号精神病; “Crypto-Spirit Disease; Mysterious Spiritual Disease”) The strange and mysterious disease that afflicts his body. Outside his trusted two comrades and his former Captain, the only thing anyone else is aware of is that the disease affects his stamina. Some believe it to be blood related due to the lies he concocts when injured during training but the truth is, the disease is of a spiritual nature. For most Shinigami, they strive, hope for or take pride in having a great well of spiritual power, and powerful reiatsu. For Tōsu, his reiryoku is a curse, his body constantly burdened with pain due to his own power, a pain that only worsens and intensifies should he exert his reiryoku into reiatsu. To date, there is no cure for the disease. The pain is only lessened by the medicine he is prescribed, and his own control over his reiryoku and reiatsu. It's for this reason the man loathes prolonged battles. The fact that no one knows the extent to how he is affected by his ailment is a testament to his acting and poker face, others being none the wiser that he is constantly in pain.


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Equipment: Gigai (義骸, “Faux Body”) | Denreishinki X | Gokon Tekkō | Gikon | Kikanshinki (記換神機, “Account-Replacing Spirit Device”; Viz "Celestial Text Messenger") | Zajiku​


As one of Naruki City’s defenders there are a number of tools necessary to ensure success when out in the field. Through the use of his gigai Tōsu has developed a persona as a mechanic, often called away and on the move, explaining his disappearance to those who have come to know him while disguised. Aside from this, the man is never caught without his Gikon to ensure he is able to actually leave his Faux Body, and his Kikanshinki specially modified to resemble a pen. The latter tool is used more often than not in the aftermath of a hollow attack or any other supernaturally generated tragedy.

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Unknown to everyone save for perhaps four individuals, the magatama constantly worn around his neck are in reality, shaped pieces of the Commander’s Koorizatou (氷砂糖, Rock Candy; “Crystallized Sugar”). Worn partially as a keepsake, and half as a spiritual supplement should he find himself running on fumes. A single Magatama capable of not only fully replenishing his reserves, but bolstering them further, temporarily placing his well of power on the level of some of the elites of the Soul Society. However, because of his condition he would greatly prefer to never have to use a single one of them, shuddering at the thought of the pain he’d have to endure while under its affects.

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Zanpakuto Name: Natagumo (那田蜘蛛; “Spider Nestled in the Rice Fields”)
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Zanpakuto Appearance:
One would be hard pressed to find the man separate from his life partner, his Zanpakuto. Natagumo takes the form of a standard katana, teal colored cloth securing its handle, stopped at the dark metal that serves as its guard.

Zanpakuto Spirit:
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When first performing Jinzen (刃禅, Sword Meditation; Viz "Sword Zen") Tōsu was startled at what lay in wait to greet him. Towering over him was a four armed man, no… a monster. The creature was so tall that much of its form was obscured in shadow, unable to make out anything other than the glowing eyes that seemed to peer right through him. The creature spoke no words, as if studying the tiny speck of a man before him before letting out a dark chuckle as if he were amused by something.
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The next visit Tōsu had steeled himself, and hardened his soul as he once more immersed himself in meditation. This time he could see the creature for who and what it was. Natagumo remains monstrous in appearance, a mane of maroon covering his back with a face obscured behind a menacing dark colored horned mask. Unlike his wielder, Natagumo revels at the prospect of a challenge, thirsting for the thrill provided by combat. One would then expect this chain smoking four-armed beast of a man to feel slighted or angry at his wielder for constantly hiding his true power through lies, deception and the intentional diminishing of his abilities. In truth, it’s actually the opposite. While Natagumo would prefer to go all out at all times he also finds amusement in the careful plotting that comes from what he calls a cunning mind. The thrill of watching as one foolishly and ignorantly falls into his master’s schemes and thus his webs, is enough to both whet and satiate his hunger for violence. To this end, though bothersome, he agrees to support Tōsu in his schemes.


Inner World:
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Tōsu’s inner world appears as some deep underground cavern. Dust and webs litter the ground and walls, a perpetual haunting fog blanketing the floor up to one’s waist. At the center of this place is a structure, one that appears weathered and abandoned by time, stairs leading up to it. Though a metal door keeps this mysterious structure sealed, barring any entrance it is on top of the structure that Natagumo can be found, not inside. He sits there, cross legged or with a single leg dangling over the ledge as he smokes his pipe. Tōsu has inquired about just what exactly is behind that door and why he cannot seem to open it. Rather than receiving an actual answer his question only earns an amused dark chuckle from the spirit as he blows smoke towards his tiny wielder. Even when besting the spirit in battle, still he is denied anything resembling a hint or answer, aggravating him before he leaves the world in frustration.
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Release Phrase: Natagumo’s release phrase is Prey (捕食; “Hoshoku”)

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Shikai: When releasing his blade into its Shikai, Natagumo transforms, taking the shape of a curved dagger-like blade. The circular guard is removed in place of an oddly designed hilt. Five circles rest within the center of the blade, while an equal number of crescent ridges can be found on the dull side of the blade.

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Shikai Special Ability:
To those in the Tenth Division who have seen his Shikai in action, they can’t help but describe it as either one or two things; useless or annoying, rarely ever both. Tosu himself can only bashfully admit that his shikai ability isn’t truly fit for combat. When released it slightly impairs the movements of those around them, as if they are walking across an adhesive floor forcing them to exert more force than necessary to move around. While not harmful it does tend to aggravate whoever the opponent is. Though not proud of it Tosu confesses that the ability is rather useful to him as it gives him time to distance himself to set up a defensive kido, or to hide and wait. This is the narrative constructed by the man.
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In reality, what Natagumo does is spread an invisible web beneath Tosu with him at its center. Those that enter his radius, stepping on the invisible web find their movements restricted, simultaneously alerting Tosu to their exact position. Movement demands an exertion of one’s reiatsu, and even then while one can move their movements are slowed and impeded. The more they struggle and exert themselves to move, the quicker they are robbed of their vigor and reiatsu. Tosu is able to expand or retract the web as needed to quickly ensnare his target. This serves to leave the victim open to attack, helpless to defend against the man’s blade, it is only when cut that they perhaps realize the underlying danger of his zanpakuto. A cut to the limb reveals it to be weaker, thinner as it becomes shrivelled up into little more than a husk of dried up flesh, drained of its fluids and any spiritual power that may have been coursing through the respective limb. Anywhere cut by his blade will meet a similar fate, all in hopes of satiating the hunger of Natagumo. To date, Sango and Kaisou are the only souls he has confided the truth of his abilities to.

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•Tōsu’s nature and personality is derived from both Shikamaru Nara and Coyote Starrk

•Though he does not use any Hadō spells, it seems to be something done by choice rather than an inability to do so. This is confirmed as during his time in the Academy he was successful in casting Hadō #31. Shakkahō, a common spell taught within the academy that often acts as a rite of passage for students. However he has never been seen using this spell since then.

•He is an accomplished musician and advocate of music. His instrument of choice appears to be the Fue of varying makes and designs, proving to be rather skilled at it. He often plays when alone. His two confidants being the only ones he’s confident in playing around has ensured that while no one else has ever actually witnessed him playing many, especially at his barracks have heard the songs he plays.
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Personal Relationships:
Higen Kagayaki — His former Captain, like everyone else in Tenth, Tōsu greatly admired the strength shown by the Shining Knight. It was not just his strength in body, but strength of mind and character. Unlike himself, Higen never seemed to falter, constantly smiling and helping those beneath him, especially in his squad regardless of their individual strength or lack thereof. Becoming the man heralded as a hero during the Kōtotsu event, laying unmoving in a coma for months when awakened again, the Captain did not waver or falter to perform his duties, living up to the weight of the expectations of his Commander, his peers, and the people alive because of him. It is an inner strength Tōsu perceives outside his reach, garnering his eternal unwavering respect and loyalty.

Shizuka Hyouzoku — Different from their former Captain in every way, Lieutenant Hyouzoku is a former member of what is jokingly referred to by others as Taidabantai (怠惰番隊, Lit. Lazy Corps; Viz “Squad of Laziness”), a group that included and still includes Tosu to this day. Though Tosu could never truly confide everything to Shizuka, he at least considered him a kindred soul of sorts. Shizuka, though constantly napping and perhaps doing anything BUT truly working, was at his core a man of honor and duty. Regardless of what he was doing, when their Captain issued a mission or command, Shizuka executed and performed as diligently as possible, something which has garnered the respect of both the lower seated and unseated shinigami of Tenth. After his promotion to Vice Captain, the Sloth recalled the man who desperately sought to remain invisible, and forced him into the light by moving him from Unseated to Seated. Though he remains ignorant of Tosu’s actual ability as a Shinigami, he knows the man is more than how others perceive him, a trait he shares with their former Captain.

Sango Tsutsui — His main partner in crime, and one of the two souls who truly knows who he is and what he is capable of. Sworn to secrecy, she helps in covering for Tosu while also ensuring that he has his treatments when in the field and when he is away from Kaisou. She is his opposite in many ways, hardly one to remain low key; she moves from one thrill to the next, constantly at the beat of her own drum. Like Tosu, she is one lacking true ambition, and in that the two relate, both suffering from the executive order of their Lieutenant that pulled them from the trenches of being unseated.

Kaisou Tsunoda — Vanity incarnate, Kaisou is not a man to shy from the attention his appearance brings him, and certainly not one to hold his tongue when seeing anyone he deems unsightly. Despite his personality defect the man’s ability as a healer is without question. Chance brought Tosu into his care, learning of his condition and not one to be challenged by any disease or ailment Kaisou made it his personal mission to treat him. While pride may have been the leading cause for the healer engaging in the task of monitoring Tosu’s condition and constantly treating him, their clandestine routine eventually allowed Tosu to open up to the man more, and Kaisou’s consistent silence proved that he could be trusted, transforming their doctor-patient relationship into a tightly bonded friendship. With the Fourth Division’s responsibilities now shifted to also becoming field medics out in the World of the Living, Kaisou has made sure that the reluctant Tosu understands his responsibilities should the healer be sent out into the world of the living.

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Likes: Sleep, Snacking, peace and relaxation
Dislikes: Fighting, Pain, Attention, Expectations
Hobbies: Sleeping, Cloud Gazing, Playing the Flute
Favorite Food(s): Sushi, Fish, Fried Eggs

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His time in the Soul Society is but a blur. He could never recall how he ended up in such a place, memories before that moment of standing within the Rukongai impossible to retrieve. With no identity beyond a name, no money, no home to call his own, no family to which he could turn to, his early years were truly difficult to say the least. Like many who find themselves ushered into the Soul Society, he found those like himself, the group binding together for the sake of survival. Unlike the others, Tosu’s life was one of constant torment. It was an uncomfortable feeling he couldn’t shake at first, steadily growing more annoying, then becoming painful. He endured it, best he could, the doctors in the lower Rukon districts unable to properly aid the man, while the more prominent physicians often used by the Nobles were forever beyond the reach of someone of his lowly pedigree.

As the pain continued to assault his body every waking moment, he met a Shinigami. He had seen them before from afar, but had paid them little mind, knowing that they were doing the same to him and those like him. He was approached coincidentally during the apex of his suffering for the day. The Soul Reaper marveled and remarked on the spiritual power he felt from the man, wondering if he had ever considered being a shinigami. By no means a genius, he was able to comprehend what was taking place, connecting the dots and realising that what was hurting him…was him, or rather the power within him. While he paid little mind to what the Shinigami was saying, what he did pick up on was that if he joined the Academy he could learn how to truly harness his spiritual powers. While the man spewed what was probably the typical shinigami rhetoric of honor, and fighting for a higher cause, Tosu could only focus on one thing…a potential way out of this cycle of pain.

His understanding of the lessons came about rather smoothly, the lessons and material being neither too easy or too difficult. Always one capable of reading the room he could perceive others who struggled in certain subjects more than others, while others constantly shone and were praised for their display of ability. Tosu immediately concluded that no matter what, he’d remain under the radar. Fading into the crowd of students he graduated with no honors, the instructors barely able to recall him among the more noteworthy others. He found his way into the ranks of the Tenth Division, having no particular care where he ended up at, considering one division just as good as any other. It wasn’t until meeting his Captain that he began to have a change of heart somewhat regarding his placement. The man had an aura about him, encouraging and motivational, his words and presence were what allowed Tosu to press on in some of his hardest times. Having already obtained his shikai by the time he was recruited into Tenth, learning of the Captain’s….feelings towards spiders placed a heavy feeling on the young man’s heart and shoulders. He concluded it was best not to show the Captain his abilities in fear of being ostracized and hated by the very man he had come to admire, and if he couldn’t even show his Captain…then he’d ensure no one else would see it too. Or, so he thought.

Centuries have passed, his Captain has endured much, and now has moved on, elevated to the position of Commander. Tosu’s days of hiding in the brush and shadows have been steadily drawing towards an inevitable end. While he had initially joined the Seireitei solely for himself, time, battle, and comradery has given him new purpose, albeit in his own way. Their new Lieutenant is working hard to maintain control of their Division, to continue to protect the humans ignorant of the shadowy threats they cannot perceive, and he seems to want Tosu’s help in doing so.


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Venona

New member

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"Maybe Captain Yasu isn't so bad, I'm keeping my eye on her though"
"Nokoribi-sama has given me my own unit, might be a matter of time before I'm a captain!"
"I feel like growing something"

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Character Name:

Yūrei Shiroi
(油冷"Ghost") (白い"White")

Actual Age: 232
Physical Age: 17
Race: Soul Born
Birthday: December 22
Gender: Male

Height: 5ft 8in
Weight: 56kg
Blood Type: O
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Affiliation: Gotei 13 | Soul Society
Profession: Shinigami
Title: Seated Member
Position: 7th Seat
Division: Thirteenth Division (十三番隊, jūsanbantai; "Squad 13")
Previous Division:
Partner(s):
Previous Partner(s):
Base of Operations:
Soul Society | Karakura Town
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Notable Features: An average-sized male (for the average Japanese male anyways), but because every other guy around him is at least six feet tall he looks minuscule in comparison. He has jet black hair with naturally appearing green highlights at the tips. This is all styled in a neck length long pony tale which he keeps untied when not in battle. Despite his innocent appearance from a bit of a distance away, Yūrei has piercing green eyes which coined him the nickname Sword Serpent. Another reason for his nickname is his unnaturally pale skin which makes him look like he hasn't felt the sun for months. The reason for his pale skin is genetics long spread through the males of his family. He is often seen wearing the standard Shinigami uniform even outside of battle, He claims it "Goes with his flow".
Personality: If going just of his appearance, most people would assume that Yūrei was just a run-of-the-mill shinigami. Most would not even consider that this two-century-old teenager had an unhealthy obsession with killing hollows and any of their kind. He holds a deep hatred for those that break the "No Hollow Powers" rule no matter the circumstances. His obsession led him to have a fascination with strength as a whole, He passed with flying colours in the academy which led to him being selected right after graduating.
He is devoted to his goals which often gives him tunnel vision when handling other situations. After the murder of his family killing hollows has been on his mind constantly. His whole mood would suddenly change when given a mission that involved them and it usually surprised those in his unit and even those that he would consider close.
Gardening is one of his saving graces because it usually keeps him calm and in control. Nurturing life and saving people is something that balances out his murderous fanaticism.
Relatives: Yūrei, is the only child of a lesser-known Shiroi family. They produced some seated members but nobody notable. Yūrei's family was killed by an invading Vasto Lorde in East Rukongai. This left Yūrei as the last member of the Shiroi Family before he went to the academy to become a Shinigami.
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Reiryoku Level: Great Spiritual Power- The Shiroi family produces members with significantly above average spiritual power despite not being known for their Shinigami. Yūrei has more Reiryoku than he could ever need in a normal situation but he still finds it a bit easier to fight with his level and to this day he still doubts his usefulness had he not been born without it.




Sensing Reiryoku: Expert - Due to Yūrei's fighting style being based around sneak attacks and striking the weak points of an opponent. He uses it to find hollows and separate them from the masses which helps significantly. His range had increased significantly after graduating as opposed to his time during the academy. His expertise makes him someone who is usually put into a leadership position when around people around his rank. His unit often turns to him when there is a search and rescue situation or simple scouting before a mission.


Reiryoku Control: Average Control - Not caring too much about his Kidō training has put Yūrei at a disadvantage. He can barely control the large amount of spiritual power he was born with, which often leads to misunderstandings of people thinking he is challenging them. His control also varies depending on the situation as it is very reliant on both his focus and emotions to be in sync.

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Reiatsu: Expert- Unlike other Reiryoku skills and disciplines. Reiatsu is something Yūrei naturally, had a knack for, His large amount of Spiritual power gave him a lot more room to work with than those at his level. He is often mistaken for being someone with much higher power than he really does. He really couldn't have developed his mastery over it in terms of precise control but he sure can release it. He finds his Reiatsu easier to control when he releases large amounts of it instead of trying to focus it at certain points. This gives him a quick progression in Reaitsu's mastery but unlike most people, this is his ceiling. He cannot consider himself a master until he has seen the other side of the coin.


Reiatsu Colour: Sea Green

Reiatsu Shape: A wicker man on fire

Reiatsu Effect(s): Stunning, Damage


Reiatsu Type:
Standard

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Zanjutsu Level: Expert Swordsman- Realizing that he wasn't so skilled in kido and reiryoku, Yūrei then put all of his eggs in the Zanjutsu basket. He is more skilled than most people in his position. He unlocked Shikai very early in his academy life and that helps him significantly when dealing with the menace that plagues his dreams. His Zanjutsu focuses on striking weak points and overwhelming his opponents with speed. He does not have much physical power so he goes for the all or nothing fighting style assuming that he is both faster and more agile than his opponent. This style has not cost him thus far and probably won't. He will continue training in Zanjutsu until he reaches a point where he can say that he can fight someone head-on even if they're faster than him. He unlocked his Shikai very early in his academy days and he still doesn't know if his zanpakuto has a weird personality or if he was just really talented.


Known Techniques:
Hōzuri, Hōzan Kenbu, Suikawari




Hohō Level: Shunpo Expert- Considered almost necessary to his skillset, Yūrei put as much effort into his Shunpo techniques as his swordsmanship. He uses them both simultaneously to overwhelm his opponent with both speed and skill. Outside of combat, it also lets him travel to places much quicker with very little effort.






Hakuda Level: Hakuda Practitioner- He neglected his training in both Hakuda and Kidō equally. Some say he relies on his swordsmanship way too much. He has never really fought anybody that could handle both his shunpo and Zanjutsu so he never invested his time in hand to hand combat. He still trained in it enough for him to qualify for a position in the Gotei 13. Fists and martial arts never really interested him as much as swords did which lead him to study it much more.





Kido Skill Level: Kido Practitioner - Like Hakudo, he only practised it for the CV. He barely understands how it works and should not be trusted to perform any form of Kidō, That is a warning!





Skills and Abilities:


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Equipment: Gigai (義骸, “Faux Body”), Denreishinki (伝令神機, “Divine Messenger Machine”)
Inventions:
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Zanpakuto Name: Ring Keeper
Zanpakuto Appearance: Ring keeper is a man with very tall stature. He is almost seven feet and dwarfs Reiyu in comparison. Both of his arms are covered with heavy-looking rings and his attire is similar to a Shinigami Shihakusha without the sleeves. His hair and eye colour change every time he visits him but his body is always the same.

Inner World: The inner world is a forest of steel and molten metal. It makes anybody feel like an ant in a volcano.


Release Phrase: Tokete, moyasu, heyasu (燃やす、溶ける、冷やす"Burn Mold And Cool")

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Shikai: Honō no wa (炎の輪 "Ring of Flames")
Shikai Special Ability:
The Shikai elongates his blade and twists it into the shape of a hook. In the centre of the hook is a golden ball that spins at Yūrei's will. When spinning the ball generates a ring of scorching flames that are infinitely produced. The fire can be used similar to a buzzsaw for continuous cutting. It can also be shot out of the sword continuously like a much hotter version of a flame thrower. The ring can also leave the hook and be shot into the sky and create a mini sun that scorches enemies around him.


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Bankai:
Bankai Special Ability:






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Personal Relationships:
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Nana is currently Yūrei's only connection with other soul reapers. She is the person that saved him after his incident in the Rukongau. she is the one that supported him both financially and mentally during his journey through the academy. He would consider Nana more like a rich aunt than a mother but he still holds her in high regard. He even joined her division after graduation despite being offered better positions in the other divisions. Despite his best efforts, Yūrei still couldn't learn her talent for Kido and Reiryoku control in general but he still strives to make her proud one day.
Likes: Gardening | Reading about plants | Killing hollows
Dislikes: Hollows | Vizards
Hobbies: Gardening | Reading
Favourite Food(s): Salad
Seretei Communication Column:
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Biography: Yūrei Shiroi is a 232-year-old teenager who lost his family at a very young age and has been obsessed with killing hollows. He graduated from the academy when he was 228 and joined the Gotei 13's 13th division immediately after.

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Gin

Member
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“Point us in the direction the next enemy!”
"It is my sworn duty to protect those in danger!"
“Worry not! Nokoribi-hime's pockets are bountiful!”
“Vice Captain Hyouzoku-sama, I-- uh... Please repeat the mission, I wasn't listening!”
“Oh my Soul King! Tōsu! Where are you hiding now you fiend?!.”
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Character Name: Sango (さんご, Lit. "Coral") Tsutsui (筒井, Lit. "Round Well")
Actual Age: 417
Physical Age: 27
Race: Deceased
Birthday: November 9th
Gender: Female
Height: 6'10'' (208.2 cm)
Weight: 226 lbs. (102.5 kgs)
Blood Type: A+
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Affiliation: Gotei 13, Seretei, Soul Society
Profession: Shinigami
Title: Seated Member
Position: 9th Seat
Division: 10th Division
Partner(s): Tōsu Shohei
Base of Operations: Sereitei, Soul Society, 10th Division Barracks, Naruki City
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Notable Features: Usually the first one spotted when her squad pulls up as she towers above most if not all in her team. Her hair is notably a lavender hue, messily self trimmed to a bob with tussles which hug the sides of her face. Her big, bright blue eyes pop against her tan skin. Sango wears a small amount of make up, the most notable being the hyperpigmented pink liner on her eyes and lashes, further accentuating the blue of her eyes with the contrasting color. As for any lip tint, she simply opts for a clear gloss that hydrates and adds shine. For her uniform she wears a sleeveless shinigami uniform, as she tends to rip off the sleeves each time she gets a new one. Her teammates believe that there's enough fabric to fashion her an entire wardrobe of Shihakusho from all the scrapped sleeves in her room. Her coming is always heard by the sound of her steps, after all, the woman wears a pair of wooden geta which add an additional 3 inches, putting her total height at 7'1" (216.4 cm).

Personality: Boorish and unrefined, she is a a tomboy through and through. She laughs heartily and wails loudly, seldom able to hide her emotions. She's very honest and straightforward, even to the point where she will blurt out her thoughts at inopportune moments. Some might even find her annoying or too much to deal with but she pays them no mind, only interested in her friends and their wellbeing.

Sango's larger than life personality is often in search of entertainment and excitement, rarely taking a dire situation seriously, opting to have fun instead. Or rather, choosing to use fun as a method of combat, an action that more often than not enrages her opponents, as she's seen smiling and laughing in their faces during their battle.
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She hardly respects privacy, slamming doors opens and bursting into rooms with little time to give the inhabitants time to prepare if they don't happen to hear her coming, catching them unawares. The woman hardly has any shame when the shoe is on the other foot and she's caught unaware, even in the middle of dressing, stating she's got nothing to hide and will even strike a pose. In the even she becomes inebriated, this effect multiplies and she becomes uncharacteristically flirtatious. An action she is often too oblivious to ever attempt, immediately turning beet red when she finally processes someone's romantic advances towards her, as they often go over her dense head.

She's very difficult to enrage, having a high threshold for anger, that is until her friends' safety is put in jeopardy. She will stop at nothing until she achieves retribution. Her ire is as violent as her smile is bright, going so far as to pummeling the object of her fury into a pulp, completely unrecognizable, and will not stop until her anger is sated.
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Reiryoku Level: High Spiritual PowerReiryoku Control: Great Control
A shallow well of spiritual energy held by Sango. Limited in the amount of reiryoku she contains, she does not allow it to run wild despite her own temperament, having an acute control of it in order to fight for prolonged periods of time should she be required to do so. Even so, her spiritual energy was high enough in her outer Rukon days to have caused many around her to faint in her temper tantrums. That is until she was forced into the academy, acquiring the experience to control her spiritual energy, so far as to even suppress it, making it difficult for anyone lacking in expertise to locate her. In a way, Sango rations her reiryoku, using small amounts of reiryoku to formulate kido, then strengthening them with the incantation, giving her the capability to launch a larger amount of spells, as opposed to a smaller amount of powerful spells.
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Sensing Reiryoku: Expert: An ever growing shinigami skill Sango trains on the daily with the help of her partner as she is frequently seen through the barracks in search of the sloth of a man. She is able to sense things over vast distances, even if it is a mere flicker of energy, and is capable of honing in to accurately inform her comrades of the target of her focus. As they inch closer, she is further able to discern the type of reiatsu, differentiating between human, fullbringer, arrancar, vizored, and shinigami.
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Reiatsu: Expert:Reiatsu Type: Standard Type
Ever the diligent student, Sango learned the machinations of reiatsu, coming to finely control its expulsion. While she normally doesn't use it for intimidation, opting to focus it on her weapon to release powerful shockwaves of spiritual pressure that severely damage her opponents. These types of injuries vary by her zanpakuto, in her sealed state, it will manifest as a sharp wave, slicing clean through objects, while the released zanpakuto is more blunt, crushing objects with sheer force.

Reiatsu Colors: Lavender with hints of blue. Reiatsu Shape: Baboon
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Reiatsu Effect(s): FearPhantom Pain
In the rare event Sango releases reiatsu in an effort to intimidate or subjugate her targets, it is witnessed to be a frightening howling baboon. Reminiscent of the woman's boorish nature. Those intimidated by the apparition feel fear down to their very core, as if the manifestation will suddenly come to life and bite their head clean off. The longer one sustains prolonged exposure to this spiritual energy, the more intensely they feel the second effects of it, feeling pain, concentrated in their head and ears, as if they had been surrounded by howling monkeys, assaulting their eardrums, effectively deafening them.

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Zanjutsu Level: Swordsman: Despite this being her least favored shinigami art, Sango is not entirely inept at the art of zanjutsu, able to land swift and precise slashes or stabs with her unsealed zanpakuto. Thanks to the added reach of this spear, she is able to keep opponents at a distance, until she decides otherwise. Even as she does not boast an expansive repertoire of techniques with the blade, her blows still carry quite a heavy force behind them, capable of shattering bones and steel alike.

Known Techniques: Hōzuri ♦ Hōzan Kenbu ♦ Ryōdan ♦ Onibi ♦ Hitotsume: Nadegiri

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Hohō Level: Shunpo Expert: Having found a natural talent with Flash Step, Sango has trained it in such a way that instead of focusing on traveling vast distances, she is able to use it in quicker succession, repeatedly without tiring. While she has the ability to use Speed Clones, executing shunpo in such a way, Sango appears to be bouncing all over the entire battlefield, making her difficult perceive, and nearly impossible to even attack. This effect is furthered when she combines it with her shikai, to launch her at imperceptible speeds. Due to her level of proficiency in this field, many often believe she has a past with the omnitsukido while that is not the case as their moral codes are exact opposites. Even so, she respects their craft and hopes to one day learn from the masters of the craft to further her own capabilities to new heights.

Known Techniques: Speed clones

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Hakuda Level: Hakuda Combatant: While her array of moves is in a sort of way... limited, this does not stop her or make her any less of a threat. The few techniques she knows are practically perfected by the woman, as her style is quite straightforward, often grabbing, grappling, and throwing opponents, taking a more straightforward sumo-like approach to her hand to hand combat. She states such a form is honorable and praiseworthy, and feels no sadness if she is bested by a more experienced opponent.

Known Techniques: Tesshō • Sandbag Beat • Ikkotsu • Sōkotsu • Super Harisen Slipper

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Kidō Skill Level: Kidō Expert: Highly proficient in casting a wide array of Kidō, Sango is far more inclined to cast Hadō, as opposed to Kaidō or even Bakudō. Even so, while her repertoire in binding spells is by no means extensive or varied, when found trapped in these spells, victims will find it is no easy feat to free themselves from this containment. This is due to the woman's ability to finely control her reiyoku, adjusting it to her target's needs. Due to this acute control, her ability to heal is comparable to members of Fourth Division, an artform she persistently practices. After pestering Fourth Division's Kaiso Tsunoda for weeks, until the man budged to the unruly and unrefined woman's request to help her hone her subpar healing abilities, Sango acts as the field medic during the squad's outings in the world of the living. Ultimately, she pays particular attention to her partner's state and is always at the ready should any injury befall him. Finally, Sango's specialty in the demon arts come from a place of insecurity, once believing she was lacking "firepower" due to her zanpakuto's ability. To compensate for this, she furiously trained in the way of destruction, to reach such a proficiency that she is capable of altering existing Hadō to her desired specifications. While often omitting incantations opting for rapid firing of spells, should she feel the necessity of an incantation to boost her spells, Sango is privy to Kōjutsu Eishō (後述詠唱, Spoken-After Incantation). By opting to strengthen her spell after it has been cast, the monkey woman blindsides enemies who are ill-prepared to handle the level of power behind the spell heading in their direction. Thanks to her natural talents with this particular shinigami art, she has also taken in the knowledge of Matoi (鬼纏, Lit. "Demon-Clad") from the former Head Lieutenant. A style of fighting which she is currently the only other practitioner in the entirety of the Seireitei. Due to her current abysmal skill level, she has quite a long ways to go before calling herself a master in this art, and as such she practices diligently to better herself to achieve its mastery.

Known Spells: Bakudō #8. Seki, #9. Hōrin, #62. Hyapporankan. #81. Dankū • Hadō #1. Shō, #4. Byakurai, #11. Tsuzuri Raiden, #33. Sōkatsui, #54. Haien, #57. Daichi Tenyō, #58. Tenran, #73. Sōren Sōkatsui, #? Kongōbaku • #? Hanki, #? Sentan Hakuja, #? Kyōmon

Hadō #11 Tsuzuri Honō (Kaizo Kidō) (綴炎 (改造鬼道), Lit. "Bound Flames; (Modified Kido)") Modified from Tsuzuri Raiden, instead of electrocuting those it comes in contact with, this iteration coats the weapon in powerful flames that burn or evaporate anything and everything it comes in contact with, all except the very caster of the technique.

Skills and Abilities:
Matoi (鬼纏, Lit. "Demon-Clad") ♦ A style of fighting new to her learned from Third Division's own Honoka Oki after seeing the instructor practice it on academy grounds , she sought the woman's tutelage to show her this new form of combat. This style combines an expert to master level of Reiryoku control, Hakuda, and Kidō to use it properly. Matoi allows the user ingestion of spells be they Bakudō or Hadō, each one grants the user a boost dependent on the type of spell ingested, i.e., if the user intakes a Bakudō, their defensive prowess increases, more so the higher the spell number. In the event the practitioner intakes Hadō, their strength and attacking abilities are bolstered to new heights, while also varying due to the spell's number. This requires a high proficiency in Hakuda as well as a resilient body due to the toll it takes, straining the body to the brink of exhaustion should the practitioner be inadequate in controlling the reiryoku while the body assimilates the Kidō. Sango herself is new to the style and has yet to master or even call herself an expert, stating she can't properly absorb anything beyond #43, regardless of spell.

Precision ♦ Sango has an unnatural and frightening level of precision when throwing of firing objects. Able to calculate the trajectory of any object thrown, including anything ricocheting off walls. This is due to countless decades of practicing with her shikai, throwing it indiscriminately in any direction to test its bouncing habits, at the cost of suspiciously acquired black eyes and bruises at the beginning of their training. Her pinpoint accuracy allows her to snipe small objects mid air from miles away with kido or other projectiles.

Enhanced strength ♦ Usually the reason the Division's budget gets spent on repairs throughout the Seireitei as Sango's unnatural superhuman strength often causes her to miscalculate when she's grasping objects, causing them to break frequently. A large contributor to her denreishinki replacement, as many either broke in her hand or fell out of her pockets due to her careless overjumping. She can easily carry around a group of people without ever breaking a sweat, stating that even deadweight is no trouble, making her the perfect pack mule when lugging around her incapacitated partner. While this is often troublesome to deal with when in the Soul Society, when in battle, it is an entirely different story, as the woman can easily tear limb from torso, or smash the very mask of a hollow into pieces with a single punch alone. This obscene strength results in the woman throwing her unreleased zanpakuto with such force and velocity that if it were not for it's ability, it would decimate the entirety of Naruki city as if an arrancar's Bala was shot through the center of the city.
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Equipment: Gigai (義骸, “Faux Body”), Tanto
Denreishincho (伝令神緒, Lit, "Divine Messenger Band") Ringtone ♪
A custom Denreishinki (伝令神機, Lit. "Divine Messenger Machine") created by Nyuraku Kurotsuchi designed to be securely fastened around the wearer's wrist. Equally as functional as the traditional handheld device, albeit with a smaller screen. The user is able to use it as a walkie-talkie to quickly communicate with those in their vicinity, while still able to make calls to the Soul Society. This wearable technological advancement also comes imbued with a radar, pinpointing hollows on the area, displaying them as small skulls with exclamation marks making them easily identifiable for the simpleminded wearer.
Yokusei-zai Kusuri (抑制剤 薬, Lit. "Suppressant Medicine"): Incredibly potent medicines acquired from Kaiso of Fourth Division. This medication comes in sperate vials, the smaller vial acts as a powerful pain reliever, while the larger vial contains the most vital of the two, a fast acting spiritual energy suppressant. This is a last resort to use on her partner should he overexert past his normal parameters to the point where he exhausts and damages himself, she is meant to put stop to him before he irreversibly hurts his body due to his own mysterious illness; especially after the usage of Koorizatou (氷砂糖, Rock Candy; “Crystallized Sugar”).

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Zanpakuto Name: Kinyubiwa Bō (金指輪 棒 Lit. "Stick With Golden Rings")
Zanpakuto Appearance:
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Zanpakuto Spirit:
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Kinyubiwa is a fun loving zanpakuto spirit, often making games out of training with Sango. With a personality larger than life, he tends to laugh boisterously at Sango's antics, often entertained by her shenanigans, going so far as to encourage her to have fun with her battles.

Inner World:
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A mountainous cave entrance with five pyres which looms over a vast rocky expanse which inexplicably cycles the wanderer to the very entrance of this opening no matter how far one walks. Once one walks in, they begin to slowly feel the true effects of this spirit world, an increasing weight on one's body, until the innermost chamber of the cave is reached, where the weight is unbearable as the very mountain is on their body. By bearing such a weight on the body, movement is hindered, making one sluggish, altering the perception of one's own speed, even as they are able to think and follow the movement with their gaze. Despite the very rocky terrain, the floor and walls are springy, even the water held within this world; due to this bouncy surface, it is impossible to enter the water and swim within it.

Due to the effects of her inner world, Sango avoids entering the innermost chamber to face Kinyubiwa, as the great deity ape moves without hinderance and will often barrage her with hits if she's caught unawares. Thought more often than not, these interactions seem to turn more into what looks like a high speed game of tag between the two.

Release Phrase: Hazumu, Kinyubiwa. (弾む, 金指輪; Lit. "Bounce, Golden Stick.")

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Shikai:
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Shikai Special Ability:
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Kinyubiwa Bō's special ability causes any object stricken by either side of this staff to become bouncy. This ability affects all inanimate objects, such as plants, water, buildings, ground, clouds, and the very air it self as she activates the ability of her shikai with a mere thought. In doing so, she effectively turns the entire battlefield into a sort of bounce house, making it impossible for one to gain their footing as everything bounces endlessly. When throwing the staff, it's trajectory is calculated by Sango, striking as many objects as she desires until it finally returns back to her grip. This also causes any energy attack hit with this staff to bounce off any surface until Sango herself deactivates the ability, causing it to explode on contact. With this, she's able to redirect and even return attacks back to their sender. When the power is active, the staff itself loses its rigidity, causing it to bend and fold, and snap back into place as if it was made of rubber.
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Personal Relationships:
Tōsu Shohei ► Quite possibly the only person she will casually address by their first name; such is the strength of their friendship and partnership. One of the man's two confidants, she will go to the ends of the world to keep him and his secret safe, going as far as using ridiculous reasons to excuse his absence. On the battlefield, they are like a spear and shield, while he supports from a distance, she takes the challenge head on. When they happen to have some downtime, because of his lazy tendencies, she will often find the man cloud gazing or asleep after hours of searching as he constantly finds new spots to avoid his work. When she finally finds him, she will urge him to play, knowing it's no secret to him that she enjoys the music he plays as this usually one of the few times she will sit in complete silence.
Shizuka Hyouzoku ► Addressing him as Hyouzoku Lieutenant-sama or simply as Lieutenant-sama, Sango never fails to use honorifics when addressing her superior officer, ever grateful he picked her out of the crowd of shinigami recruits looking for a division as she never had any particular inkling to go any which way, simply hoping to be useful and make friends. A wholesome mission she’s slowly been accomplishing thanks to the Lieutenant after pairing her with her polar opposite, Tōsu. Engole she can offer absolutely no help with paperwork as she complains it’s boring, any missions he has she’s usually first in line and eager to go, often nagging for the next mission he may have for the young recruit.
Nana Nokoribi ► Addressing her close girl friend as Nokoribi-hime, after all, Sango sees her as a princess due to the luxurious lifestyle Nana carries, sparing absolutely no expense. Having shared a class at Shino Academy, the two gravitated toward each other and grew close, despite the vastly different worlds the two lived in, even when the princess was ridiculed for her choice in friends, Sango grew protective and often fought to defend the princess’s honor as if she were her knight in shining armor.
Kaisou Tsunoda ► Dubbed "Ouji-sama" by the boorish woman, Sango does not help the mans vanity or ego, constantly feeding it by calling him a prince, regardless of his nobility. This is due to being enthralled by his demeanor, poise, and the very beauty of his zanpakuto. She often seeks him out to replenish any medicine she's expended or for tutelage to further hone her Kaidō proficiency. They seem to get along, or at the very least he tolerates her as Tōsu's partner and provisional medic, keeping the man alive for Kaisou to continue his treatments in search of a cure.
Likes: Straightforwardness, bravery, singing and music.
Dislikes: Dishonesty, being broke.
Hobbies: Jump rope, playing hide and seek, and human arcades.
Favorite Food(s): While she is not too picky about what foods she consumes, Sango has stated that certain foods hold a special place in her heart due to their ease of consumption or simply due to their sweetness, something she may not easily acquire in Soul Society. Pizza, corndogs, and soda pop make the top of her list. And while unhealthy, she will spend a lot of her food allowance on such delicacies.

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Character Appearance:
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(Biography Format by Taichou and Thanatus)
 

Frog

New member
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"Kyahahaha! I'm sorry, that was rude."
"Do you mind if I take a look inside that tightened cranium of yours?
"It really is a mystery. How do I do what I do?
"Leavin’ so soon? I was just getting to the tour…"
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Character Name: Junsei Keishō
(純正, “Perfect”) - (形象, “Image”)
Actual Age: 235
Physical Age: Late 20’s
Race: Soul Born
Birthday: 1st of December
Gender: Male
Height: 6ft 5in / 2m
Weight: 205lbs / 94kg
Blood Type: AB+
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Affiliation:
Soul Society; Gotei Thirteen, Shinigami Research and Development Institution, 12th Division
Profession: Shinigami
Title: Sixth Seat
Position: Scientist & Primary Gigai Expert
Division: Twelfth Division (十二番隊, "Jūnibantai")
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Base of Operations: Seireitei, Soul Society, Division Twelve Laboratory
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Notable Features:
Among the ranks of the Shinigami, there are few divisions that match the eye-catching abominations and oddities that stroll the halls of the Twelfth division. Among those however, Junsei is one of the least ‘intriguing’, by visual standards anyway. Even so, there are two main features that give him his own distinctive look.

First and foremost, the single most distinguishing trait that adorns the scientist's body, a seam that separates the top of the man’s skull from the rest of his cranium. At first sight, some might mistake it for a tattoo, piercings or even a birth defect. However, all suspicions and misidentifications are permanently dismissed if for whatever reason, someone manages to catch a glimpse of the scientist peeling the top of his skull away to reveal the brain nestled away inside his head. Even then, after the truth has been revealed and the brain along with it, some may choose to forget the experience as Junsei seals his head up once more, as though nothing ever happened.

On a much less impactful level, there is another identifying feature, that being the oddly coloured, dark grey sclera that envelops the iris and pupil of the scientist. Whether it is a natural mutation that has always existed, or perhaps another development of the scientists meddling, there are very few that ask for the truth and even fewer who will ever know.
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Personality:
The Twelfth Division, home of the most brilliant minds of the Seireitei, most are well spoken, intellectual folks, their each and every sentence formulated and constructed to deliver their message with as many syllables as possible, at least in Junsei’s mind. Junsei, is a far cry from what is expected of his Division’s members. In general he is unbound by the shotgun of technical jargon that most of the Twelfth Division members spew. He is crude, unrefined and unbound by his position. Whether speaking to the Captain Commander, or an unseated member, Junsei changes nothing about his demeanor, his personality or the way he speaks. However, under certain circumstances the mellowed researcher takes a more sinister approach to interactions.

When limited by the morals and binding laws of the Seireitei, Junsei resorts to less than ethical means. With the researcher mind set on attaining what is otherwise beyond his grasp, he flips a switch. On the surface, Junsei is just as crude and without restraints, relaxed and confident, every word is calculated and thought out. Whether he needs to lie, cheat, torture or kill to get his hands on what he wants, there is very little that the man will not do and very little he has not done. That he still holds his position in the Gotei Thirteen means that he and his advancements have been truly too great to lose, or that he is extremely capable of concealing his shady dealings.​

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Reiryoku Level: Great Spiritual Power & Masterful Control
Within the recesses of the Shinigami body, each and every individual hosts a pool of Reiryoku, spiritual energy unique to them in every way. Just as the personalities of the countless Shinigami differ from each other, so too does the spiritual energy housed within the soul. The depth, potency, the nature, the temperament, everything is different from soul to soul. Among those many, Junsei possesses an impressive abundance of spiritual energy even when compared to the elite members of the Soul Reaper’s ranks. Unlike a great number of those in the Shinigami’s ranks however, Junsei has never once attempted to cultivate or develop the impressive reserves of Spiritual energy he wields. Even so, with this impressive quantity of Reiryoku available to him, he is not as limitless as he may seem.

On the other hand, at the opposite end of the spectrum of development, is his Reiryoku control. For a researcher and scientist of any caliber, control is everything! Control over their research, control over their experiments and the variables, control over their subjects, control over everything they can possibly manage. Control is a necessity and is irreplaceable. This philosophy and view of course, extends beyond the physical matters of his work and life. A gifted and thorough mind from a young age, Junsei quickly made his way through life, finding himself developing at impressive rates even for a supposed ‘prodigy’. Junsei’s time in the Shino’o academy was all the time he needed to explore and master his Reiryoku control.

With a great but not unlimited spiritual pool, Junsei is forced to adapt, as such he has come to develop the control of his spiritual energy to the point where it seems as though everything is mathematical and it just might well be! Capable of regulating the flow as well as the output with pin-point accuracy, Junsei is capable of unleashing a torrent of High-Ranking Kido one after another, all without feeling even a hint of fatigue after such a usually strenuous display. Along with this seemingly impossible display for him, he is capable of many other feats of control; In a breath he can erase his spiritual presence completely as naturally as he breathes, using his Reiryoku he can enhance his durability and speed, similarly he is also capable of stimulating his brain to further improve the efficiency and finally, uniquely he is capable of shifting and altering his Reiryoku to mimic different attributes he has studied among other spiritually aware beings.
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Sensing Reiryoku: Mastered
As a scientist of the Twelfth Division it is only natural for Junsei to be a curious type. Investigative and scrutinizing, Junsei is more than capable as a sensor. Before the ‘mind’s eye’ of this madman, nothing is out of view. With his Reikaku (霊覚,“Spiritual Sense”), Junsei is capable not only looking dozens of miles beyond his visual range, but rather investigating and studying. Within the seemingly limitless expanse of his sensory ability, his “mind’s eye” as he calls it, gives Junsei the ability to decipher every little detail of his subjects. He is capable of perfectly gauging the ‘power’ of whoever he might be in the scope of his scrutinizing gaze upon; the depths of their Reiryoku, their potential Reiatsu, the control they possess over both, fluctuations and shifts in both no matter how minute or how brief. It is also in this ability that Junsei finds what some incorrectly perceive as future sight. In studying the shifting of one's spiritual power, the scientist determines the most likely action to come and moves to act on these results. And just like his experiments, the longer he is given to study his subject, the greater the results of his research, giving him an even deeper and far more accurate insight as time goes on.
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Reiatsu: Expert
Reiatsu Type: Standard Type

Of those who have been in the presence of this strange man, there are many that tell tales of a vile energy that exudes from him. Feeling as though the air surrounding the man becomes thick, quite literally a viscous liquid, acting on any motion becomes a burden to even think about, much less execute. Even still, this restrictive force is not the only burden placed on his victims, be it a by-product of his nature or otherwise, those who are left to experience the exerted pressure of this soul’s energy, find themselves sapped of their mental capacity.

Unfortunately, not being a master in the control of his Reiatsu does leave him semi-vulnerable. In the presence of those who offer a greater force than Junsei can muster, Junsei is left with very few options, even so, he is not helpless. With a densely concentrated focus on his Reiatsu, he is capable of allowing himself some leeway and a method of escape from such oppressive and monstrous beings. Of course, a mind of such caliber has other means of counteracting the oppressive brutes of the realms.

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Reiatsu Shape & Colour: Purple Skull
Reiatsu Effect(s): Cognitive Dampening & Physical Fatigue

Within the Seireitei there are those who wield immense destructive power with their Reiatsu and then there are the likes of Junsei. Pressures that do not cause harm or pain, instead they weigh on the physical and mental aspects of a body. Those who fall to the effects of this madman's spiritual pressure find that their bodies and minds begin to slow, although they may be too late in discovering this fact. With exposure to this scientist's Reiatsu, the cognitive function of victims slows down immensely and immediately. Thinking, reaction times, movement, everything comes a crawl as the brain itself suffers the weight of this man's focused spiritual pressure. Each and every signal sent from the brain is brought to a torturously slow pace. Such is why a victim may never realize what has happened to them. On the physical side, if the mental dampening were not enough, the bodies too are drained of their energy, being riddled with fatigue. Muscles struggle and soon fail to do their jobs as the body crumples to the floor. Exhausted and weary of both body and mind.
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Zanjutsu Level: Swordsman
As a man of Science, and a man who prefers to rarely be doing the dirty work himself, Junsei has rarely ever felt the need, nor the want to practice and develop his swordsmanship. While he is capable of swiftly disposing of those who are terribly weak, he is no more than a novice in the face of other Shinigami. Strangely enough, there have been rare reports of this man’s Zanpakuto inflicting wounds far beyond what he should be capable of delivering with any weapon.

Hakuda Level: Hakuda Practitioner
Again, it is no strange coincidence that Junsei is no great hand to hand combatant. Preferring to not dirty his own hands in his work, Junsei has never seen the necessity to practice anything more than what was initially taught to him at the academy. With a well developed body, Junsei is capable of delivering some hefty blows, perhaps capable of knocking out those who do not expect a blind siding punch or kick from this scientist. In some cases, he might even end up developing his form that little bit more. Hidden away as per usual, in fits of rage he may end up taking out his frustrations physically on whatever is laying about, be it failed gigai prototypes or successful ones.

Known Techniques: Tesshō, Gatling Mad-Stomping
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Hohō Level: Shunpo Expert
For one who spends so much of his time locked away from the prying eyes of most beings, it is strange for Junsei to be so practiced with his footwork and shunpo. Perhaps his speed was derived from a desire to progress his works at more efficient and faster rates? Dashing about his laboratory, shifting test subjects from place to place, collecting resources and data with the utmost efficiency, so more and all on his own.

With each shunpo the man vanishes from sight only to reappear elsewhere, all without a sound, he is as consistent as can be, seemingly never dropping the ball and maintaining this standard he has set. Even so, with all the benefits that Junsei has going for his skill in Hohō, he simply does not match up to those who are referred to as masters, nor does he try to. When masters of these techniques create dozens of after images of themselves, Junsei staggers behind with an impressive but comparatively meager four or five. When the master's cross the Seireitei in a handful of minutes, it takes Junsei double that. And in the end, regardless of these comparisons, only the elite can hope to out pace this particularly agile genius.

Known Techniques: Shunpo, Utsusemi, Speed Clones
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Kidō Skill Level: Kidō Master
As per usual, Junsei is an oddity, among Kidō masters, he stands out for a simple reason. His arsenal and focus. Most practitioners of Kidō, whether they’re masters or beginners, will always delve into Hadō, the Way of Destruction alongside everything else. It is the flashiest and easiest way to display power and mastery. On top of all that, Hadō is also incredibly versatile as well as deadly. Junsei, on the other hand, heavily favours Bakudō, seals and barriers. In his entire arsenal, there are but two Hadō spells, Byakurai, and its modified counterpart, Jūgeki Byakurai. It goes without saying that these two techniques have reached their absolute peak in the hands of Junsei.

The same can be said for the vast arsenal of barriers, seals and Bakudō used by Junsei. From those that are public knowledge to the forbidden, he has mastered all there is to master. With centuries of training, research and experience, Junsei has refined these techniques to perfection. In the hands of a master, even the lowest grade spells can become almost unbreakable, in the hands of Junsei, they are truly unbreakable and even turned lethal should he find the situation dire enough.

It would also be an insult to assume that this Scientist has progressed only the strength of his Kido of course. Capable of weaving spells together one after another or perhaps melding them all into one combination, there is little he cannot accomplish. The names and incantations have become unnecessary but when uttered, there is no hope for those caught to escape. In the rare cases where his Kidō has been seen in action, there are few that can decipher just what is going on, some even assuming that the flourishes of tethers, walls and chains are all a part of this madman’s Zanpakuto.

Of course, with all of this said, his lack of practice with Hadō does not mean he lacks knowledge of this field, and if someone were to try and exploit that misconception, they would find themselves in a dire circumstance. There are very few that could ever hope to take this man by surprise with their usage of Kido.

Known Spells: Junsei has mastered all Bakudō, barriers and seals along with creating his own unique spells. He has also mastered Byakurai and Jūgeki Byakurai.

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Skills and Abilities:

Genius Mind

There are many who can claim to be smart, there are many who can even claim to be geniuses, but there are few who can prove their genius. Junsei is one of the few, although his attitude and character may persuade you to believe otherwise.

There are often those who question, are you born a genius, or made into one? Those who ask this question could never hope to be the genius they speak of. Junsei is proof of both. From a young age, he proved his ability, a simple glance at a problem, mathematical or otherwise is solved in an instant. Now it no longer needs to be solved, it is known from the very beginning. Calculations are no more than the results, riddles are no more than answers and problems always solved. Junsei is a product of natural genius intelligence and a manually optimised mind.

Among his peers, he may not be as well versed in the many forms of science that exist, choosing instead to focus on his preferred fields and becoming the one of the greatest minds in Neuroscience and the research and production of Gigai. That being said, there is nothing but his own disinterest that stops him from reaching such levels I other fields.

Altered Physiology
•Modified Brain - While Junsei has created what he believes to be a masterpiece in the form of the Amalgam Mind, he has never once considered replacing his brain with one of these artificial brains. Instead, he has modified his own brain. His procedures are very much similar to the ones that the Amalgam Mind has undergone, except he has never replaced parts of his own brain, nor has he ever interfered with the way he processes emotions. For the Amalgam Mind, a lack of emotional responses is a great benefit. For a living soul, it is essentially a death sentence in his eyes. Junsei has optimised and refined his brains processing abilities to the limit. His brain processes information essentially instantly and on top of that, he has also designed his brain to perceive time at a slower rate, of course without dooming himself to a painful and everlasting moment. These two factors in tandem allow the man to perceive and understand that which might be too fast to comprehend for others or perhaps simply too much information. Along with that, he has also gifted himself what is essentially a perfect memory. Anything and everything he experiences is remembered perfectly without fail, stored immaculately within the recesses of a perfect mind.

•Secondary Decentralised Brain - "Two heads are better than one." Perhaps Junsei has taken this a little too literally, but he believes he is entirely correct in doing so. In studying the brains of many different life forms, Junsei found himself curious about the prospect of adopting a decentralised nervous system, a brain outside of his head, one spread throughout his body. In his curiosity, he eventually altered his body to have exactly that. Utilising the same methods for replicating brains, he perfectly replicated his own in a unique manner, one that is spread throughout his internals mimicking a secondary nervous system in form but attached to his own original nervous system with the function of a brain. This second brain not only acts as a fail safe in case his original mind is damaged but it also allows the scientist to multitask like no other! Without splitting his focus at all, he is capable of undertaking multiple tasks effortlessly. Along the rest of these benefits, this second brain also generally doubles the ability of a man with a brain that is already beyond that of any regular mind.

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Equipment:
Denreishinki X, Gigai transport capsule, Superhuman drug, Thought inhibitor drug, Precognition drug
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Inventions:
Gigai termination, Amalgam Mind, Brain Creation

Brain Gigai (Replacement Gigai)
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Gigai transport capsule
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Sunpō hen'i (寸法変位, Dimension Displacement)
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Zanpakuto Name: Nakusen (泣く千; “Thousands Screaming”, "Thousands of Crying”)

Zanpakuto Appearance:
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Junsei’s Zanpakuto is not your usual Zanpakuto, instead of taking the appearance of a Katana, it takes the form of a multisectioned staff. The ironic part of this is the skill required to wield this weapon far exceeds that of the regular katana, skill that Junsei barely possesses. While he is capable of wielding this weapon, it is a haphazard attempt at best.

Zanpakuto Spirit:
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Perhaps once Nakusen was a more active being, talkative more than likely, perhaps ravenous. Nowadays, there is little to be heard from the rotund spirit other than groans, screams and begging. It sits idle until called upon and answers without delay. The signs of a tormented being are all present, it is as though the spirit is held captive and forced to do what Junsei desires. Forced to undergo whatever madness the scientist may have in store for the blubbery beast. To Junsei’s surprise, he can still call upon the beast's powers, seemingly afflicted with a form of Stockholm syndrome.
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Inner World:

Coming Soon

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Shikai Appearance:
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Release Phrase:
"Suffer, Nakusen"

Shikai Special Ability:

There was once a time where this Zanpakuto did no more than snap and bite at whatever Junsei desired. Such a simple Shikai, simple but most definitely not as effective as he desired. In time, Junsei began to experiment upon his own Zanpakuto, drawing forth a new ability, forcing it out in fact.

Now Nakusen shares it's screams with the world. Under Junsei’s command these screams shift in intensity, pitch, frequency and more. To most it seems simple enough, deafening the opposition and use that to your advantage. For Junsei, there is so much more opportunity. With his unparalleled knowledge of the mind, he can force these screams to affect certain parts of his victims brains, creating illusions of various kinds. He can even target specific parts with the right frequency, rupturing the section of the brain without affecting anything else. Of course, this same ability can be used to target other organs, although to a lesser effect.

Of course there is also simply relying on the destructive property of sound, letting Nakusen scream at the top of its lungs to burst organs and the like indiscriminately. Nakusen can even create projectiles in the form of sound blasts that impact as though they were physical, taking a toll on both the internal and external.

In addition to all of this, there is something else. Despite most of the sound this creature makes, it can speak, and it even aids its master, alerting him to oncoming threats. It can mimic voices perfectly. And of course it can bite. Each snap of the four sided jaw closes in with enough force to crumble steel beneath that obedient maw. More than enough to shatter bone and tear flesh apart.

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Likes: Science, neurology, scheming, control.
Dislikes: Unnecessary jargon, being denied, lack of control.
Hobbies: Creation and experimentation of Gigai and Brains
Favorite Food(s): Pizza, preferably meat lovers pizza.
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Since a young age, Junsei has separated himself from the masses with his interests and his intellect. Separate but not isolated, Junsei hung around his peers and whoever else made themselves available, but not for the social interactions. Junsei was always curious about the way people process their thoughts, what drives people to react and act the way they do? What causes people to be happy or sad, bored or excited? These are all things that Junsei researched through his interaction with people. To everyone else, he always seemed like a social bug, a complete extrovert and perhaps somewhere inside, he truly is, but for the most part, he had an ulterior motive to his socializing. This continued through his years, his intrigue driving him to grow interests in multiple fields of science and even becoming extremely well learned in most of these fields. Eventually, his questions and intrigue became unanswerable by talking and socializing, Junsei decided to delve into the physical mind, exploring the literal inner functions of the mind. Whether legal and ethical or not, he didn’t particularly care. His credibility with others allowed him to divert attention from less than ethical efforts. If his credibility didn’t work, his unmatched knowledge of the mind allowed him to lie and persuade his way to freedom. Today, this is no different, he still interacts constantly with others, studying them and building trust. Studying the mind in every way possible.

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