[BSD] Shinigami Biographies

Shinigami

Administrator

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"I'm going to kill you. Please... do not bear me any ill will."
"Your threats don't really intimidate me. They invigorate me."
"You're not scared, are you? Fear can make even the mightiest of men fall."
"If you aren’t prepared to die by my hand at this very moment, then your motive for antagonizing me isn't worth the loss."

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Yūna (悠那, Bringer of Peace, VIZ. "Yuna"), Butterfly Boy (蝶幼児, Chōyōji, VIZ. "Butterfly Boy"), Kidō Prince (鬼道王子, "Kidōoji"), Captain Nakamoto (中本市大将, "Nakamoto Taichō", The Fairy (妖精, Yōsei, VIZ. "Fairy")
Character Name: Yū Nakamoto
Yū Nakamoto (中本市ゆう) is the captain of the Fourth Division (四番隊, yonbantai; "Squad 4") in the Gotei 13. Before becoming captain, Yū also spent a substantial part of his time in Soul Society in the Fifth Division, (五番隊, gobantai; "Squad 5") excelling as far as becoming the division's third seat as well as becoming a very prominent Kidō Corps member before his eventual transfer. As the Fourth Division's Captain, he is undeniably the greatest medical mind in the Soul Society and is equally notorious for his incredible speed and quick wit.
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Name Translation:
(ゆう, "masculine") - (中本市, "one who lives")
Actual Age: 303
Physical Age: 17
Race: Soul
Birthday: March 21
Gender: Male
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Height: 160.02 cm (5'3 ft.)
Weight: 65.32 kg. (118 lbs)
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Voices:
EnglishKhoi Dao
JapaneseSatoshi Hino
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Affiliation:
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Gotei 13,
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Soul Society
Profession: Shinigami
Title: Captain, Head Doctor
Position: Captain of the Fourth Division
Previous Positions: 3rd Seat of the Fourth Division, 3rd Seat of the Fifth Division
Division:
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Fourth Division
Former Division(s):
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Fifth Division
Partner(s): Omoni Hageshī
Base of Operations: Seireitei, Soul Society
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Notable Features
Part 1: Yū is noticeably below average height especially for his age group, towered over by most of the men and even some women his age or younger in Soul Society. Known for his delicate looks, he has vibrant, turquoise eyes and pouty lips. Due to his hair ending just above his shoulders and his soft expression, he has often been confused for a girl which, for lack of a better word, pisses him off. Despite this, Yū refuses to cut his hair for reasons unknown, the most plausible reason being he can't remember a time where it was short and has a deep fear of looking... ugly. In times of stress or when he seems to be forever occupied, Yū will often tie his hair up into a ponytail with one of the many hairbands found on him or scattered in his office/room. As a captain, on top of his Shihakushō he wears the signature captain's haori with the fourth division insignia emblazoned on the back; He tends to wear his haori more like an oversized blanket, than a robe. Unlike majority of the captains and other lower-seated officers, Yū has made virtually no customizations to the uniform required of Shinigami, acting as proof for how much of a 'stickler' to the rules he can sometimes be.
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100 years later: After all this time... Yū hasn't grown even a centimeter. Similar to his lack of growth in height, virtually everything else about the Fairy's appearance has stayed virtually consistent– the only shocking difference being his hair. Having finally overcome his deep fear regarding his physical appearance, Yū's messy mop of a hairstyle has now been cut considerably shorter and styled to have a fringe that parts to both sides with one long bang in between the two. He has known to not smile as much anymore and his teal eyes have lost the light of optimism they once held, but in turn no longer shake or widen in fear in the face of danger. Apart from his hair, Yū's outfit has also undergone some minor modifications. His once oversized haori has been exchanged for a more tailored alternative, now sporting no sleeves. Alongside this haori change, the Captain also now wears the standard Fourth Division company relief bag when out on missions with the kit's teal strap worn over his right shoulder and across his torso. Parallel to the relief bag, his zanpakutō is also strapped onto his back.
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Personality
A century of blood has no doubt birthed a more refined Yū Nakamoto from the boy he once was prior, but his warmth still burns as strong as ever. Even though he is less likely to deliberately show it, Yū is very compassionate and maintains a hopeful and positive outlook, even in the face of danger. Despite his kindness, he isn’t willingly naive and no longer believes in seeing the best of people nor rumors about them; Instead, he solely judges individuals only based on what he has seen from them himself. Even though he is relatively polite to everyone he encounters even when first meeting adversaries, Yū is not as soft-spoken anymore; Every word he speaks holds real meaning and weight behind it whether it be a threat, a command, or a promise. Yū has also grown a higher respect for the Soul Society and is much more dutiful, willing to fulfill his assigned objectives under any means necessary if it ensures the safety of his soldiers.

While his peace-mongering ways are nothing but a memory, it is still not characteristic of Yū to be proactively aggressive without some form of a veritable threat opposing him or his goals. He’s rather modest in battle when his life isn’t in danger and on most occasions will verbally announce his lack of interest in engaging in combat with adversaries. But, when an enemy does display an intent to kill, the Fairy is quick to reciprocate. Breaking his code of pacifism wasn't an easy feat by any means, but years and years of playing by the rules only made his life unbearably harder and in the end, solely resulted in more casualties on his side that mere honor and fairness were unable to redeem. These realizations resulted to form a harsher side of Yu Nakamoto; He is no longer above mincing words if it will help get the point across, and especially isn't opposed to spilling blood under “honorable” means if it's the easiest solution. This has led to Yū evolving from a pacifist into a cold-blooded pragmatist, aptly becoming a more-refined version of the one thing he once vowed he would never become.

His confidence and unwillingness to fight without some viable reason can at times come off as the Captain being too aloof, even cowardly– a stark contrast to his incessant need to "prove himself" in his earlier years as Captain. Whether it comes off as laziness or sheer presumptuousness is irrelevant to Yū Nakamoto as his fully realized, self-acknowledged confidence is all that he needs. He has gained insurmountable strength during his time on the field and has fully stepped into his role as a protector now, both in battle and in the hospital. Yū has found more self-fulfillment in the past few decades than ever in his life now that he’s been granted more opportunities to help others when it matters most, leading him to grow much wiser than many other Shinigami in Soul Society from the experience alone.
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Reiryoku Level: Great Spiritual Power
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Reiryoku Control: Mastered Control
Yū possesses a healthy amount of spiritual power and it is due to his sheer control that makes it seem as if his powers are limitless; His control is so great that he is able use multiple high-level Kidō without any signs of fatigue or stress. In fact, a majority of his feats seem incredible and almost unheard of due to how "fresh" he is. Starting from his early days at the fourth division, reiryoku control was emphasized especially for those who would go on to eventually learn Kaido with the intent of essentially becoming the life support of Seireitei. Years and years of pure control were emphasized to build a solid foundation for all healing-focused shinigami and the paths they would later pursue. Born a natural talent for it, mastering control was a breeze for the young captain, especially helped by the fact that he had an above-average amount of spiritual power than his peers growing up. However as he still isn't done growing yet, his already magnificent power still has room to grow and he is rumored to hold the potential to surpass even the strongest of Shinigami in both the past and present.
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Sensing Reiryoku: Master
A skill all healing-focused shinigami have to be at least somewhat proficient in to ensure they assist all in need of aid in the midst of a chaotic battlefield, sensing Reiryoku has become almost a sixth sense to Yū. Fine-tuned to pick up, focus and even scout for significantly weaker reiryoku signatures, Yū's sensing skill is almost akin to a hunting dog as he is able to pursue a trail for miles without ever losing his path. Possessing a sharp memory as well, once he picks up on someone's distinct reiryoku signature, he's seemingly forever able to recognize it from that point on allowing him to realize when someone he has already met is approaching before they're even in view or earshot. Those with larger reiryoku pools generally can be sensed from an even greater distance than usual.
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Reiatsu: Master
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Reiatsu Type: Standard
Able to spread the reach of his reiatsu for what seems to be miles, it isn't hard to find Yū when he wants to be found. Deeming it necessary for all shinigami to readily locate his presence so they can flee to him for emergency aid, Yū has perfected the art of exerting his reiatsu to extend across entire battlefields so its effects can reach those it is intended for. Just as skilled as he is at exerting his reiatsu, he is just as capable of suppressing it, as well as others' signatures in emergency situations where it more often than not, can save his life.
Reiatsu Effect(s): Relief, Paralysis
Yū possesses the attribute to choose his reiatsu effect to give off a sense of relief or to assert dominance. Typically when entering a war-torn battlefield with the intent of saving those in need, his reiatsu can be felt throughout the entirety of the field as a relieving presence. Easily mistaken as an elemental-type due to the warmth those who sense his reiatsu feel, soon they are able to realize that this warmth isn't physical, but a warmth that comes from deep within. While Reiatsu literally means "Spiritual Pressure," Yū's unique reiatsu attribute is this "absence of pressure", which aids in the consolation effect he aims to bring. When asserting his reiatsu more, it can even restore nearby Shinigamis' reiatsu as if he was healing them directly and rally those who are near the brink of death to keep fighting for their life and uphold the oaths they swore to fulfill. On the rare cases Yū finds a need to intimidate, he is able to shift his reiatsu to have an untamed, paralyzing effect, which is especially helped by the initial surprise people tend to have when they discover this type of aura is even present within someone as demure and polite as him.
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Reiatsu Color(s): Light Blue
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Reiatsu Shape: Butterfly
When exerted, his reiatsu juts out of his spine in the form of a pair of blue, butterfly wings. Aiding in his ability to fly in the air more swiftly and with more control, a notable amount of speed is added to his every movement. Not only just for speed, Yū can also use his wings offensively. When Yū flaps his wings, a shockwave is produced that is capable of pushing back even a captain-level shinigami if enough force is applied. In terms of defense, the wings are able to wrap around him as an energy cocoon to provide a solid defense against incoming attacks. It's unclear just how far his wings can reach but he has shown the ability to shield multiple full-grown shinigami with his wings alone.

Because of this wings' vibrant hue and their massive size, in turn making Yū's frame appear even smaller than usual– he is often mockingly referred to as The Fairy. (妖精, Yōsei, VIZ. "Fairy")
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Zanjutsu Level: Expert Swordsman
Yu’s unusual disinterest for violence is noticeably reflected in his sword ability (or lack thereof) as he is clearly uncomfortable in brandishing his zanpakutō in the traditional sense of cutting down his foes. Rarely seen on the offensive, the majority of his zanjutsu skill comes from deflecting incoming projectiles or destroying obstacles in front of him; In fact, the closest he's gotten to actual sword combat is parrying incoming attacks solely to create space for a mid-to-long range attack. He has grown comfortable wielding his zanpakuto in an offensive manner, primarily using it as a medium to cast kido in wide-ranging arcs yet aside from that, doesn’t utilize his blade much in comparison to the rest of his arsenal.
Known Techniques: Shitonegaeshi,
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Hohō Level: Shunpo Master
Undermined by most, members of the Fourth Division undergo an extensive and physically taxing curriculum while training as their jobs are arguably the most important in all of Soul Society. New recruits are immediately put into starter classes where they are educated on how to use their spiritual power to heal, as well as how to move with great speed and precision in order to act swiftly for performing first-aid. As a part of the Fourth Division, it would only be fair for its' leader to be equally proficient in Shunpo as he is in his healing abilities. Rival to almost none asides from his fellow Captain Kyomu Mukuro, who finds it as his own specialty, Yū's speed is astoundingly superior and one should definitely fear the idea if he was to use this speed to his advantage in attacking more often. Asides from his small build, he's virtually impossible to land a direct hit on. Able to weave and bob through a flurry of even the most unpredictable punches, kicks, and attempts of a takedown, Yū casually has become effectively untouchable to even those who boast themselves to be Hakuda masters.

Taking Shunpo to an even greater level, Yū has mastered the highly advanced Speed Clone technique to a frightening degree. As the technique allows the user to create afterimages of themselves to confuse the opponent as well as conceal their true movements, Yū has time and time again tasked himself to surpass the limits set before him. Not only is he able to manifest these clones which is a feat in itself, but he is capable of treating numerous patients at once via his afterimages, even possessing the ability to hold short conversations with those he is treating in order to get a full diagnosis.
Known Techniques: Utsusemi, Speed Clones
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Hakuda Level: Hakuda Practitioner
Being classified to have an above-basic mastery in this fighting style is a fact possible due to his speed and his surprisingly durable build. Yū has never been seen performing Hakuda techniques, as he views them to be even more barbaric than Zanjutsu. Classifying it as a style for brutes, Yū has shown no interest in the past and has never found a reason to learn due to his overwhelming knowledge in the other Shinigami combat forms. With that being said, if unable to evade incoming Hakuda assaults, (a rare feat) adversaries will find their attacks surprisingly ineffective against the Fairy's solid frame. While he has yet to have to throw a punch, the captain's strength is still something to not underestimate as he's able of carrying his weight several times over and withstand even the most brutal of hits.
Known Techniques: None
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Kidō Level: Kidō Master
Nicknamed by his peers as he excelled through the 5th Division ranks as the Kidō Prince (鬼道王子, "Kidōoji"), Yū knows no better form of combat more than he knows Kidō. He has demonstrated the ability to use various high-level Kidō at full power with complete control, some with no incantation, and some even without moving. A surprise to those who write him off as just a healer, Yū's mastery of Kidō far surpasses those even within the many Kidō organizations of the past and present, as well as arguably the most notable spell casters throughout history. His sheer knowledge of spells is so vast that he's been likened to a Wizard, having designed numerous spells that are so extremely unique from each other they appear as myths that have come to life. It's a wonder to most how Yū become so dedicated in the art of Kidō, and if one asks he's quick to answer "Kidō is the best way for me to get my hands dirty... without my actual hands getting dirty."

Possessing the skill of casting kidō in rapid succession, Yū is able to fire out low-level and high-level kidō alike so quickly that they appear simultaneously, fooling even those most knowledgeable in kidō to think it was a completely brand-new technique. Yū has also shown the knowledge of setting up kidō-based traps and barriers as well as breaking barriers set up by noble families that are "spiritually superior" with noticeable ease. Due to this, Yū is frequently tasked with creating various barriers and binding spells that are capable of hiding reiatsu to conceal his and others' presence, as well as amplifying his reiatsu to allow those wounded to know where he is located. Yū has also displayed the ability to transport objects virtually anywhere if present in a barrier, but it is unknown if time-space based abilities are the source behind this or another power. His mastery reaches as far as to easily display extremely difficult combinations of spells, as well as forbidden techniques that deal with advanced soul engineering and the manipulation of spatial boundaries as seen by his self-made Tenkyūden. (天宮殿, "Celestial Palace") Even his fellow Captains and other Kidō masters can readily admit that when Yū reaches his prime, his skills have the potential to enter into a league of their own.
Known Techniques:
Bakudō (縛道, 'Way of Binding'; VIZ. "Binding Spells")
Sai, Hainawa, Seki, Geki, Hōrin, Sekienton, Kyokkō, Shitotsu Sansen, Tsuriboshi, Enkōsen, Kakushitsuijaku, Rikujōkōrō, Hyapporankan, Sajō Sabaku, Tozanshō, Gochūtekkan, Tenteikūra, Kuyō Shibari, Dankū, Kin, Bankin, Inemuri, Hakufuku, Shibireyubi, Tanma Otoshi
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Hadō (破道, 'Way of Destruction'; VIZ. "Path of Destruction")
Shō, Byakurai, Tsuzuri Raiden, Fushibi, Shakkahō, Ōkasen, Sōkatsui, Haien, Daichi Tenyō, Tenran, Raikōhō, Sōren Sōkatsui, Zangerin, Hiryū Gekizoku Shinten Raihō, Senjū Kōten Taihō, Goryūtenmetsu
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Most important of all, nothing and no one can beat Yū's prowess in Kaidō. (回道, Turn Way) Able to restore multiple targets' reiatsu to their full potential as well as heal their wounds with ease, whether it be directly, via his zanpakutō, through his reiatsu effects, a healing barrier or all together in a combined effort, there isn't a shinigami nor any type of spiritual being alive who can provide better medical assistance– a fitting skill for his role as the Fourth Division's captain. However, while his standard kaidō are extremely beneficial when performed onto others, the limits to what he can restore onto himself are virtually nonexistent.

Rumored to be “the closest, viable thing to immortality”, it's said Yu Nakamoto’s true power lies not in his kidō mastery nor his ability to aid others who are injured, but his own sheer inability to die for good. He has been shown to operate regularly without his innards, move freely without limbs, and regenerate from bisections that would otherwise spell the end for any other Shinigami. Anything short of a decapitation is simply a hindrance to the Captain, able to achieve a full recovery no matter how severe the injury is. This also spills over into his body’s own endurance, able to fight for days on end while steadily healing himself over the course of a battle. As a result, a majority of Captain Nakamoto’s victories have been accomplished through merely outlasting his opponents and then performing his final strike when they’re beyond the point of exhaustion.
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Skills and Attributes: Human Anatomy Studies, Unwavering Spirit
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Human Anatomy Studies
A requirement for all members of the Fourth Division; Shinigami must fully understand the anatomy and physiology of Shinigami, and seated members must as well understand the functions of humans and hollows alike, as if they were their own.

Unwavering Spirit
A product of living his life by the tenets installed by the Fourth Division and fulfilling his oaths; Yū is seen unbothered by the numerous effects reiatsu is able to give off, even when coming from noticeably stronger adversaries. His duty, as well as the duty of all healing-type shinigami on the field is threefold: they are never allowed to stop medical treatment unless every single one of their allies is dead, they are never allowed to step on the front-lines as the chance of their death increases the entire team's chance of certain death, and they are not allowed to die unless everyone else on their team is already dead. In order to fulfill what is expected of him, Yū has undergone resistance training to withstand the effects of his adversaries' reiatsu exertion. However, phantom pain effects that are incurred are still felt, albeit with no visible discomfort. While only few adversaries in this world and the next are capable of maybe breaking his otherwise unwavering spirit, the only undeniable exception are those with elemental types as he's unable to literally stop the varying effects that can occur from taking place.
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Inventions: Chiryōyō Kidō, Yozakura, Shukketsuten Tsukimi, Tenkyūden
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Chiryōyō Kidō (治療用鬼道, 'Healing Kidō'; VIZ. "Healing Spiritual Arts")
These spells do not have known numbers or incantations to cast, and simply heal the target. As the user holds his/her hands above the patient's wounds, his/her palms glow with green spiritual energy to facilitate healing. When one heals with regular healing kidō, they perform Reiatsu restoration first. By doing so, one can attempt to recover the physical body using the patient's restored Reiatsu and the healer's external Reiatsu. Therefore, restoring the Reiatsu when the physical body is in a fully healed state is no trouble at all.
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Seimeikasseihō (生命活性法, 'Purify by expiatory sacrifice', VIZ. Life Refreshing Method) ––– A healing spell that uses the practitioner's own reiryoku to heal the target, which takes the form of a green-colored light. The healing is facilitated through physical touch and requires no incantation to use. Its' effectiveness is based on the practitioner's own control as it is capable of treating the most severe wounds and purifying even the most foreign of poisons.

Shōreikōsō (奨励構想, 'Plan of Inspirational Encouragement' VIZ. Encouragement Plan) ––– A healing spell similar to Seimeikasseihō, however the amount of damage that is restored is also bestowed on the patient as a one-time shield to nullify damage equal to the sustained injury. Upon its initial cast, the spell memorizes the source of damage and further reinforces the afflicted area to prevent similar damage from occurring once more. This ensures an attack of equal force to be rendered ineffective and allows the target less downtime to recover and grants more time to plot a counterstrike. This spell expends more reiryoku and takes longer to cast, due to its increased effectiveness.

Shikikōyōsaku (士気高揚の策, 'Plan of Morale-Lifting', VIZ. Morale Boost) ––– A healing spell that uses the practitioner's own reiryoku to heal multiple targets, which takes the form of a green-colored light. It can be cast as an emerald rain, as a cloud, or as a simple shockwave outwards of light. Unlike Seimeikasseihō, physical touch is not required to facilitate the healing, and instead requires greater concentration. Captain Nakamato's butterfly wings and reiatsu effect both reflect similar qualities to Shikikōyōsaku, however, casting the spell itself displays more potent and immediate results.

Shinseiji (神聖地, 'Sacred Soil', VIZ. Sacred Earth) ––– A healing spell that uses the practitioner's own reiryoku to create a designated field where multiple targets can receive healing. By allocating a prepared amount of reiryoku into a large, circular field around the user, targets within the field are able to have their reiryoku slowly regenerated without the practitioner's direct attention. This, coupled with Shikikōyōsaku or an erected, healing barrier, allows the user to attend to other situations while the wounded recover untouched.

Gyakutai (虐待, 'Abjuration', VIZ. Shield Oath) ––– A healing spell that can also be classified as a supplementary spell. This spell uses the practitioner's reiryoku to create a Reiryoku Pact (霊力協定, Reiryokukyōtei) with a singular target. As a result, all damage that either party undergoes, is dispersed in half with the other party receiving the other portion of the damage. The reiryoku pact can only be ended by the original caster, and is often used when treatment is unable to be administered for the time being. However, this same concept also applies to any healing received as well, with the other party also receiving half the healing that is administered.
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Yozakura (夜桜, 'Night Sakura'; VIZ. "Night Flower")
A seven-layered barrier of light that can be manifested in a matter of seconds, Yu's flower-viewing shield takes the form of an iridescent cherry blossom. Each flower petal layer has the defensive power to withstand a bala and altogether, is boasted to stand firm against a fired cero, however, it could be possible that a handful of stronger Arrancar might be able to break through all seven layers, all depending on their strength in comparison and the range of fire.
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Shukketsuten (出血天, 'Bloodied Sky'; VIZ. "Bleeding Days")
An extremely high-level Hadō developed while Yū was a member in the kidō corps; With a round of 3 snaps, three giant columns of superheated spiritual energy are summoned from above and descend at an immense pace, resulting in a massive explosion upon impact. While the spell is typically initiated by three snaps to later be accompanied by three beams, some have claimed to see Yū snap up to ten times before the spell is activated, in turn summoning ten beams to create an unbelievably large eruption.
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Tsukimi (夜桜, 'Moon-Viewing'; VIZ. "Inner Reflection")
A technique created while active in the Kido Corps and now regarded as one of Yū's greatest achievements in the Kaidō field, Tsukimi allows the doctor to communicate and understand his patients' on a much more deeper level. Initially, this spell was invented with the intention of feeling the pain of his patients, allowing him to become an expert at diagnosing and treating them in a moment's notice. This later became useless once the angel gained more in-depth knowledge of anatomy, now able to detect any anomalies in his patients with his eyes alone.

Now what came was a more psychological connection; This kidō technique allows Yū to literally sense and experience a person's emotions and feelings through mere touch. The angel is capable of discovering and bearing the weight of even the deepest traumas, otherwise unknown to all, from just a few seconds of exposure. He has also shown the ability to manipulate emotions to a degree, using this to cheer up an otherwise sad individual or more likely, to efficiently calm an enraged Shinigami by influencing them to be less hostile. While Yū is unable to control direct movement, he has displayed the power of manipulating consciousnesses, able to quickly sedate someone if needed to the point of being registered as comatose and has even shown the ability to delve into victims' memories-- and to a degree, able to erase them over time. Individuals with stronger willpower (typically, Captain level or above with a mastery in Kidō) are the hardest minds to invade as it requires constant physical contact with the target; Stronger subjects are also able to nullify this power partially, left to be in a half-conscious state at best. Conversely, the captain can just as easily awake people from comas, however, this has shown to sometimes not be the best action as other body functions sometimes don't follow suit.
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Tenkyūden (天宮殿, 'Celestial Palace'; VIZ. "Heavenly Castle")
Incantation: "Hundred shadows cast, hundred fates foretold, the spirits of fallen heroes rise, The master of the sixfold shield, reach into the heavens, and defend us from Hell."
After transferring from the Fifth Division, Yū refined the kidō techniques and principles he was taught growing up to create a multitude of new spells that would further propel him to Kidō master. A number of his most infamous spells fall under the parent technique Tenkyūden which the young captain classifies as his "own unbeatable class of barriers." Boasted to match and even surpass boundaries erected by those of noble blood, these barriers are blue in color with their most noticeable characteristic being the moving panels that make up the surface of the barrier, as well as the paper slips that hover and orbit around his constructs. In truth, they make up the automated "repair system" of the manifested defense, filling any gaps or strengthening weakened areas that may occur when under attack. (pictured below) They also have a tendency to glow when in effect, as well as produce crystal-like shards within its radius.
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Yū has demonstrated various talents via Tenkyūden, such as defending against incoming attacks by using it as a flat shield similar in conception to Dankū, however with a stronger defense. (albeit, also a higher cast time) The captain is also capable of isolating and trapping opponents within constructed barriers, making objects and people alike within the barrier appear invisible and indistinguishable, as well as even treating allies and himself within a barrier. While technically forbidden and unknown to almost all, Yū has even managed to manipulate time-space within the confines of a barrier, designing a form of restoration similar to both Orihime and Hachigen Ushōda which he dubs Sōshūfuku. (贖罪, Absolute Restoration) However, unlike the other two, Yū is under extreme scrutiny from the Central 46 as a captain, who have explicitly outlawed usage or even holding knowledge of any kidō involving the manipulation of time and space. Due to this, Yū rarely performs this aspect of Tenkyūden unless no other choice presents itself to him; Luckily, former Commander Murasaki had seemingly turned a blind eye whenever the Captain had carried this out. Now with both the Central 46 and Commander Kagayaki unable to perceive his every action in the past, present and future, Yu has grown more familiar and now further understands the lengths he can go with this reality-shaping power.
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Derived Spells
Tenkyūden: Sōshūfuku, Tenkyūden: Amenochōetsukaikōbu, Tenkyūden: Teni Muhō no Kiwami, Tenkyūden: Shokuzai, Tenkyūden: Sennen Jurin
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Tenkyūden: Sōshūfuku
(天宮殿: 贖罪, 'Celestial Palace: Absolute Restoration'; VIZ. "Heavenly Palace: Perfect Recovery")


A technique derived from the original Tenkyūden; In regards to the rules established by the Central 46, Sōshūfuku's mere existence breaks one of the most rules as a forbidden kidō due to its nature of time manipulation. Asides from possessing like qualities to Orihime's Sōten Kisshun, Sōshūfuku can be utilized on any type of material form, whether it be to reverse the damage on a building to an entire battlefield if he wills it. However, another key difference is the requirement that any event Yū wishes to undo must be witnessed by his own eyes first in order to be performed correctly. As it is mainly used on a greater scale and his kaidō prowess alone is already great, this ability was not developed as a healing method; Yū often will explain this is because if a targeted individual shifts by even a centimeter during the procedure, it can permanently dislodge a joint or muscle, bringing on an undeserved and painful eternity. Due to this not being an entirely large issue in regards to inanimate objects, Yū has found this skill most useful for covering his tracks or repairing damage to areas that have been subject to violence.

As the technique has never been performed on any organic being whether it be a shinigami, human, or hollow being with the intention of restoring physical form, its biggest flaw is its untapped potential to revive the dead. With that being said, Yu is able to bring anything else back to life including abstract properties such as lost memories or forgotten ideas. As a result, Sōshūfuku doubles as an ability that helps preserve knowledge and is a vital tool for recalling key moments that may have otherwise been past recollection. While he has yet to attempt it, the technique has the potential of even repairing broken zanpakutō, however the relationship between a zanpakutō's wielder and the spirit is a bond that transcends the rules of Tenkyūden; With that in mind, it's unknown if this technique could still be a viable option for Yū to repair his own zanpakutō if he ever needs to.
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Tenkyūden: Amenochōetsukaikōbu
(天宮殿: 贖罪, 'Celestial Palace: Heaven Transcending Aperture'; VIZ. "Heavenly Palace: Heaven Transcending Aperture")


A technique derived from the original Tenkyūden; Amenochōetsukaikōbu is a special technique allowing Yū to transfer objects between two distinct barriers. There is no limit to what can be transferred between two barriers, but the accuracy reduces immensely when trying to transport several items. This forces Yū to focus on an anchor when transporting objects as everything surrounding the anchor remains in the same orientation before sending it off. While it can be done, individuals can be teleported this way as well, however the usage of Shunpō far outpaces this technique making it unnecessarily taxing and plain inefficient.
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Tenkyūden: Shokuzai
((天宮殿: 贖罪, 'Celestial Palace: Atonement'; VIZ. "Heavenly Palace: Atonement")


A technique derived from the original Tenkyūden; Shokuzai is a special barrier that registers the damage it absorbs and upon command, is able to release it all in a controlled blast. When commanded, the barrier collapses upon itself into a much smaller cube; Due to the sudden compression of the barrier and its' absorbed contents, spiritual energy wildly coalesces around it and if low enough to the ground, easily forms a deep crater underneath it due to its' astounding weight. Just when it seems that the reduced cube cannot grow any smaller, it then combusts in a wild explosion, annihilating whatever was once in the barrier at its largest size and the entire area around it for several meters.
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Tenkyūden: Sennen Jurin
(天宮殿: 千年従臨, 'Celestial Palace: Thousand-Year Subjugation'; VIZ. "Heavenly Palace: Millennium of Reflection")

A technique derived from the original Tenkyūden; Sennen Jurin is an isolation barrier, more specifically a Twofold Dislocation Barrier. (二重断層結界, Nijū Dansō Kekkai) Essentially identical to Hachigyō Sōgai, Sennen Jurin has no corporeal form to be broken and because of its' property of others being unable to even perceive its presence, the barrier is highly effective in concealing either a specific person's location or on a greater scale, the existence of an entire city.
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Tenkyūden: Teni Muhō no Kiwami
(天宮殿: 転移無法の極み, 'Celestial Palace: Pinnacle of Perfection'; VIZ. "Heavenly Palace: Healing Pagoda")


A technique derived from the original Tenkyūden; Teni Muhō no Kiwami is a barrier that is intended to heal those within it using the energy of the barrier as its catalyst. This allows Yū to attend to other matters whether it be with another individual who needs his help or as a quick method of protection against a strong opponent. As the spiritual energy that makes up the solid foundation of the barrier is as well the fuel necessary to heal his patients inside, the barrier itself grows gradually weaker as the person(s) inside recover. While it is a double-edged sword, its efficiency is unmatched and allows those within moments to prepare to either jump back into the fray or plan their retreat upon the barrier's expiration.
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Equipment: Company Relief Bag, Denreishinki, Gigai
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Company Relief Bag –– A standard assistance kit that all shinigami of the fourth division possess, it is essentially an advanced first-aid kit stashed with medical supplies, pills, potions, homemade concoctions, antidotes, ointments, and herbs to treat a variety of injuries, afflictions and life-threatening illnesses.

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Gigai (義骸, "Faux Body") –– Now able to travel to the World of the Living on assignments, Yu has gotten comfortable with using his Gigai, adorning it in the Karakura High uniform. Unique to others' gigais, Yū is able to leave his freely, with his artificial body dissipating into a kaleidoscope of butterflies; This same effect is also seen sometimes when Yū teleports elsewhere.
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Zanpakuto Name: Ichikō (巫子, "Shaman Child", viz. Priest's Child)
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Zanpakuto Appearance: Ichikō is a standard katana with a rounded, rectangular tsuba. Since his Shikai can be activated without the need to draw, almost no one has seen the true shine of his blade. As he rarely finds a need to pull his sword from its dark sheath, on the occasions he does, it's clear to those witnessing that it is noticeably clean of any rust, weariness from usage, and impurities. (both literal and metaphorical)
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Zanpakuto Spirit:
Ichikō is one of the few zanpakutō with a female spirit wielded by a male Shinigami and as such her physical manifestation is of an abnormally tall woman; She's described to have floor-length black hair that is parted at the center, violet eyes and very large breasts. Her dress is black and adorned with gold and she has a circlet that resembles green branches. Possessing the same even-tempered disposition as each other with Ichiko maybe being too easygoing at times, Yū is noticeably more at his ease in the presence of his zanpakutō spirit; However, this could also be attributed to the absence of stress in his inner world compared to the worries he tends to have in the real world.
The two of them have a fairly good relationship, although Ichikō's concept of their relationship is extremely backwards, oftentimes referring to Yū as her pet with herself as the boy's owner. As a result, she can be quite aggressive at times on the rare occasions Yū makes a questionable decision, scolding him as if he were a child of hers.
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Inner World:
Yū's inner world is a silent garden, void of any life besides flora. Not a chirping bird nor a buzzing bee will be found in this seemingly dense garden, the sound of light rain being the only audible thing. Perpetually stuck in sunrise, Yū's favorite time of day, the young captain tends to find himself meditating into his inner world just to recollect his thoughts in the midst of his hectic schedule. Despite rain constantly sprinkling 24/7, nothing in this world seems to gets wet– almost as if as if the rain is just a filter over his eyes. Scattered throughout the garden are numerous stone gazebos where one can take shelter from the phantom rain... as if it it makes any difference.
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Release Phrase:
"Light rise and demons fall, Ichikō."
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Shikai:
In its Shikai form, Ichikō (巫子, "Shaman Child", viz. Priest's Child) is promptly engulfed in a white light before unfurling and dispersing into what seems to be hundreds of indiscernible light figures. While at first they seem to be just orbs floating aimlessly, when commanded by Yū, they take the shape of butterflies, drawn to those in pain and lacking reiryoku. The few that have seen his Shikai activation describe it as a heart-stopping moment, time seems to slow down to those who witness the birth of the butterflies and praise it as one of, if not, the most beautiful zanpakutō among Soul Society's current Shinigami.
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Shikai Special Ability: Hōfuchō (豊富蝶, "Abundance of Butterflies"; viz. "Butterfly Profusion")
These butterflies are able to produce silk at a fascinating rate, with a small group of them able to cocoon a full-grown man in just under a minute. Their silk isn't just ordinary thread however; Formally named Shinseinaitō, (神聖な糸, "Healing Thread") this variety of thread is coated in a plethora of medicines intended to aid those they wrap. Those who are the closest to their final breath are the priority target upon release as a full cocoon forces the patient to into a dormant state, halting whatever damage they have inflicted from worsening. As a result, the patient's bodily functions also come to a halt.

While the thread that makes up the cocoon's form is coated in a rather potent chemical coagulation to assist in healing, the real recovery process happens from within the insect-made shell. Similar to how caterpillars are broken down into mere enzymes to later reform into butterflies, individuals entrapped in Yū's cocoons are correspondingly reduced into a liquid form of spiritual energy and are reformed as a whole all within the cocoon. As the process is considered a rebirth or more specifically, a "metamorphosis," Yū is able to regenerate anyone to peak state no matter how brutal or life-threatening the injury or illness seems to be.

Since the silk that produces these cocoons are extremely sticky when freshly produced, they can be transported like bodybags after a short amount of time or in rare instances, immediately hung from trees or atop caves. In cases where full cocoons aren't needed, appropriately sized wraps for broken bones can be made on the fly as well as partial crossbody wraps to target certain organs. In the instance there is a complication or unforeseen injury that requires more aid, the butterflies are able to multiply automatically to increase their productivity.
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Asides from healing and gifting reiryoku, these incorporeal butterflies are able to become tangible when necessity calls for it to be, to become a shield of sorts against incoming assaults. Reverting back to its light form and simultaneously outstretching and flattening to protect the target, their shield form is surprisingly durable and can withstand an overwhelming amount of damage when compared to its thin frame. As Yū's zanpakutō, these butterflies therefore are a direct extension of himself, granting him the ability to receive information from them as well as relay information, if needed.

Some describe his Shikai to be the perfect recovery solution for the aftermath of a large battle and as such, Yū has become an important staple in the fourth Division even before becoming its Captain.
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Bankai: Nijitsubasa Ichikō (虹翼巫子, "Rainbow-Winged Shaman Child")
Naturally not the largest fan of violence as he rarely takes the initiative, usage of his Bankai means Yū has found himself in a situation where there's no other choice except to retaliate. Similar to when Yū initially releases his Shikai, an indiscernible amount of butterflies (but not all) rush back to his side, reverting back into their light form to retake the shape of his blade upon coalescence. Almost immediately after his weapon is reformed, without even touching the blade it immediately lunges at his chest, piercing through his heart.
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Bankai Special Ability: Akumaharai no Teishokuga (悪魔祓いの抵触害, "Contradictory Bane of the Exorcist"; viz. "The Devil's Trickery")
A metaphoric sacrifice of sorts, upon the initial wound entry being formed, his reiatsu amplifies nearly tenfold with its natural effects intensifying as well. Besides the boosted recovery rates of shinigami being tended by his still-present butterflies, the same cannot be said for those he has deemed a foe. All those within the range of his reiatsu that he sees as a threat are subject to his values. In essence, Yū's Bankai enforces the practice of nonviolence and those who dare to defy him are punished accordingly. Put simply, his Bankai's special ability ensures that whatever damage his adversaries intend to give to him, they will receive solely based on their mere attempt. For example, if someone moves with the intent of gutting him in the abdomen, the mentioned opponent will instead find themselves immediately gutted before they even have the chance to fully take hold of their blade. The same can be said for those who choose to attack via hakuda– whatever physical harm they intend to deal with said technique will be instantly received on their end when they even think of moving to strike.

The principles for kidō are a bit different as there is more variance in regards to timing when the damage will be reversed. Some may take longer due to having to recite incantations while some don't even need to lift a finger to cast their kidō. However, the result is all the same: kidō that is cast aimed to harm an adversary will instead target the caster in the exact instant it is cast. There have been a number of times where self-titled kidō specialists have unintentionally blown themselves up with their own destructive power, leading uninformed witnesses to assume Yū simply possesses an unnatural power they have dubbed Shikkō Gisei Hadō. (犠牲破道執行, "Forced Sacrificial Way of Destruction")

As the young captain technically isn't performing the action itself, he still finds ways to wash his hands of his short-lived guilt by reassuring himself he isn't to blame for the deaths of hundreds who stood against him; Yū kindly describes his Bankai as the "final attempt I'm giving you to make your retreat." With that being said, Yū is also subject to this rule, forcing a tense deadlock that can only be resolved with the mentioned opponent's immediate withdrawal. More often than not, Yū has inadvertently slain countless opponents caught in the heat of the battle who foolishly thought they could sneak in a killing blow only to find themselves incapacitated before they even had the chance to rethink their ways.
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– As he rarely finds himself in a situation dire enough to release his Bankai nor a situation where he can perform his Bankai safely, only a very select few of Shinigami know the full extent of his zanpakutō's ultimate form. This small group is comprised of the Captains who were seated before Yū's own promotion, including Kyomu Mukuro, Higen Kagayaki, Itsuki Asakura, former Commander Shobatsu Murasaki and the now deceased Mahō Kojima. The rest of Soul Society's knowledge of Yū's Bankai is based solely on rumors, the most popular theory being that his power in some way involves his eyesight and that whatever his eyes lay upon, he is able to destroy in a blink.
– Despite his high ranking, Yū would prefer to simply be called "Yū" rather than his official title, "Captain Nakamoto." However, Yū always emphasizes on addressing others by their formal title, viewing it as a form of politeness towards even those technically ranked below him.
– Yū is a regular practitioner of bikram yoga and claims it is the best solution to help clear his mind when he feels overwhelmed. He frequently recommends it to his peers, who often don't participate again after their first session.
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Personal Relationships:
Due to rarely having free time, his only real relationships are with his medical team and only a handful of the captains. Even then the amount of times he has spoken with his fellow captains privately are few and far between to even qualify them as close friends. Regardless, Yū considers all as a friend and treats everyone with respect and kindness so long as that mutual respect is given back to him. If not, well, almost everyone's life will eventually be in his hands should they ever be injured in battle so it's just a common safety precaution to be on a friendly basis with him.
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Likes: Karaoke, The smell and initial warmth of fresh laundry, Cute animals
Dislikes: Alcohol, Sweets, Arrogance
Hobbies: Yū barely has time for hobbies but he's recently taken up sewing to calm his nerves and he's not that bad at it.
Favorite Food(s): Rich meats, Anything with cheese (bonus points if the cheese is gooey)
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Theme: The Fairy
Alternate Theme: Battle Theme
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Shinigami

Administrator


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“Not my concern.”
“You’re impossible to underestimate.”
“Sooner or later, a man that wears two faces forgets which one is real.”
“Fear is not evil. It tells you what weakness is. And once you know your weakness, you can become stronger as well as kinder.”
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Character Name:
Izanagi Kiyoshi

Alias:
Izanagi Akuma (He Who Invites the Devil; イザナギ 悪魔)
The Devil Incarnate (Akuma no Kenshin; 悪魔の化身)
The Black Nightmare (Kuro no Akuma; 黒の悪夢)
Two-Face Demon (Ni men Akuma; 二面悪魔)

Actual Age:
101 Years Old (Pre-Time-Skip)
201 years old (Post-Time-Skip)

Physical Age:
Mid-20’s

Race:
Soul Born/Deceased/Human/Vizard
Birthday:
September 19, A.D.
Gender:
Male
Height:
“6' 0 ft” (183 cm)
Weight:
175lbs (79.3 kg)
Blood Type:
B
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Affiliation:
Gotei 13/ Seireitei/ Soul Society/Human World/ Naruki City
Profession:
Shinigami
Title:
3rd Seat Shinigami
Position:
Division:

10th
Previous Division:
11th Division
Partner(s):
Shizuka Hyouzoku
Previous Partner(s):
Ryuga Iba, Shoumetsu Takahiro, Gorou Nagatoma
Base of Operations:
Seireitei/Soul Society/10th Division/Human World/Naruki City/Shino Academy

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Notable Features:
Over the years, not much has changed visibly for Izanagi. He is still the same ebony male with chocolate skin tone, a tall, athletically built shinigami with dual-colored hair of black on the sides and light lavender in the middle, and matching purple-colored eyes. His two-toned hair is still short, ruffled, and spiked hair, as well as distinct sideburns. Beyond that, he is always seen wearing the same black sleeveless shihakusho top and matching hakama pants that reach just before the ankles. A white sash around his petite waist, with his grey zanpakuto with a ruby red, plated guard tucked in between.

Personality:
Once upon a time, Izanagi had split personality disorder where it rarely happened while he was stationed within the Gotei 13. However, it seems his dark hidden persona only came to the surface while he was sleeping or out to protect him. Once within the division 10th squad, he was molded and trained to harness that side of him. Once unleashed, the side was as if a demon had used the most genuine potential Izanagi had to offer. This other being was just an unstable entity that attacked and killed countless lives with no remorse. Izanagi secretly enjoys the adrenaline for battle and blood. Constantly toying with his food before taking their lives, yet outside of the hidden blood-thirsty individual. Izanagi is known to be lazy, laid-back, and to himself, where he didn’t bother or hardly speak to anyone around.

It was at first because had he fallen asleep, he couldn’t guarantee anyone’s safety. So he tried to stay to himself, as much as possible. He has never seen training within the Tenth Division. But he had a knack for being a smart-mouth individual who speaks typically without thinking. Generally, he doesn’t realize some of what Izanagi has said could be viewed as rude or disrespectful.

Nevertheless, the views on him of being lazy would be incorrect. Though he was usually lazy and always caught sleeping. It has become more of a ploy. He pretends to be lazy because he likes the idea of people underestimating him. It was the fact of them not knowing what he could genuinely do in combat. He looked at it as an opportunity not to gain any new responsibilities, so he could secretly train to achieve his goal. Over the years, he got a little more open to only a few individuals. While he did talk a little more than before, he still slept and yawned at random times of the day.

Now during a battle, Izanagi is shown to be nothing but his usual self to a point when a conflict gets a bit serious or when he finds himself more interested in a fight. It seems as though Izanagi shifts into a more sadistic individual. He becomes vicious, ruthless, and cruel, the type who doesn’t show mercy—looking to fight as long as his heart had a desire for it.


Relatives:
Takehiko Kiyoshi- Father (Dead)
Yoriko Kiyoshi- Mother (Dead)
Elyss Kiyoshi-Sister (Missing)
Shura Tozushi Mitsumi- Brother
Takashi Kiyoshi- Cousin

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Reiryoku Level:
Vast Spiritual Power-
Izanagi's spiritual energy has the potential of reiatsu so vast that it could be due to the nature of killing empowerment that resides behind his calm nature. This tremendous power that Izanagi contains is among the most significant seen throughout soul society, possessing an incredible degree of leverage within him that could not be controlled at first when joining the tenth division. His influence is so intense that sensing it causes all sound and senses to become dulled. They result in one hearing nothing, almost as if they were "lost in a void," forgetting their surroundings, with the only focus being Izanagi himself. Likened to an active volcano whose eruptive nature knows no bounds, Izanagi has nestled within him an oceanic plethora of spiritual power—coursing through each of his veins. Izanagi's drive becomes so unstable that it causes the ground to shake — becoming overwhelmed with the Devil Incarnate's pressure.

It is so vast that the influence of gravity stretches further out even more. It covers more distances than Izanagi's power. Long-term exposure to this strong reiatsu is enough to eradicate the surroundings or even those who are weaker to this power within its presence. The pressure, at the very least, is suffocating, depriving opponents of senses. All the while plunging their bodies into the ground and forcing them to kneel before this might. The overpowered spiritual energy can level the field and the surrounding area of stable structures with ease. It is erasing the environment with just the sheer strength of Izanagi's controlled power. That is how much his reiatsu is with having that driving force to wipe away everything around him with no effort. The level to produce such power to where he isn't able to control it. This entity possessing such immeasurable spiritual energy is unknown. Still, one could assume just the cruel thirst for killing and blood—a vital force created by the darkness of Izanagi that craves bloodshed outweighs what others desire.

Sensing Reiryoku:
Expert-
Izanagi's ability to detect has been dramatically refined since his time training, whereas his sensing was more dependent on just pure instinct when he shifted to his other persona. Hunting who he deemed powerful. By combining his predatory instincts and sensing spiritual beings, he is more than capable of locating those who try to hide their spiritual power with little concentration purposely. By understanding the critical concept of sense, he can now even sense greater distance than before, where he could only sense individuals who release their spiritual power. Now Izanagi can make it possible to perceive and discern all individuals that wield an ounce of spiritual energy within the range of his sensing ability in every direction, sorting out their positions. By refining his knowledge, he had taken time out to meditate during training, sensing what he could detect within range and then push his focus to something further. This training allowed him to hone his perception, becoming more aware of his surroundings, though at times it can take some stress when needing to sense further outside his range. But Izanagi is exceptional in this skill. He can detect even attacks with hidden intentions, which gives him the reaction needed to act, capable of discerning the differences in spiritual beings, from Hollows to Shinigami.

Reiryoku Control:

Expert Control-
For someone with Vast Spiritual Power-
Izanagi has taken some time during the century to control his reiryoku; it was exceptional but not outstanding at first. Through training and perseverance, Izanagi managed to sharpen his control to an even higher degree, controlling the level of using reiryoku in his attacks. He decides how much reiryoku he can arrange in specific attacks like his strikes with hands, kicks, or sword strikes. Either he will mitigate his attack to where it isn't harmless or modify his actions to where it can be severe and lethal with remarkable speeds. This level of control allows Izanagi to perform this with little to no concentration, much like zanjutsu techniques that he acquired or performing more potent kido and hakuda techniques. Some may take his physique for granted, but it is no mistake that Izanagi can not only dish out severe punishment with the help of his reiryoku control, he could also take punishment.

Furthermore, his control allows him to increase his durability to protect himself from brutal attacks. Another example of Izanagi's level of control, just by glaring when his entire persona shifts to his more hidden violent nature, could make those feel the very heart of his power with just a single evil glare or even just a simple smirk. Control training not only meant that Izanagi was gifted the ability to enhance his physical condition to superhuman levels but as good as Izanagi is at sensing. He is far more capable of hiding his spiritual presence, as it is a part of his ability to be the predator when hunting for prey, which makes him extremely difficult to be detected.

It was a challenge, but it was all possible to learn how to control this through mediation. First, Izanagi had practice concentrating, clearing his thoughts from the world. Then, using the concept of Jinzen (刃禅, Sword Meditation; Viz "Sword Zen"), Izanagi focuses all his thoughts and mind by clearing his presence from the world. Also, he blocked out all distractions and felt the energy around him, allowing his mind to drift away, just like how he usually felt when his split personality took over. It sounds simple, but for someone like Izanagi, it was effortless. It was like, as he would say, "it's like sleeping but not sleeping." being intuned within himself, concentrating on his breathing, and focused on the sensation of air moving in and out of his body as he breathes. By using this method, it helps him gain competence in honing reiryoku control.

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Reiatsu:
Expert-
Once Izanagi unleashes his reiatsu where rubble around him is lifted off the ground, his reiatsu has a very destructive effect on the surrounding area or even people around him. It causes some explosive scenery, but rather, Izanagi's reiatsu is the definition of "crushing," not as in Izanagi eclipse anyone on this level. It is the true definition of crushing given the nature of his zanpakuto ability in gravity. But it has a more prominent effect than those that ensue their "crushing" will on others, where most shinigami can perform spiritual pressure. Can apply it where the targets nearby fall to some effect which usually involves paralysis, incapable of moving from their place. Whereas if and when Izanagi exerted enough influence, he could cause the environment/people around him to be crushed by an immense weight pinning them to the ground if he imposed enough pressure either face first or motionless. Some could even develop a form of deformity where if the said person couldn't handle the pressure, their limbs could bend and break under the influence of this power alone, or so it seems. Not only do people find it very hard to move in this condition, but they feel a sensation along their skin, their body where it feels as if something is not only weighing them down but crushing their bones entirely. The environment around Izanagi loses all integrity if he releases to a certain extent, or he can focus on a singular target alone while everything else is left untouched.

Reiatsu Colors:
Purple

Reiatsu Shape:

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When Izanagi is pushed to the point of anger, violence, or even bloodthirst sensation, Izanagi can project the manifestation of his reiatsu into the shape of his true self. A monstrous Hannya-like demon with dark purple skin, pointed ears, purple hair, glowing purple eyes with no pupils to show, sharp fangs, and a large tongue that always hangs from its mouth. This shape is the true nature of the Izanagi persona, a feared reiatsu shape shown for intimidation.

Reiatsu Effect(s):
Crushing-- Izanagi could exert enough pressure to make any targets feel as if they were being crushed inside and out. At the same time, individuals who continue to be exposed to this power will eventually be affected with severely misshapen bones that appeared as if they had grown that way their whole lives.

Phantom Pain-- Izanagi, when showing his true nature, could glare at an individual where his influence can be so formidable. Just a single stare could cause someone to feel as if Izanagi had taken action in harming them physically. Whether it be taking a limb, killing them in a single move, or it could be a simple touch to toy with them. Furthermore, the feeling of weight around their heart/heads would show that they are now affected by his influence.

Shift-- When exerting his reiatsu, Izanagi can shift projectiles or even physical attacks from their intended path once they reach certain proximity of his range. By exerting enough power, shifting the trajectory allows him to avoid being struck.

Reiatsu Type:
Standard Type-

Zanjutsu Level:
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Expert Swordsman-
For 100 years, Izanagi has refined and trained for a style that best suited him. At first, he didn't have a traditional style of fighting. He fought with instinct and more of a ferocious figure, who swung a sword without form. Izanagi's skills in using his sword are very versatile, able to use it with high proficiency. It was all thanks to Shizuka and Shoumetsu, who had helped him understand the way of using a sword. They both knew how rough Izanagi's form was with the blade—learning how to add more precision and proper footwork in being a better swordsman. Izanagi has now fallen into a higher level of swordsmanship. He incorporates this skill with explosive and exhilarating speed as Izanagi launches himself at his targets to cut them down. Izanagi now has more of a tactical mind and skill with a blade that can more than level the playing field. But usually, he still plays the "lazy" role unless pushed. Practicing many ways in using the sword, he changes how he holds them in mid-battle to make his movements and fighting unpredictable. What makes Izanagi skilled in switches in different hand positions is that it doesn't change his accuracy in using the blade against his target, unlike practitioners who are more than capable of using both hands or two-handed and reverse grip styles. Knowing not only to be aware of what Izanagi is cutting but also to be capable of striking with swiftness—having that ability to understand that swinging a sword is more than just cutting the opponent—knowing the precise cut with speed. Suppose he wanted a small amount of damage or severe leisure on the target. He can control and handle his sword. What puts Izanagi as a master in this skill is that he has the will and recognition of building his reaction time when fighting another opponent—capturing their movements and strikes. He is more than capable of watching their muscles to see how robust or "weak" their strikes will be, prepping ahead of time to know how to counter proficiently to get the final blow. He knows this by watching and learning Shizuka's actions countless times during training. Learning his moves and the way he uses his zanpakuto. The other testament was taking what he learned back to division 11, which is where he met with Shoumetsu and continued to hone the awareness of watching his opponent's movements. They would have traded blows for hours, but Izanagi was learning the different styles and ways of fighting his opponent's fight, how they think. He was beginning to understand how to use his skills with a sword, so he started using reverse grip from two hands.

When the need is called for, Izanagi can go in a reverse direction faster than an average swordsman, for example, testing this grip style against all manners of shinigami combat. He has every control in what he strikes with his sword, acting as an extension of his body. Izanagi is capable of hitting an opening presented to him with incredible speed and precision. When Izanagi performs his slashing motion with so much force, it can, for example, create a sharp wind that even if he didn't strike the target directly. The wind itself could still slash the opponent without physically being touched by Izanagi's blade. And shockwaves that Izanagi's sword could create from a single swing or the drawing of the edge. It can create delays where the opponent believes they have not been touched only to realize a second later they have been harmed or killed from a single stroke.



Known Techniques: Onibi

Hohō Level:

Shunpo Expert-
Izanagi, at one point, did not wield the ability to perform shunpo as an academy student. It wasn't a skill set that he had, but instinctively, he did exert unknowingly of the term due to his split personality sheer will. He can use the technique unknowingly until now, where he understood how it worked, where the footwork is now more polished. Capable of keeping up with those who hold this title with no effort of trying. Izanagi can sprint/dash with impressive results, closing the gap between him and his chosen prey. This ability allows him to move around and confuse his foe, actually creating afterimages by increasing the speed of the steps and reiryoku. He can utilize various ways to fool his enemy into thinking they have hit him before he can come out and strike them with a devastating attack. The implication of his speed does not end there as Izanagi uses his rate in battle, much like Izanagi's former counterpart. Izanagi becomes a demonic whirlwind of destruction—combining his impressive speed with overwhelming strength that he can use to deliver earth-shattering assaults onto his targets. Izanagi can assault his opponent with such quick attacks, and even if they can counter or block. He possesses the strength to unleash attacks so fast that he can break through their defenses and continue destroying them.
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Known Techniques: N/A

Hakuda Level:
Expert Hakuda Combatant-
Though Izanagi possesses overwhelming strength, he made sure to have trained more in the art of hand to hand. To improve his chance in covering his weakness and flaws, even lessening the advantages of bigger opponents with more raw strength through kicks, throws, and grapples. He could easily overpower the most challenging individual with sheer force and strikes by adding his overwhelming power. Despite his slender, athletically built body, Izanagi could destroy a small boulder or something more prominent with a single kick with enough pressure. By adding this combat to his arsenal, he manages to combine it with his swordplay.

Known Techniques:
Oni Dekopin

Kido Skill Level:

Kidō Practitioner-
Kido was something Izanagi avoided the most; he was well-versed in kido but never relied on combat. However, as a Tenth Division member, Izanagi practiced using kido against Shizuka and utilized all types of spells like Hado/Bakudo and without incantations. He manages to push himself in using kido up to number 33. He continues to learn and study the art of kido. Though he is learning to utilize kido more, it isn't planned to use only when needed to even the playing field. Izanagi can perform low-rank spells with incantations and execute them flawlessly and as quickly as drawing his sword. He made it his goal to get to a comfortable level where he would not be incapable of handling specific tasks where kido could be used when fighting an enemy. Though mid-level kido isn't as powerful as his low-level kido, at least without chant, they are weak. However, with using whole chants, Izanagi spells are far more formidable.

Known Spells:

Hado:
Shohttps://bleach.fandom.com/wiki/Shō-Byakurai-Tsuzuri Raiden-Shakkahō-Okasen-Sokatsui

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Bakudo
Sai
-Hainawa-Seki-Geki-Horin-Sekienton-Shitostu Sansen

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Skills and Abilities:
Overwhelming Strength- Striking calamity in the names of disaster, bringing to truth a solemn prayer, and to every hollow or any being for the matter. Without question, Izanagi retained his former counterpart's skills which at his expense became a weapon as intricate as the force. In his life, battles have been won without the necessity of owning a sword for no purpose beyond the application that is his strength, so vigorous, yet somehow supervised. Always steered in a coordinated route, does it appear, drawing curtains to life when executed in the form of his fist. Large scale boundaries, be they scrapers, mountains, or entities, are no exception, for he will lift them with his sheer brawn alone. He is throttling them to the ground. He leaves them to ponder upon the perplexity inter-joined by his otherwise small frame and projected muscle mass. Izanagi focuses reiryoku into his muscle structure, allowing it to strengthen them to a degree. He can lift boulders twice his size with just one hand and easily shatter them with his grip strength alone. The power he focuses on not only affects his muscles. But it can also affect his fighting when he is in a lock with an opponent. He is increasing the force of his attacks in an attempt to send targets flying a considerable distance before they crash into something. Izanagi repeatedly proved himself to be an absurdly destructive force. Enough to overwhelm most who decide to battle him in physical warfare — typically resulting in him breaking bones or outright killing his enemy while obscenely powerful. With the most straightforward punch triggering a destructive shockwave strong enough to bring down buildings.

Immense Durability- Such as Izanagi’s impressive strength, he possesses a very high level of endurance. Capable of having high resistance against physical/projectile-based attacks, he adapted quite well to them based on his primary fighting style. Being able to withstand many swords strikes his body before succumbing to the pain. Izanagi is highly reduced to fighting as usual or trying to tune out the pain with his immense willpower and immense tolerance for pain. So, if someone assaulted him with said physical attack or even the likes of a powerful projectile that rivaled a cero. Izanagi would still suffer the pain and damage but would have the durability to push past the punishment and keep fighting despite the pain while having reduced injury done to him.

Arc Slash (Āku Surasshu; アークスラッシュ)-Izanagi can either draw the blade or slash the air with incredible speed through his control. He could unleash incredibly potent, compressed purple airwaves as long as his blade can travel long distances while retaining their slicing power, even hundreds of meters away. By focusing his reiryoku through the sword, he could make it small where it is condensed and concentrated to a single point, or large and wide where it covers a wide range of the area he swings. With enough concentration, Izanagi could slice through projectiles if he had applied enough reiryoku. Anything and everything in his path

Nine Slashes of Death (Nain Surasshu No Shi; ナイン スラッシュ死)- This technique involves not only timing and power but also integrates with speed. Izanagi makes a slashing motion with his sword, but he utilizes his speed within his feet and arms to create eight more fast slashing motions in mid-swing. Though it isn’t just random strikes, they target specific areas such as the upper arm, collarbone, windpipe, temple, diaphragm, both sides of the rib/waist, and thighs simultaneously while utilizing flash steps highest degree that he can perform.

Pressure Strike (Atsuryoku Kōgeki; 圧力 攻撃)- By focusing his reiryoku into a single point, he could generate a powerful punch, where even from a distance. It could push his target several meters away, and the strike, if landed, would not only blow them away, but the target would feel as if a fist hit them. Though this technique works better at close range than long-range as it does more damage, this technique hits a close target range. Furthermore, it would create a shockwave where the opponent would take a few seconds to succumb to the pain as they lose breath.

The Devil's Afterimage (Akuma Zanzō, 悪魔 残像)-
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Theoretically, the Afterimage Technique is a move similar to that of Utsusemi (空蝉, Cast-Off Cicada Shell; Viz "Cicada Shell"), the difference if Izanagi technique is that he doesn't appear to take on physical damage but more so that the attack phases through an image. In contrast, the actual attack takes place after avoiding the opponent attack, forcing them to leave themselves open for a brief moment. This technique is primarily focusing reiryoku throughout the body instead of just the feet when performing flash steps. When focusing throughout the body, Izanagi turns into an immediate image of himself at the last second while in motion. In which his initial actions do not change before/ after using the ability. The illustration itself cannot perform physical tasks, as it fades through everything and can visibly be seen as distorted once the image is struck.


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Equipment:

Gigai
coming soon

Denreishinki X
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Inventions:
N/a

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Zanpakuto Name:
Jūryoku Kyūtai (重力球体, Gravity Orb; Gravity Sphere)
Zanpakuto Appearance:
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The beautifully crafted sword is coated in a polished sable blackness among the 72cm blade, featuring a choji hamon and a double grooved edge all the way to the tip of the steel. The guard is a ruby red plated square with the design etched with a yokai onto it. The handle itself is no more than 27cm long, coated in a white and grey leather skin. The casing itself also had the matching color of the handle with Oni etched onto the side, except it is red like the guard.

Zanpakuto Spirit:
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Inner World:
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Izanagi's inner world could be described as a bleak, dark place where it symbolizes Izanagi, where his entire life was dull, lonely—shutting the world out. This world is filled with this purple fog while having deserted ruins and a massive castle in the distance. This place could have once been beautiful, but there is nothing but rubbles lying around the ground. Everything is hardly standing on its own anymore. Seemingly it looks like a battle has taken place and left it barren.

Release Phrase:
"Invite me….Jūryoku.”

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Shikai:
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Izanagi Shikai consists of a pair of black-greyish gloves, with a purple spheric orb on the back of it. Nothing much to say about the two gloves of gloves. One could assume the spheres is the source of his zanpakuto power.

Shikai Special Ability:
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Once reciting the phrase to incite the initial release of Izanagi's zanpakuto, one can say he has control over gravity. To which, through the gloves, he can create two black orbs at his disposal. These specific orbs give Izanagi the ability to control them, change their shape and size and alter their density at will, which neither takes time to do. Once he does so, it can happen by the snap of a finger. The diameter of these orbs can vary from the size of a marble, small, and substantial to something large enough to match his height. If he requires it to become more prominent, it would have to come at the cost of spending more energy to do so. Now the power behind these orbs isn't just due to changing their size and density. The real power behind Jūryoku spheres is that they can attract everything within proximity of the sphere towards its respective center. Thus, any projectile attacks sent towards Izanagi can be pulled and shift the trajectory. Or using the orb(s) as a vacuum to suck in any forms of spiritual attacks— knives, needles, arrows, Kidō, and Ceros, for example. All are drawn in without exceptions, suffering from the power of Jūryoku. And once swallowed into the abyss of the black orb(s), they are gone again.

These orbs are merely a mass of pulverizing gravitational force meant to pummel and crush everything they capture. Any individual that finds themselves obtained by Jūryoku, the entrapped victims, would find themselves feeling a massive weight of an unbearable force upon them. While concurrently siphoning the reiryoku from its trapped victims. Each passing second inside this dominion, the victim(s) would feel the effect increase until the individual or group is no more. The higher the size of the Jūryoku, the greater its gravitational pull and the more reiryoku consumed by it, only further increasing its vacuum and the strength of its crushing force.

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Bankai:
N/a
Bankai Special Ability:
N/a
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Personal Relationships:

Shizuka Hyouzoku-
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For 100 years, Izanagi grew close to Shizuka, looking to him as a brother he never had. Though their bond and close relationship were never actually said, as they weren't too big on speaking emotional words to one another. Their actions always showed how close they were. At first, neither of them spoke unless it was about business on the 10th, but after the death of Ryuga. They found something they both had in common. They both lost someone close to them, bringing them closer, watching each other's backs while also training. Their "brothers by bond" relationship have even gotten them close enough to share secrets between them. Overall, Shizuka is the only person Izanagi has grown close to in the entire Gotei 13, since Ryuga.


Ryuga Iba-
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Ryuga was the first person he encountered in his life since he was a street rat of the Rukon District. Though he didn’t initially view Ryuga as a father figure, eventually, it did become that. They always had talks, and Ryuga always treated him for sake and food even when he wasn’t exactly “old enough.” Ryuga was that laid-back individual who looked at life differently than the rest behind the glasses. He may not have been the most skilled of warriors, but he was wise. Izanagi never knew what it meant to have a father, but Ryuga was someone he looked up to growing up. His influences led him into joining the Gotei 13, despite being a lazy scumbag. Once Ryuga had died, Izanagi not only experienced a Father figure for the first time, but he also felt what loss felt like the moment Ryuga died. He never had any remorse for anyone passing because he did not know them. He had no empathy for their existence, yet Ryuga hit him hard and even adapted his smoking habit.

Shusuke Kiyoshi-
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A cousin Izanagi was never aware of, even after 100 years, they never actually got to know each other due to different stations and duties being in the way. Though Izanagi isn't too concerned with speaking to his relatives, they are not as close as Ryuga and Shizuka, but knowing that he has family makes it sound bad at the same time. Given that he killed his parents when he was young. He isn't too sure if Shusuke was to be trusted but claims to want to bring the glory of the noble house of the Kiyoshi to light. Something that doesn't truly interest Izanagi much.

Takashi Kiyoshi-
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Much like Shusuke, Izanagi doesn't know Takashi too well, but they met at some point. Just like Shusuke, he hasn't talked to Takashi, even during the 100 years he barely saw his relatives or anyone for that matter. One day they will get close, but it isn't something that bothers Izanagi if they don't.

Junko Izumi
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Izanagi met with Junko when he accidentally came across the 4th squad barracks. He wasn't sure what brought them close initially, but it all began with a simple conversation. Then a little discussion turns into a simple friendship to the point where Izanagi realizes she likes to touch and hug a lot. It didn't bother him, though he generally pretends he didn't want to be touch. All because he gets shy and blushes when she hugs and touches him.

Likes:
Smoking|Sleeping|Walking Barefoot|Hiding Emotions|Killing|Awamori|
Dislikes:
Sleeping|Getting Lost| Abuse|Loneliness|Tea
Hobbies:
Training|Reading
Favorite Food(s):
Fruits|Meat Buns|Fresh Bread|Katemeshi|Mochi|Champon|

Seretei Communication Column: N/a

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Biography:
As a soul, Izanagi lived struggling and making it every day and always stealing throughout the Rukon District from others who have what he and his family couldn’t afford. Spend days being chased and beaten by those he took from, and it was just his life, always being up to no good. Besides his mischief and thieving behavior, Izanagi lived a life of child abuse by his parents, mainly the Father and a mother who does nothing but sit idly by. The name Izanagi has given to him by his parents was generally because of some fortune-teller who told them having a child would bring them a great fortune. And that he was to invite good things to their lives.

Little did they know, they suffered more due to having a child, lost their homes, and since he was born. Bad fortune fell upon them more and more. The great wealth they had been promised had been quite the opposite. However, they never brought themselves to abandon the boy and that he was to serve them as a slave to do their bidding. To make him suffer as he has made them suffer by being born. The life of thievery was their idea. It's been this way since he was but a toddler, beaten, battered for everything he did wrong. They didn’t idolize the boy but instead saw him as less than their son, nothing but just an invaluable flesh of the meat. A Father who beats Izanagi and a mother who purposely ignored everything that happened around her without a care in the world where she just allowed things to happen the way it is. It was easier for her that way while Izanagi suffered. For some odd reason, Izanagi didn’t complain nor seem to take his hard life on anything or anyone else. Izanagi believed that this was just healthy living, an everyday life.

That was until some years down the line when he became eight years old. They had another child, Elyss. Once she could walk and talk, they didn’t turn her into a slave; in fact, they adored their little girl. This act of love made Izanagi a bit confused about why they have not treated her in the same fashion. Takehiko, their Father, had smacked Izanagi for not stealing any food that day where the sister watched but, out of fear, coddled their Mother for her not to attend. However, Izanagi’s emotions that he, himself, did not comprehend fully lashed out on their Father, where this burst of wind and pressure came to the surface — not genuinely knowing the how or the why. But this pressure caused the entire family to fall to the floor assertively. This sudden power caused Izanagi to fall unconsciously, only to wake up in a dark room shackled by the ankle.

For two years, he remains in this dark room of the house and has not ever seen the light of day. Though being in this darkness without having anyone to talk to, rarely his sister feeds him now and then. But somewhere during those two years, she stopped. There is no telling if she ran away or died. Occasionally been called Akuma(The Devil; 悪魔) during isolation, but little did they know Izanagi ended up with an imaginary friend. He called himself Akuma. The very name those people called him. They spoke every day, sometimes even play games with one another. But then there are times where Izanagi would sleep, and without him knowing, Akuma would take control.

There would come a time when Izanagi would wake up unchained in the middle of the night, covered in blood. It was then Akuma would explain that while Izanagi sleeps, Akuma would use all those emotions he cannot comprehend and exact revenge on those he hurt. But even so, Izanagi saw it happen through Akuma’s eyes as if he was dreaming. Without realizing it, Akuma’s actions were something he could see for himself while being asleep. Even came when Izanagi witnessed Akuma killing the guardians that created him, manipulating Izanagi into believing that killing them would set him free. He was free, but Akuma had remained as the two ” “friends” wandered about the deep outskirts of Rukon District. There were times when they ran into bandits; in the face of danger, Akuma would come to the surface and protect Izanagi.

Izanagi spent all that time believing Akuma was the right person, but he didn’t want the same thing Akuma wanted, as the name suggests. He even found himself scared to sleep because he didn’t wish for this other identity to wreak havoc on people, mainly innocent people. Akuma had explained to Izanagi that he could never go away. That he, Akuma, was the darkness to his light, the hatred to his kindness. The mentally created version of himself wanted to do things he didn’t or couldn’t find himself to do because of the strength he lacks. All the confusion, abuse, and emotions he took in and bottled up exploded that day on his Father and Mother. Who indeed weren’t the loving souls most children got.
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Shinigami

Administrator

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“You’re in my way. Move.”
“Everything I loved became everything I lost.”
“Is that dark chocolate? Would you mind… sharing?”
“I have to be perfect, and I’ll continue to strive for that perfection.”

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Sleeping Beauty (睡眠美しさ, “Suimin Utsukushi-sa”), She-Devil (千両役者, ”Kanojo-Akuma”),
The Ghost of Ninth (第九の幽霊, ”Daiku no yūrei”)



Character Name: Shinobu (, Endurance) Abe (安倍, Peace, Multiple Times)
Actual Age: 308
Physical Age: 21
Race: Soul Born.
Birthday: March 4th
Gender: Female
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Height: 5’7”
Weight: 122lbs.
Blood Type: A+
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Affiliation: Gotei 13 | Seireitei | Soul Society | Onmitsukidō |
Profession: Shinigami
Title: --
Position: 6th Seat
Previous Position: Co-Lieutenant of Ninth Division
Division:
latest
Second Division (二番隊, Nibantai; "Squad 2”)
Previous Division: Ninth Division (九番隊, Kyūbantai)
Partner(s): Kyomu Mukuro, Furia Hoshi
Previous Partner(s): Mahō Kojima, Jirōshizō Raikyū, Jatiri Yabuki
Base of Operations: Soul Society | Seireitei | Second Division Barracks
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Notable Features: A unique, natural beauty. Shinobu turns heads in the Seireitei, and many often behold her twice. At first glance, she is threadlike, holding an angular body shape with long limbs, narrow waist, and displays hip-dips that wean into her long legs. Distinguished by her graceful-style of walking and refined posture at 5’7”. What draws those to her may not be her flaws, but the proportionality of her countenance that is complemented by the glow of her ivory skin. How alight her skin is, sheens the blue and purple veins apparent in her neck and forearms; albeit appearing almost sick. What rises from the pallid complexion, is contrasted by her bright red cheeks. Giving her a “tipsy” look. None can resist her lavender saucers, slightly lidded that furthers her “tipsiness”, though. One glance strums heartstrings.
Her locks, a dull blonde that silk down to her waistline, is cut in a hime-style and is often unstyled and left down. She dons the standard second-division Shikakushō (死覇装, Garment of Dead Souls), sleeveless and backless Onmitsukidō uniform, with long black wrist guards topped off with a black ribbon tied around her neck.
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Personality:
Since the collapse of the ninth division, with the death of Captain Kojima and the disappearance of many of her fellow squadmates - Shinobu has recused herself. The once extraverted, flirty woman now rests behind a mask of glass. Beneath the glacial exterior burns an intense fire of bitterness and the strive for control and perfection in her life. She’s very sensitive and emotional, despite her iciness. Her intuition is considerably well-developed, and she applies it with mastery in her personal interactions. Indeed, she tends to be passive, even is often far away in a daydream; often observing the scene. She is very attentive to the needs of herself, and often forgets about others who aren’t within her squad. She is discreet, modest even, to such an extent that her frosty and distant demeanor can freeze others.

She’s remained dynamic and resourceful; Shinbou is courageous and while she is sensitive to others, she nevertheless remains a deeply individualistic character who is strong-willed and determined - qualities that enable her to accomplish her objectives. She knows what she wants and tends to aim high.

Her idealism pushes her to excel and surpass herself. It's true that she isn't very tolerant and doesn't forgive easily, however she is just as harsh with herself as she is where other people are concerned; and she doesn’t permit herself weakness nor failure.

Being beautiful has its perks, and Shinbou is conscious of it. She avails herself of it, and will often put it to use in dire situations, or simply to receive free food. However, she’s aware batting her eyelashes does not always succeed. Manipulation is often her key to a favorable outcome. Though, the constant attention from men does often tire her - and she doesn’t hesitate to put them in their place. She barely pays attention to her admirers nowadays.

Furthermore, she loathes mediocrity as much as vulgarity and only appreciates beauty, purity and nobility. As far as she is concerned, to truly live is to identify oneself with one's idea of perfection and only become attached to that which elevates. Shinobu possesses sound faculties of judgement and synthesis with a talent for organization and management. But she is also a sensitive soul who is deeply emotional and intuitive, although these qualities are not always obvious at first.
A part of her that is rather delicate leads her into her imagination to explore the world of emotions, sensations, art and the irrational. As a child, Shinbou was reasonable and disciplined because she doesn't like to be criticized. She aims for the first place in everything. Over-sensitive and proud, she has trouble sharing; in which case it goes without saying that she will lay claim to whatever she likes since her authority will be unquestionable.

She treasures her privacy, and is the keeper of many secrets. Because she is such a sentimental sort, she is attracted to life as half of a couple. She dreads loneliness and tends to be conciliatory and patient in her relationships with others, despite her cold exterior. She’s deathly afraid of being left behind. Where her heart is concerned, she is much more tender, loving and affectionate than she appears to be; however the smallest heartache could signify the return of the ice queen.
Shinbou is ambitious and has trouble bending to somebody else’s hierarchy. Though, this has changed with her extreme loyalty to Captain Mukuro after he spared her and allowed for her return to the second division, having nothing but the upmost respect for him.
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Relatives:
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Shin 真 Abe 安倍 (Father; Alive)
The Abe, a higher noble family. Its insignia is a lily, representing the meaning of their surname, peace, and the house’s peaceful history. Giving service to the Seireitei for generations, many members are in ranks amongst the sixth and ninth divisions. Each child of the head of the house are given a name that begins with Shi (死). A kanji that means “death,” for the mysterious illness that plagues the main family. Shinobu is the only child and daughter of the head of the household.
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Reiryoku Level: Immense Spiritual Power
One would suspect that a lean, statuesque and somewhat ill-looking woman alike Shinobu would not harness the level of spiritual power that she is able to. The sensation of delicacy and frailness bathes the entirety of the battlefield whenever she enters it, and with it, most enemies are instantly blindsided by its strange properties.
A sensation that eases fear and or worry, and has many underestimate her potential. Therefore, lowering their guard. With such a large quantity of spiritual power within her, it’s not unusual that it affects her also. Whilst it gives her a high alcohol tolerance, her reiryoku renders her constantly tipsy; giving meaning to the persistent flush that coats her countenance. Since her return to the second division, her training over the last century has benefited her in increasing her spiritual reserve.
Her spiritual energy is vast enough to utilize multiple skills at once without tiring. She has learnt to utilize her spiritual power as a sort of shield from low-level attacks. This correlates with how she continuously releases a thin stream of it to blanket her body to serve as defensive properties.
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Sensing Reiryoku: Expert
Adept in the ability of sensing Reiryoku over a wide range, having a sort of bird eye’s view upon her sensory, pinpointing the placement of Shinigami and or an enemy within and beyond the Seireitei. From perceiving different Reiatsu signatures, the opponents’ power levels, and their status; silhouettes, shapes, and spirit energy and detecting objects around her in a 360º radius. Within the Onmitsukidō, Shinobu became an expert tracker, detecting opponents through most concealing techniques.
Even detecting the movements of her enemies by reading her opponents’ Reiatsu. Thus, she is highly skilled in locating objects around her including noticing subtle Reiatsu shifts in the environment, and is not hindered by smoke or fog - enabling her to sense an opponent hidden behind walls, dust clouds, and or other obstructions.
It is nearly impossible to be furtive with her, and will call out everyone’s position if they’re not careful. Though her primary use of her sensory is quite questionable. Shinobu favors recognizing the weaknesses of friend or foe, in order to avail it to her advantage. Not necessarily of common use in battle. Whilst she is also keen on determining whether or not someone is attracted to her, to please her egotistical ways.
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Reiryoku Control: Great Control
Noted by her professors during her time training in Shino Academy, in an especially young soul - her amount of control was impressive. Her skill in controlling her reiryoku has landed her in favorable outcomes, such as being skilled in the art of Kido; capable of casting many without the need of incantations. However, this belongs in the past. Before the last century, Shinobu lacked precise control over her spiritual power. Often leaking out of her in vast amounts that constantly made her ill; one specific attack led her to relapse into a year-long coma. Since her awakening, she has greatly honed in on control over her reiryoku. She’s now capable of such control, no longer proving to be a difficult feat is the ability to augment her senses.
This ties in with her newfound ability of being capable of connecting herself to the ambient Reishi within the environment. Allowing her to sense the flow of energy around her, and such changes to the flow are relayed directly to her. The more powerful someone’s Reiryoku or Reiatsu, it becomes less difficult to follow them, indicating their location and determining their strengths and weaknesses. Almost spying on them. Though this ability is difficult to control from great distances. Shinobu still requires precision on this technique.


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Reiatsu: Specialist
Reiatsu Color:
Soft Lavender

Reiatsu Shape:
Shinobu’s Reiatsu seemingly does not take shape by the normal eye. It appears as a fog, forming as a lavender sparkling sheen of sorts encircling her vessel, the majority of her skin - giving her a flawless complexion.

Reiatsu Effects: Intoxicating
A unique Reiatsu amongst her comrades, and is many a times a popular topic discussed within the Seireitei. It has strange effects unlike normal ones seen in Shinigami. It’s described as literally intoxicating. When her Reiatsu is controllably released, those surrounding Shinobu begin to feel at ease - with tension and stress fading from their vessels. It’s as if it possesses a siren call. With a sensation of ultimate tranquility, it is so soothing, many aspire to experience it daily, leading to cases of addiction. Such properties that when exposed to, the enemy perceives Shinobu as their love interest. They cannot get enough of Shinobu.

Almost losing themselves in the comfort of her presence and dismissing strategic planning they may have been planning at said time; giving off an avid fluctuation of pressure that stirs her foes from focusing on the battle before becoming physically and mentally intoxicated by her and only her.. After a long duration of exposure to her reiatsu, however, the more they succumb to alcohol poisoning. It becomes difficult to breathe, move their bodies, and remain conscious.


Reiatsu Type: Standard Type
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Zanjutsu Level: Master Swordsman

Shinobu, during her time at the Academy, became particularly versed in the art of Zanjutsu (斬術, Swordsmanship, “Art of the Sword”). Shinobu brandishes her blade in an offensive style, preferring to wield with her left-hand with medium uses of defensive techniques. Remaining on the offensive to keep the opponent on-guard, Shinobu utilizes defensive techniques, with the addition of Shunpo in order to concentrate her efforts on attack and movement speeds. Albeit her frail frame, do not underestimate her in swordsmanship. She is fond of using her zanpakuto in battle, and her method of battling involves quick strikes to weak points. Even blows that are not aimed at weak points have a decent amount of strength behind them that cause deep, painful cuts. With the greatness of her spiritual energy, Shinobu channels it amongst the blade of her zanpakuto to enhance it’s cutting edge ability, giving her a major advantage.
In battle, Shinobu maneuvers her body in an elegant flow-like manner, and has tuned her body so finely that she can, at the precise moment, stop her attacks and subsequently counter and execute powerful strikes with incredible precision. Whilst utilizing her feminine and lithe frame to take advantage of her agility and flexibility, striking from various angles to confuse and pester her opponents. She holds a prominent focus upon swiftness, efficiency, and fluency in her moves. With one-handed swings held in her left-hand, often employed with minute twirls of the wrist, her blade thrusts lightning-fast, like a blur of cold steel. All while she evades retaliation with ease in an almost dance-like manner.

Her gracefulness compensates for her, easing her physically – however, it's quite simple for a foe with exceptional strength to defeat Shinobu.
Her fighting style is more combo-oriented, and thus, focuses more on dealing consecutive blows in lieu of single strikes, defeating her enemies through a continuous onslaught of two or more strikes for every split second; she often attacks rapidly side-to-side with wide, sweeping combos that leave little time to block or evade. At the end of many combos, she unleashes a powerful outward strike after a delay, leaving shockwaves in the process before dashing forward in order to continue her offensive game. However, her continued training within the Onmitsukidō are reflected in her attacks, always aiming to disable.

Known Techniques: Senmaioroshi, Agitowari, Hitotsume,
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Hohō Level: Shunpo Master
As a member of the Onmitsukidō, Shinobu is a renowned practitioner of Hohō amongst the Seireitei. She has an exceptional understanding and skill in Shunpo and is well-versed in its various techniques. Possessing incredible speed, Shinobu utilizes her mastery of the technique - being highly proficient in evasion of attacks in close quarters and distances. She is considerably fast and capable of maintaining high speed movements for extended periods of time. Due to her small frame, her skill in this forte is augmented further; packing explosive power, her leg strength allowing her to tremendously amplify her skill in Shunpo, appearing as specks of light as she moves.
She actively uses her mastery in highly efficient evasion in close quarters as well as from a distance, consistently moving in zig-zagging patterns to confuse her opponent, thus it is almost impossible to strike her if not for the most advanced combatant.
Her frame becomes a shimmer to those who are not well adjusted to such swift movements, many being unable to so much as comprehend where she will appear next. Shinobu’s level of mastery allows her to travel quickly to just about any designated location, capable of traversing miles as if they were a simple footstep. In conjunction with her mastered swordplay, she has constructed a multitude of techniques that require simultaneous usage of both subjects, tiring her if she does not rest.
Known Techniques: Senka | Utsusemi
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Hakuda Level: Hakuda Expert
In the past, Hakuda was not is not in Shinobu’s forte. She lacked the physical strength to partake in most techniques, however - her leg strength was high enough to dispatch low-level Hollows with a single kick. She was not entirely fond of utilizing it with the reason of its brutish nature - it not entirely being “ladylike.” Though, in desperate times, she was known to resort to the little amount of Hakuda she knows. However, since returning and spending her time training within the barracks of the second division, her opinion of the practice has greatly changed.
Due to her training, she has gained an in-depth knowledge of various martial arts techniques. She’s honed in on her flexibility and agility, and she is no doubt a highly nimble fighter now, capable of deftly evading attacks and enemy techniques. Capable of jumping high that cover moderate distances, as well as land neatly with no issue, Shinobu
Despite her bulkup, she still retains her delicate nature. She’s trained herself to withstand a decent amount of damage and utilize hakuda as a form of support in order to deflect and cast off her opponents’ attacks.
To make up for her lack of strength, her movements and actions are meant to diffuse or redirect an opponent’s force, whilst using the bare minimum of effort or force herself. Such move examples include arm-locks and throws. And the usage of whole-body movement designed not only to evade an incoming attack but to do so in such a way that Shinobu ends up in an advantageous position.
Such opponents who attempt to meet Shinobu in hand-to-hand combat quickly find their attacks deflected.
Her moveset consists of quick and almost unpredictable kicks and punches, and is primarily meant to throw the opponent off-balance, and to incapacitate them within an instant. She is capable of incorporating her superior skills, and employing Hakuda successfully against those who stand in her way. She prefers to incorporate Hakuda with Hohō due to her lack of strength - using Hohō to increase the amount of thrust in order to deliver punches and kicks with an incredibly destructive force; relating back to her combo-oriented fighting style. In combat, she’s been compared to the wind, with both arms and legs in motion at great speeds adding steps into each attack.
Known Techniques: Gatling Mad-Stomping | Takigoi
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Kido Skill Level: Kido Specialist
With top grades in Kido in her graduation papers, and afterwards studying the various branches of it, Shinobu is knowledgeable in a broad variety of both Bakudo and Hado spells. She can identify a large variety of Kido-spells within seconds and successfully block the spells being hurled against her or her comrades in battle. In the past, casting Kido came naturally to her and rarely backfired, casting spells without the need of incantations. Nowadays, she is in need of mouthing incantations, most spells simply explode in her face, a result of her spiritual power and difficulty with focusing it in proper quantities.
Though she retains her quick learning and easily grasps advanced Kidō applications after only one or two demonstrations from others. With furtherly extensive, long training in more specialized fields, Shinobu believes that she can reach full mastery of this skill. However, since her return to the second division, she lost her focus in kido-training. Losing the grasp she formerly had upon kido bothers her - as she’s constantly looking to perfect and outcompete herself.

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Skills and Abilities:
Master Manipulator
- While she shows none of the typical patterns or manners of a manipulator, Shinobu possesses tremendous skills in manipulation. She is known to deceive and manipulate others around her in multiple manners, normally with few words and often no show of force. She often plays to a person's logic, twisting them into doing things that normally they would never be capable of doing. She will use manipulation to be able to deal with opponents of greater skill and power than himself. But her greatest skill lies in her ability to talk her way into the heart’s of men and women in order to receive what she desires out of the person, and or situation.
Strategic - Shinobu has shown herself to be a tactician and strategist. She is capable of adjusting effortlessly to any given combat situation, if not planning out events well in an advance time-frame. Over the years she has become able to understand the strengths, weaknesses and mannerisms of her enemies, and be able to coordinate and recognize her own to outmaneuver her opponent.
Enhanced Durability - While not having the most imposing of appearances, Shinobu has demonstrated skill in her durability. She is capable of withstanding injury more than the average shinigami. Easily shrugging off minor cuts and bruising, and able to ignore brutish wounds due to her high pain tolerance, acquired over her years spent living with a debilitating disease the entirety of her life.
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Equipment:
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Kiseru (煙管, ”Smoking Pipe”) - A specially crafted smoking pipe stored in Shinobu’s sleeve, with its bowl and mouthpiece shaped with pure silver. A rose-like chain hangs from its end piece, and a thorn patterned design that enwraps the bamboo shaft. She replaces tobacco with medical herbs grown by herself to aid her in treatment for her joint pain and fevers. It is notable that Shinbou did not smoke until she joined the ninth division and since her departure, she still partakes in the practice. Though, she refuses to smoke anything unladylike like a cigar, crafting her own pipe to fit her aesthetic.

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Gigai (義骸, “Faux Body”) - A woman after the latest trends of the human world’s fashions, Shinobu collects magazines to upkeep with the ever-changing fashion world, and maintain her fashion sense. Her gigai is dressed in high-quality clothing, and possesses the identity of a famous model in the human world.

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Personalized Denreishinki (伝令神機, “Divine Messenger Machine; Viz "Soul Pager") - ) The Denreishinki is an electronic inter-dimensional communications device used by Shinigami while on an assignment in the Human World. The Denreishinki looks nearly identical to the cellphones found throughout the Human World, and comes in many different designs. Such design is Shinobu’s, specially crafted for her by the Twelfth Division at her request - and hers stands out from many.
Inventions: N/A
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Zanpakuto Name: Shuten-Dōji (酒呑童子, Little Drunkard)
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Zanpakuto Appearance:
Worn on her hip, Shuten-Dōji is a sealed-type zanpakuto that takes the form of a standard katana; being purely silver. A lavender ribbon enwraps the entirety of the saya, with its tsuba crafted in a unique star-like shape - and a purely black tsuka with silver lining.

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Zanpakuto Spirit: Shuten-Dōji manifests as a small, femininely dressed boy. Dressed in a fitted purple kimono, with pallid skin and snow white, straight hair cut into a bob. A wisteria flower rests in his hair, and his lips are lined with red berries. A mysterious spirit, he does not speak, only smiles and does not acknowledge Shinobu if she enters his world unless she joins him for a drink. The spirit, sitting gracefully in the center of his forest, continuously pours a poisonous sake for a guest that never arrives.

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Inner World: An endless patch of wisteria trees, sprouted and grown closely together. Each glow a soft hue of light, with a purple sap seeping from the branches. The ground, covered in the purple sap, shimmers. The sky is seemingly black, no stars and or the moon rise above it, the only source of light being emitted from the trees themselves. In the center of the wisteria forest, a clearing is revealed; a chabudai rests with two zabutons on each adjacent side. This is where Shuten-Dōji lies, with a clear bottle of sake and two choko cups sitting seiza-style.

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Release Phrase: Nagasu, Shuten Dōuji. (流す,酒呑童子,
"Flush, Little Drunkard")
Shikai: Upon release, Shuten Dōuji’s ribbon encasing its saya begins to bubble and melt it away, revealing the stem of her katana - coating the entirety in a bright, lavender hue while the remaining parts of her zanpakuto remain unchanged.
Shikai Special Ability:
Once activated, Shuten Dōuji’s true colors shine. Upon contact with the blade of the zanpakuto, renders the opponent belligerently drunk - more wasted than they’ve been in the entirety of their lives. This alone could besed the opponent; as their sense of balance, direction, motion, cognitive functions, and bodily functions become impaired. However, the zanpakuto’s true ability lies in its power of suggestion. Once intoxicated, the opponent’s body will follow whatever Shinobu suggests.
This effect can be easily avoidable by evading contact with the blade, though this can render difficult for the opponent when matched with Shinobu’s skill in speed and swiftness. One touch, or the tiniest cut can inflict devastating effects.
There lies a limit to how long the effects can last, though. If the opponent falls unconscious or asleep, the grasp Shinobu and Shuten Dōuji has upon the opponent wears off. Shuten Dōuji, consequently, though effects it’s wielder. But Shinobu is capable of tolerating her zanpakuto’s ability with her reiatsu that renders her constantly tipsy, making her immune to its ability entirely.
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Personal Relationships:
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Kazumi Fujioka - Shinobu met Kazumi during her time within the second division. An overall, cold and distant person when she was a member of the Onmitsukidō, it was difficult for her to make friends and maintain any sort of relationship other than professional ones with her superiors. It wasn’t difficult with Kazumi, however. Meeting when they were assigned to a mission together, her friendliness melted Shinobu’s icy exterior - and she became attached to the blue-haired girl. She considers Kazumi to be her best friend, and is rumored to be only lighthearted around her. Despite her change of squad, they remain in contact and are often seen together within each other’s barracks whenever they can.



Likes: Reading Magazines, Naps, The Smell After It Rains, Silk
Dislikes: Sakè, Sweets, Greed, Dogs, Paperwork, Solitude
Hobbies: Bird Watching, Sleeping, Pressing Flowers, Fashion, Reading, Training
Favorite Food(s): Pickled Daikon, Imoni, Green Tea
Seireitei Communication Column: --
Theme: Retrospect
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Biography:
The Abe family. A noble family known across the Seireitei for the curse that plagues its house. Born on a wintry March morning, Shinobu’s life began with hardships. She did not weep when she was born, and with her mother shortly passing after childbirth - leaving her in the care of her father. Her earliest memories begin with darkness, servants being ordered to shut the windows and close any curtains within her midst. Little did she understand, a mysterious illness affected her. Unable to withstand going outdoors, or stand in the sunshine for mere minutes could beset her onto death’s door. No matter how many doctors her father called upon, each examination ended with the same uncertainty. None could explain her symptoms, and concluded she was merely ill. Shinobu, being young, lived with her ailments for the entirety of her life, pain becoming the norm for her.

With her life spent indoors, and cut off from the world around her - Shinobu became sheltered and extremely reliant on her father. Himself being an overprotective one, having already lost his wife to the familial curse, he couldn’t lose his only child. Growing up in this environment rendered Shinobu distant and cold, unable to knowingly express her emotions without the aid of her father.

Being indoors often, and spending time in bed from frequent colds - it was difficult to keep herself entertained. Children’s screams of joy outside her window, how she wished she could join them. As she matured, her symptoms persisted, and only began to worsen. Extreme fatigue and aches in her stomach rose, and it appeared Shinobu couldn’t last the month. Calling upon the best doctor her father could, a member of the fourth division from the Seireitei - having knowledge of what was ailing her. She possessed a considerable amount of uncontrolled reiatsu that was dangerously affecting her. If continued to be uncontrolled, she’d pass on.
His suggestion was to enter the academy, and learn to control her reiatsu to better herself. Her father, immediately disapproving of the shinigami doctor’s suggestion, realized if he didn’t allow for Shinobu to enroll - he’d lose his daughter altogether. It took some strings to be pulled for Shinobu to be allowed to enroll, considering her age and health but she was eventually accepted into the academy. Under the care and wing of her doctor, Ren, she donned the uniform and began attending classes - though with major repercussions when spent outdoors, ending up in bed near the end of the day.
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With barely passing her classes, Shinobu’s future looked bleak. Whilst slowly gaining control over her reiatsu dramatically improved her health, she wasn’t nearly progressing like her classmates were. She didn’t have the confidence to speak to them, becoming an outcast amongst her peers. One evening after class, she drifted off to sleep - entering the dream world. Though, unlike any dream she’s ever had before. She stood within an endless grove of wisteria trees that brightly glowed a soft lavender. There, a boy with white hair, donning a purple kimono and a wisteria flower resting in his hair stood before her. He only smiled, and continuously stared at Shinobu, not speaking a word. In his hand rested a cup, handing it to her with a lavender liquid within it before vanishing into the grove. Somehow, Shinobu knew to drink its contents - to its last drop. Her throat burned, spreading throughout the entirety of her vessel, before waking up in a daze.

After this dream, Shinobu began to excel in her classes. Becoming skillful in the art of shunpo, kido and zanjutsu, her growth, though slow, was eventual. However, despite her newfound stardom amongst her instructors - she remained an outcast in the eyes of her classmates. Notably for her lack of communication skills. A return home would change this forevermore. Going through her mother’s belongings, she stumbled upon her love for clothes and accessories. A pair of two hair sticks caught her attention, and eventually Shinobu began wearing them and bettering her appearance. Almost using it as a crutch to win over people, and it worked.
There, she graduated and with top grades within her classes, allowed her to join the ranks of the Onmitsukidō for her masterful skills in Shunpo.
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Within the Onmitsukidō, Shinobu learned to develop many of her traits that’s seen today. To be the best, you have to become the best - no matter who’s in your way. Her appearance began to draw her attention within the division, and eventually the seireitei. Leading to Shinobu becoming doting onto it; growing her hair out, using beauty products, etc. With her newfound interests in fashion and beauty, she quickly transferred to the Ninth Division wishing to influence the Seireitei. With her obsessive nature to better herself, she rose within the ranks to co-lieutenant. Loving her time within ninth, Shinobu felt like she truly belonged, almost feeling like home. However, after some time spent there, her ailments returned - and sent her into a coma. She was taken in and placed in the care of the fourth division, and was often visited by her fellow squadmate, Jatiri Yabuki. Her condition was severe, and her outcome looked bleak - never knowing when or if she’d awaken.
Would she return? Shinobu slept… and slept during the collapse of her division. When she awoke, the world she once knew had drastically changed. Those who she considered dear to her, including her captain, co-lieutenant, and many squadmates had either disappeared or died. Unable to cope with the drastic changes of her life and the near-complete loss of her division, Shinobu grew bitter and reclusive, her extroverted personality nearly disappearing altogether. It’s said that Shinobu too has disappeared with ninth.
Handing in her resignation letters to Captain Yasu Yugure; Captain Kojima’s replacement. Before requesting her transference and ultimate return to the second division. In a state of loss, not knowing what to do with her life, her strive for perfection at its ultimate high, she figured she’d return to her roots. Shinobu approached the closed gates of the division with her head high, and bowed before Captain Mukuro. How she wasn’t slain then and there still remains a mystery to her. Now, after spending a century training in the ways of second, Shinobu is extremely loyal to Captain Mukuro and her division - and wishes to prove her worth. Her second chance.

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Character Appearance:
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Shinigami

Administrator

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"Isn't life just so fun?! It's like one giant game!"
Piero (ピエロ - The Clown) | Meiwaku (迷惑 - Nuisance) | Hāmechikku Renkinjutsu-shi (ハーメチック錬金術師 - Hermetic Alchemist)
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Character Name: Asahi Kajiyashiki
Name Translation: Asahi (あさひ, Morning Sun) | Kajiyashiki (鍛冶屋敷, Blacksmith’s Mansion)
Actual Age: 413
Physical Age: Early 20s
Race: Soul Born
Birthday: August 10th
Gender: Male ♂
Height: 146 cm (4'9")
Weight: 119 lbs (54kg)

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Affiliation: Gotei 13 | Sereitei | Soul Society
Profession: Shinigami
Title: Seated Officer
Position: Fifth Seat
Division: Third Division
Base of Operations: Sereitei | Soul Society - Third Division Barracks

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"What am I? I'm nothing more than your average Shinigami, silly!"

Notable Features: An immediately noticeable trait of Asahi is that of his peculiar eyes. His left among the more normal of the two while the second taking an odd star-like shape. The cause of this anomaly is unknown even to him but it is certainly fitting of his quirky nature. His hair is colored in two tones divided midway across his head. Asahi's figure, demeanor, and voice are rather effeminate. Often leading to confusion in others that he is of the opposite sex. Rather than rejected that and establishing himself as male, he allows others to assume as they wish, finding it amusing to watch others speculate such an unimportant thing. If someone was able to witness Asahi bleeding, they could note that his blood was a bit off-colored from what it should normally look like, instead, it appears closer to black in color.

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"I couldn't possibly be mad at you for doing your job! Though... I'm still going to have to kill you to do mine."

Personality: Asahi is a rather whimsical individual. His mind is always on doing something fun, which often lands on messing with others in his proximity. Some may equate this nature to being immature though Asahi thinks of it as not allowing the bleak and mundane of the day-to-day to get to oneself. It is easy for time to pass and for loss to create friction on the consciousness of a Shinigami, which is something that he never wants to allow for himself. This doesn't mean that he feels no sorrow or anger but just means he keeps it at bay with high-spirited actions. The demeanor of this peculiar Shinigami may present itself as some degree of insanity, which may be true to some degree.

Asahi holds no real malice towards others, even when truly wicked events unfold upon him. Instead, his mind associates those situations as a time to return the favor to those who wronged him. Assuming an ally had been killed by an enemy, the obvious course was to either do the same to them, should they have the capacity for caring for that loss, or simply to take the life of that antagonist. Where it is unlikely that countering spite with an equivalent exchange carries aggression, it is incredibly fun for Asahi to act as if there is wickedness behind his gestures. The way that opponents may squirm and panic at a scene of instability from the male is the best kind of psychological game.

Asahi has a uniquely strong sense of smell that leads to him having a bit of an obsession with pleasant aromas.

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"Ya wanna play a game of hide and seek?"

Reiryoku Level: Great Spiritual Power
Asahi's spiritual power is one that he considers at a good balance. It is neither a weak spark nor an uncontrollable inferno. It is unclear to what extent the might of his power becomes defined by training or simply the willpower of his soul. His drive does not take him to a place of needing to be the best or necessarily break limits but instead honing strength to allow for his games to continue. The vigor of his spirit carries a peculiar presence to it, something that feels as if it was beating like a heart, fluctuating in intensity within the parameters set by Asahi. When felt, it is incredibly easy to distinguish the Reiryoku as his own. To some, this beating power may be unsettling. It could make one take it as their own beating heart, one with the pacing of being stalked by a predator in the shadows.

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Sensing Reiryoku: Expert
The Clown's ability to detect the Reiryoku of others is akin to an incredibly precise sixth sense. Even without glancing in the direction of an individual, his body can alert him of the attendance and leers of others. Combined with his keen sense of smell, it makes it incredibly difficult for someone to slip through the cracks. Asahi doesn't even always register that he is picking up the existence of a threat until his body has already reacted to an incoming attack. It's as if an unseen force is whispering in his ear that danger is finding its way to him. He even refers to his personal sense of other's spiritual energies as the voices in his head. It is not as if this trait is any different than any other Shinigami, but to him, it feels as if it is a variation of the skill.

Reiryoku Control: Great Control
Self-control in every meaning is a subject of pride in Asahi. Whether it's reinforcing his body, gathering the energy to throw spells, or utilizing the full extent of his Zanpakuto. To most, his presence can be concealed, outside of those with equal or greater perception skill to his own. Asahi isn't the most physically strong but can at least survive a battle of strength if he maximizes his personal constitution. His primary use of his energy is applied to his skill of Shunpo, avoiding direct confrontation in a battle. This is especially so while actively using Shikai, since he does not wield a direct weapon in that state, making avoidance and distance his greatest asset.

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"Do you hear that wonderful melody?"

Reiatsu: Expert
Reiatsu Colors: Pink
Reiatsu Effect(s):
Euphoria

Those subject to the effects of Asahi's Reiatsu find themselves drunken with an absolutely euphoric sensation. One could find themselves overjoyed, losing any worry or care, experiencing a pleasant tingling sensation, and gaining an oddly sweet taste within their mouth. The more this factor influences others, the more that they begin to drown in absolute bliss. Often victims begin to laugh uncontrollably and exhibit similar traits to those who have been exposed to hallucinogenic drugs. In the most extreme cases, where someone lacks resistance to Reiatsu emissions, the euphoria could cause temporary psychosis for hours after initial exposure. It certainly isn't too common to have a Reiatsu effect that can have some level of pleasant reaction.

Despite his Reiatsu not affecting himself, he often acts as if it does, joining the afflicted in the party they are experiencing. The nature of this psychological effect is perfect for his personality, even down to his immediate disinterest in harming another without reason. Asahi does wish that he could understand what it looks and feels like to be high off his emissions, but he also realizes he doesn't need such a drug to have a good time.

Reiatsu Type: Standard
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"There's a poetic nature to swordsmanship. A technique paved in beauty that was constructed to take a life."

Zanjutsu Level: Expert Swordsman
Bladework is a pivotal art of Shinigami. If there was any skill to seek mastery in, it could easily be this one. In battle, Zanjutsu isn't a direct go-to for Asahi but his job as an instructor means becoming well-rounded in each of the arts. Direct combat isn't something he seeks out but still finds it incredibly fun to clash blades with another. He'd pick swordsmanship over hand-to-hand combat any day, especially considering he sees it as an elegant dance. The sound of the steel existing as the beat and the varying footwork the force behind the combative waltz. In a real battle, Kidō-craft is what he'd attack with mainly, but his favorite to teach is Zanjutsu. The style he uses relies primarily on one-handed techniques, not often using his second hand unless teaching students more formal forms.

As the one known as The Clown, his footwork and stances are often fluid and maybe even a tad comical. Sometimes over-exaggerating his movements as if he has lost balance or dodging in an odd form. He has even managed to learn how to fight backward, contorting backward to block and strike opponents who have appeared there. His body is fluid enough to swerve and move about as if he had very few bones within his body, an unsettling sight. Though he wields his weapon in his left hand he can make use of his right as well, though with lessened proficiency. Asahi has also taught himself how to feint attack, altering the perceived path an attack may make and instead of going for another. He has an affinity for disabling an enemy's escape efficiency by severing tendons in the legs before dealing the finishing blow with Kidō or beheading.

Known Techniques: Ryōdan (両断, Bisection) | Hitotsume: Nadegiri (一つ目・撫で斬り, The First: Killing Stroke) | Senmaioroshi (千枚卸, Thousand-Page Wholesale) | Onibi (鬼火, Oni Fire) | Suikawari (西瓜割, Watermelon Splitting)

Personal Techniques:

Surpanakha
(シュールパナカー, Sharp Long Nails): Asahi grips the hilt of his weapon at the midway point and limbers up his figure. His arm driving a few thrusts inward towards the enemy, with long-reaching, full-body movements. Each stab coming with an odd snake-like wiggling of his figure, contorting away from any incoming attacks and slipping through the enemy's defenses.

Jaivardhan (ジェーバルドアン, Shield of Lord Vishnu and Lord Shiva): A defensive technique that draws from the principles of Aikido, the redirection of the incoming force from an attack. Asahi connects his blade with the weapon of his opponent, guiding the weapon outside of his figure while drawing his katana closer to the enemy. His spare hand joins the other on the hilt and a powerful strike down the torso of the enemy follows. The posture between himself and the other combatant leaves little room for adaptation from the enemy, likely leaving them open to the trailing slash.

Akshayavat (Indestructible Banyan Tree): Another defensive skill that follows a similar intent to Jaivardhan. It does not carry a follow-up like its sister technique but instead focuses on the continuous redirection of advancing attacks. By striking the flat side of blades outward, Asahi can prevent any inward harm to any vital spots, even if superficial wounds are sustained to the outside portions of his limbs. This can lead to a counterattack though it in itself does not carry offensive capability.

Kaladanda (Rod of Death): A Zanjutsu technique in which the user draws spiritual energy along the blade and projects it outward into a ranged slash. The intensity of this attack dictated by the amount of invested energy.

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"Think you can catch me?"

Hohō Level: Shunpo Master
The only mastery within Asahi's belt. Speed is key within the techniques he uses, as well as his strongest defense. The precision of Asahi's footwork beautifully carrying him from place to place as if being in the action of Shunpo was his natural method of movement. Each step elegantly extending his stride, achieving blinding speeds with steady reinforcement from his spiritual energy. It has only been within recent years that he had achieved a place to which he could consider himself an expert, something that took considerable amounts of hours practicing. Working to sustain those movements for long periods of time and even using his own Shikai as a baseline to surpassing, considering the hornets can move at speeds that can keep up with expert level practitioners. The moment his speed could outpace the hive, that was the moment he had reached that achievement. This of course acted as two forms of drilling, the first in the precise use of Zanpakuto's release, the second in his goal to break into another level of skill.

Hohō became the first perfected Shinigami Art, the second would hopefully be that of Kidō. Those two arts being the only two he had any desire to reach that place in, for they both are greatly important to the way in which he combats enemies. Reaching halfway into this goal meant all of his focus could now go into the secondary expertise of spellcraft.

Known Techniques: Utsusemi (空蝉, Cicada Shell) | Senka (閃花, Flash Blossom) | Speed Clones

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"I don't fully understand why people like martial arts... But I will admit. It is really satsifying to kick someone across a room."

Hakuda Level: Hakuda Combatant
There is rarely a situation in which The Clown finds himself without some form of weapon in hand, that including the use of mystical arts. Knowing this he rarely found interest in bettering his skill with this combat art, though did pursue it enough to be able to handle the average combatant. This also falls into the realm of a useful utility given his primary use of one hand during his Zanjutsu techniques, making use of the other arm to grab or cast close-ranged spells. Asahi has taken up learning not just techniques in relation to Karate, Jujutsu, and Aikido, but also Capoeira. In fact, outside of instruction, this is the martial art of choice when it comes to unarmed fights. The swift and rhymic moves tied together with powerful and lethal kicks are really appealing to him. His arm strength is lacking even when fortified by his personal Reiryoku, making strikes with punches doesn't make much distance against durable enemies. Though through the training and mastery of speed techniques, his legs have exhibited considerable boosts to their power, making the weaving and relentless kicks of Capoeira all the more deadly.

Known Techniques: Taketonbo (竹蜻蛉, Bamboo Dragonfly) | Tsukiyubi (撞指, Thrust Fingers) | Takigoi (滝鯉, Waterfall Carp) | Oni Dekopin (鬼デコピン, Oni Headpoke) |

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"I didn't try so hard to learn Kidō just because of it's practicality... It's also suuuper pretty!"

Kidō Skill Level: Kidō Expert

The heat of projected flames, surging lightning, or the presence of unseen forces are all too enjoyable of phenomena for the peculiar Clown. The absolute versatility of the mystic arts can be attractive to almost any Shinigami, Asahi is no exception to this. Whether it's refraining from releasing Shikai or instead of supporting it, the value in this technique is unparalleled. Specializing in preplanning and springing traps, it feeds into his playful demeanor. He has even been known to his peers as using varying spells in unconventional but effective ways.

Asahi prides himself on making even masters contemplate the way that spells had been implemented. These choices vary from being planned and developed to completely random, the latter being a lot more fun for him. The ability of spontaneous innovation is a stepping stone to that of mastery, though there is still plenty for the Clown to learn before he considers himself having achieved that.

Asahi is capable of using Eishōhaki (詠唱破棄, Incantation Abandonment) and Nijū Eishō (二重詠唱, Twofold Incantation)
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Bakudō (縛道, Way of Binding)
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Bakudō # 1. Sai (塞, Restrain)
Bakudō #4. Hainawa (這縄, Crawling Rope)
Bakudō #8. Seki (斥, Repulse)
Bakudō #9. Geki (撃, Strike)
Bakudō #26. Kyokkō (曲光, Bent Light)
Bakudō #37. Tsuriboshi (吊星, Suspending Star)
Bakudō #39. Enkōsen (円閘扇, Round Lock Fan)
Bakudō #61. Rikujōkōrō (六杖光牢, Six Rods Prison of Light)
Bakudō #62. Hyapporankan (百歩欄干, Hundred Steps Fence)
Bakudō #77. Tenteikūra (天挺空羅, Heavenly Rickshaws in Silken Air)
Bakudō #81. Dankū (斷空, Splitting Void)
Hakufuku (白伏, White Crawl)
Inemuri (威眠, Forced Slumber)
Shibireyubi (しびれ指, Numbing Finger)
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Hadō (破道, Way of Destruction)
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Hadō #1. Shō (衝, Thrust)
Hadō #4. Byakurai (白雷, Pale Lightning)
Hadō #11. Tsuzuri Raiden (綴雷電, Bound Lightning)
Hadō #31. Shakkahō (赤火砲, Red Fire Cannon)
Hadō #32. Ōkasen (黄火閃, Yellow Fire Flash)
Hadō #33. Sōkatsui (蒼火墜, Blue Fire, Crash Down)
Hadō #54. Haien (廃炎, Abolishing Flames)
Hadō #57. Daichi Tenyō (大地転踊, Upturned Earth)
Hadō #58. Tenran (闐嵐, Vigorous Tempest)
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Kidō Barriers and Uncatergorized
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Sutandingu Obēshon (スタンディング・オベーション, Standing Ovation)
El Escudo (エル・エスクド, Eru Esukudo)
Kyōmon (鏡門, Mirror Door)

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Zanpakuto Name: The Queen's Review (見直し, Minaoshi)
The appearance of Minaoshi is one forged of silver beauty. Taking shape as a nodachi with a long tassel dangling from the hilt, the Zanpakuto acts as a dazzling accessory on Asahi's back. Moonlight glitters across the weapon as if it was forged by the gods themselves. An indisputably gorgeous blade that secretly houses horrors within its folded steel. Rumor has it that if you glance long enough into the reflection of Minaoshi, you'd see a horrific figure staring back at you. There are times when Asahi may stylize his weapon with hanging bells, stickers, or other objects. The attachments don't often survive the transformation into Shikai but at least for times of peace, these can be appreciated.

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Zanpakuto Spirit:
Like Shinigami, like Zanpakuto Spirit. The two are both woven from the cloth of those who seek thrills and the playing of games. Asahi tends to be a bit more gentle and respectful with his playfulness, while Minaoshi desires it for much more wicked reasons. The thrill of prey squirming in pain, fleeing from fear, and screaming their pleas is absolute ecstasy for the wicked spirit. The more it takes to fell a foe, the more enticed the monster within the blade becomes. Humming gleefully as the madness of panic seeps into the very soul of those in her presence. Her whispers within the mind of her master, beckoning him to prolong the torture of those in conflict with him.

Oddly enough, however, she holds no real murderous intent to those who are kind to Asahi. Individuals who are hostile to him however fall into her hungry gaze just as those that seek to slay him. It is almost as if the horrific spirit takes on a motherly role for her wielder. Holding the capacity for affection towards him, the desire to protect, and the will to support those that hold him up in regard. That isn't to say her eerie personality isn't present when acknowledging Asahi, it simply isn't backed with her darkest characteristics.

Minaoshi looks like a disheveled woman with a tattered white dress on. Her posture is always in a state of contortion and off-balance. Black hair hangs down from her head, untamed and flowing in the mysterious breeze of her domain. Those gifted with a shared gaze with this monster will quickly find that her eyes are receded and blacked with yellow pupils that illuminate through the shadows. The idle clicking of her teeth smacking against each other, often being the only noise she directly makes outside of speech. Insects crawl and swim beneath her skin, living within their mother as if she was a living hive.

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Inner World: Nikushoku-sha no Ie (肉食者の家, The House of the Flesh Eater)
The home of Minaoshi is a realm resembling that of an impossibly large mansion, lined with a series of shoji doors and walls. Spread scarcely down the halls hangs lights that only manage to give enough luminescence to not trip over oneself. The hallways carry whispers and giggles that have no visible origin, alternating in where they originate from. A time from down the hall, another behind the door, and maybe even once right behind the observer. Shifting shadows move occasionally within peripheral sight, beckoning the intruder's gaze. With no discernable escape route, there'd come a time to check all of the doors that line the manor. Behind each egress lies a random scene to behold. In that one on their right, completely empty. The room across on the left, a blood-stained murder scene. The next one? A child with no eyes pleading for them to take them home. Minaoshi resides in a house of horrors with passageways that shift and change just as quickly as one averts their gaze.

The sheer insanity of this home could drive almost any individual insane. Though it can only get worse than that. Minaoshi herself drags herself down the vestibules, the sound of buzzing wings signaling her arrival, originating from the swarm of hornets being born from her flesh. Every step she takes towards the intruder causing the lights to become unreliable in her wake, flickering and dimming in fear of the monster in a woman's skin. Stay too long in one place and become food for the beast, tread on and see things you can never forget.

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Release Phrase: Tomogui (共食い, Cannibalize)
A single word that can strike fear into others, simply by the meaning of the term.

Shikai Special Ability: Minaoshi metamorphosizes into the form of a steel gauntlet with many holes that are scattered along the outer plate. A humming or almost buzzing sound can be heard when close enough to the gauntlet, as well as the subtle scent of something sweet. Through the activation of the Zanpakuto's initial release, horror can be found in the form of a seemingly endless swarm of small metallic hornets. These steel-clad insects carry powerful and durable stingers that can drain a target's blood within a matter of seconds. The piercing power of the swarm is potent enough to strike through Hollow masks and can even work their way through an Arrancar's Hierro given enough time. On the surface, this Shikai is deadly simply by the fact that one could find themselves bled to death one way or another, but there's more to it.

The sheer permanence of the hornets makes them difficult to destroy. This means that they can also be used to block attacks and create alternative ways to protect or support allies. They can even weave steel thread between themselves to wrap up objects, though they do not have any adhesive properties. Additionally, each hornet can retain any fluids absorbed by them within their body to later be ejected from themselves. Asahi uses this trait to distribute various toxins and drugs to those he wishes. A tool that can mean the gradual poisoning of an opponent or the application of liquid medication to friends. The density of the swarm can be increased more and more as time goes on as if the breeding of the insects were taking place.

The members of the steel hive can communicate with Asahi through the way their pheromones smell or even by the way they buzz within earshot. Each small creature an extension of his eyes and ears through this method.

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Bankai: Fukanzen'na Kishi (不完全な騎士, Imperfect Knight)

As the secondary release activates, Minaoshi warps into the form of a humanoid female, one that quickly mutates with components of varying insects extending from her form. The figure stands at around 188 meters though can often be seen latching onto Asahi like a child seeking a piggyback ride. The Imperfect Knight retains the ability to form a hive of hornets from her body, though instead of being metallic they return to that of normal bugs. When any of these winged terrors are destroyed they burst into a bloody mess that carries a potent toxin should it make it inside an opponent. She is able to also make use of supernatural traits of varying insects. Ranging from incredibly durable webs, blood-draining appendages, airborne parasite transmission, and of course toxin/substance transmission. Her weaponization of insect capabilities gives great power to Asahi, especially considering the entity reacts mostly autonomously when enemies grow near.

The most deadly trait of this Bankai is that of the devastating ability, Fujun'na Seitokuken (不純な生得権, Impure Birthright). Targeting matter that is not currently alive, Minaoshi is able to infest it with special egg-like objects that burrow themselves inside the object. After a short delay, the substances are consumed to breed life into other insect-humanoid hybrids that can functionally carry a primary trait of a specific bug. These newborns do not have minds of their own and are puppeteered by their master instead. They do not house the varying abilities of the Imperfect Knight but can use lesser versions of a single trait bestowed upon them. If the matter used is laced with spiritual energy, this will further strengthen the foot soldiers, making their powers and durability significantly higher.

Through a trait called Chūshō-sen (抽象船, Abstract Vessel), Asahi himself is able to emulate some insect traits as well, those of which do not require a metamorphic state. These fall within the realm of mimicry, hive manifestation, altered perception, and physical alterations. The limb alteration and regenerative insect properties that the entities may be able to emulate are not something that he is capable of. The Bankai of course is orchestrated by its master but the Imperfect Knight can be lightly manipulated by Minaoshi herself, allowing for Asahi and the prime entity to act independently in some instances.

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Denreishinki X (伝令神機, Divine Messenger Machine)
The Denreishinki is an electronic inter-dimensional communications device used by Shinigami while on an assignment in the Human World. It looks nearly identical to the cellphones found throughout the Human World and comes in many different designs.

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Gigai (義骸, Faux Body)
Gigais are artificial bodies that are used for a variety of reasons by Shinigami within the World of the Living. It is currently unknown when exactly the first Gigai was formed and by whom. These allow Shinigami to remain in the Human World and interact with Humans.

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Norowareta Chi (呪われた血 , Accursed Blood)
An upbringing of being experimented upon led to exposure to varying chemicals, poisons, and other substances that have made Asahi's blood corrupted. His body has long since adjusted to this change to his body but it never returned to how it was. A level of toxicity has been existent in his blood since the alterations set in. It wasn't until many years later that he began experimenting with his own blood and trying to find a way to make it useful to himself. After many decades of studies, he implemented a new element into his body that subsequently created the most potent neurotoxin in his arsenal. The presence of this substance has made his appearance look a little more sickly and has changed the visual color of his blood, but otherwise had no other physical ailments thanks to his upbringing. Another being exposed to his tainted ichor could end up dead in mere moments, therefore applying medical attention to him is a very risky task.

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Onshinjōzai (音信錠剤, Tiding Pills)
A special pill filled with varying fluids created by Asahi. He wields multiple containers of these upon his person at all times, each vessel carrying capsules for different situations. The outer layer of these pills integral enough to prevent the liquid from escaping but still able to be punctured to release the internal substances. Always experimenting with chemicals can lead to the growth of new possibilities for the Onshinjōzai.

Mibōjin (未亡人, Widow) is a simply named lethal toxin that causes lethargy upon administration eventually leading to lethal seizures.

Erikusā no Jōka (エリクサーの浄化, Purifying Elixir) causes Hollow's bodies to attack themselves, rupturing their bodies under the strain of the foreign agent. Lesser Hollows may find a swift death from a single dose of this venom.

Mujūryoku no Hōyō (無重力の抱擁, Weightless Embrace) when applied to a subject results in a thorough numbing taking over their body. It could be used in either combat or as a support to allies, weakening bodily control (in higher doses) or simply reducing the sting of pain respectively.

Saigo no Odori (最後の踊り, Last Dance) gives the effect of rapid wound coagulation and also an adrenaline burst. This can prolong the fight for allies by sealing injuries and gifting them with a powerful second wind. The trade-off however is an overdose of this drug can lead to heart failure.

Shifuku no Muchi (至福の無知, Blissful Ignorance) when administered leaves the subject in an incredibly high state. They begin to feel weightless, all worry slips away, they may exhibit pseudo-synesthesia, and can drift away into a deep sleep if given a decent-sized dose. Shifuku no Muchi works slower and with less intensity to those with larger pools of Reiryoku.

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"Hmm? You wanna know about me? Why?
Likes: Sweets | The Sound of Flowing Water | Reflections | Birds | Butterflies | Games
Dislikes: Overcomplication | Buzzkillers | Closedmindedness | Normality
Hobbies: Singing | Apothocaric Alchemy | Making Candy | Acrobatics & Contortion
Favorite Food(s): Daifuku | Taiyaki | Cheesecake | Fruits

Musical Theme: SuG - sweetToxic
Combat Theme: The Gazette - Filth in the Beauty

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Shinigami

Administrator

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“It's best if you stay away from someone like me.”
“It is the instinct of the weak to be afraid of that which is strange.”
“What is this sensation...?”
"I am here to obey, not to question.”
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Character Name: Utsuro (Lit.虚ろ;"Hollow") Kuchiki (Lit.朽木;"Rotting Tree")
Actual Age: 200
Physical Age: 20
Race: Soul Born
Birthday: April 18th
Gender:
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Female

Height: 5'0" (155cm)
Weight: 110lbs (50kg)
Blood Type: O
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Affiliation: Soul Society, Central 46, Kuchiki Clan
Profession: Shinigami
Title: Seated Member
Position: Lesser Nobility
Division: 2nd Division
Base of Operations:Soul Society, 2nd Division Barracks
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Notable Features:
True to the Kuchiki Clan, Utsuro bears the ebony hair that most clan members have. Unlike other members, however, she was blessed with vivid and stunningly beautiful ocean eyes that are wide just as the sea is. Utsuro is a fair-skinned girl whose physical age appears to be in her mid-teens. She sports chin-length hair but has been known to grow out her hair and place it in a ponytail at times. Her outfit rarely varies. The only altercation to her outfit is the addition of bandages that serve as a cover for her bosom and a garment she can wear if she chooses to discard her Shihakusho.

Personality:
Utsuro seems to be a typical Soul Reaper, though with a somewhat meek, subservient personality and issues with socialization, especially given that she is seen as an odd child by the Kuchiki Clan. She also tends to become attached to others quickly, particularly those who show her kindness. Through her interactions with others, the girl is beginning to understand what exactly emotions are, typically describing them as a sensation when speaking about them.

From the beginning, she has had little self-preservation and would place the well-being of others above her own health. She can be rash with her training, often exhausting herself. She has a severe problem with putting herself down that stems from the treatment she received as a child and whenever she is around a member of the Clan. After joining her Division, she has taken the first steps necessary to open up to others when appropriate. Despite her lack of self-confidence, Utsuro is extremely dedicated and skilled — a true prodigy produced by the Kuchiki Clan. She is very intelligent, though is rather naive - best evidenced by the fact that she is often tricked by those within the Rukongi who often play pranks on her which she does not comprehend.

Relatives: Kuchiki Clan
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Reiryoku Level: Immense Spiritual Power

It comes as no surprise to anyone that even a lesser member of the Kuchiki Clan was born with immense spiritual reserves. Utsuro was made aware of her innate reserves of spiritual energy from an early age. Given her strict upbringing where she was forced to train instead of being given love, she never had a moment to think about anything but the potential battles that she would be involved in. Her rigorous training has allowed her to obtain expert sensory and complete mastery over her spiritual energy and Reiatsu. When put into practice, her spiritual energy can be detrimental to her foes given its dismantling nature.


Sensing Reiryoku:
Expert-

Utsuro has not slacked in her training at all. Because of this, her expertise in sensory has awarded her many victories. These victories came in the form of completing a training session of the defeat of her foes. Often times throughout her childhood, the woman would be blindfolded so that she could hone her natural senses alongside her ability to sense Reiryoku. It was never good enough for her to simply detect spiritual signatures. She was taught and forced to actively filter between spiritual signatures. Thanks to this training, the woman's sensory has allotted her the ability to decipher how strong a foe is, whether or not they've got a good grasp over their Reiryoku Control, and if they harbor ill intent should they flare their spiritual energy. Those that are not actively suppressing their energy can be easily sensed, as the Kuchiki passively utilizes her sensory to stay as alert as possible. Although not as vast as a master's ability, Utsuro can sense things that are miles away with ease.


Reiryoku Control:

Mastered Control-
A potential lack of control was never an option for Utsuro. She was told and taught from a young age that she would lead a modest life despite her immense pools of spiritual energy. As a result, she was trained to control her Reiryroku in various unique and standard ways. From meditation alone to communing with her Shikai, Utsuro has come to know the extent of her levels of Reiryoku and how she can apply them. Unique to her, she is capable of wrapping her Reiatsu around a person in a specific location—they do not necessarily need to be around her to feel the effects of her spiritual energy. The noble's level of control shows itself when she casts varying Kido spells with little to no hesitation and full confidence in her ability to maintain her composure. Unlike others with less control or perhaps even less Reiryoku to work with, Utsuro has never found herself in need of better pacing during a battle with her current skillset. It goes without saying that enhancing her overall capabilities is like second nature to the Kuchiki.
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Reiatsu:

Master-
Utsuro's Reiatsu is her greatest asset. Her mastery of control over it works in tandem with her rather large pools of Reiryoku. She can project her presence with her Reiatsu so that an enemy perceives her incorrectly, or she can make herself appear as if she is weak and fragile. Oftentimes, when she does release her spiritual energy through flexing her Reiatsu, people find themselves unimpressed. This is because she has been taught to not bother anyone and make her presence nearly non-existent. Very few have felt the full force and weight that her spiritual pressure carries. Given the unique effect of disassembly and its ability to kill, those that have experienced it are either dead or disabled. She can go toe to toe with equal and potentially stronger foes with little stress to her body, even if they possess more spiritual energy. It ultimately comes down to her ability to resist their Reiatsu application with her own—something she was taught to do within her early years of the Kuchiki Clan where members would openly flex their Reiatsu and force her to withstand it or succumb to it until they relinquished her from its grip.

Reiatsu Colors: Indigo

Reiatsu Effect(s): Paralysis, Killing

Dissassembly
When one is forced to endure Utsuro's Reiatsu for too long, they quickly find themselves in a perilous situation. First, the thoughts within their mind begin to split into multiple pathways, initially overwhelming their mind. Those that rely on strategy suddenly find themselves unable to piece together a plan while the woman applies pressure to them, making it even harder to think. Ultimately, a person finds themselves at the whim of Utusro when they experience prolonged exposure to her Reiatsu.

Reiatsu Type:

Standard Type- The type most spiritual beings have that can hold any of the aforementioned effects, along with its unique color and feeling.

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Zanjutsu Level:

Expert Swordsman-
Utsuro's abilities with her Zanpakuto are quite unique. Given her background in assassination, one would be quick to think that she did not have to utilize her katana often. Although she was proficient, she was also efficient in her training. There are foes within the world that cannot be taken down with stealth alone. Utsuro's speed works in tandem with her sword skills that are far above average. The nature of her Shikai would prohibit her from being any less than an expert in Zanjutsu. The Kuchiki woman makes minimal movements with a rapid expedition to shift the tide of battle. Combining her speed with her footwork, the woman is capable of not only deflecting multiple types of attacks from varying weapons, but she is also capable of disarming an opponent with her blade alone. In battle, she will often engage with her sword, hands, or a combination of both before resorting to her Shikai. While her Shikai is employed, Utsuro has a plethora of matter and multiple variants of her Zanpakuto to manipulate. There is never a way to officially tell exactly what she is going to do with her single blade or her multiple katanas when they come into play.

Known Techniques: Suikawari, Senmaioroshi,
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Hohō Level:

Shunpo Expert-
If there was one person that Utsuro looked up to during and after her training with the Kuchiki Clan, it was Byakuya Kuchiki. Hearing stories about his glory and expertise was enough to keep her going even on the hardest days. Utsuro had to be able to escape from multiple people at any given time, otherwise, she would be punished for hours on end for lacking in speed. Initially, this worked extremely well, and it even made her faster, but she eventually plateaued. Training by herself and with those slower than her started to hold no merit. It wasn't until she reached the Second Division that she had finally found someone faster than her—Captain Mukuro. For a second time in her life, she found herself inspired by someone so young yet so bold and respectable. He reminded her of her predecessor to no end. From observing him when possible—which was seldom given the man's innate expedition— and applying what she saw to training that she underwent while in the Second, the Kuchiki prodigy soon evolved her expertise with Shunpo. Now, she is able to move vast distances within a single step while leaving behind several after images. When moving between barracks and throughout the Soul Society, Utsuro has extreme precision and has not ever hurt herself at any given speed. Given that she is relatively young and new to being a Shinigami—let alone one in the 2nd Division— Utsuro still has the potential to achieve even greater strides with her Shunpo capabilities.

Known Techniques: Utsusemi, Speed Clones, Senka
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Hakuda Level:

Master Hakuda Combatant-
When Utsuro initially entered the Second Division, her Hakuda skills were already quite polished. During her time in the division, they continued to be honed, eventually making them that of a master's. Before her introduction to assassination, the woman had no idea that she had already been practicing techniques known as Ansatsuken: (Lit.暗殺拳; "Assassination Fist"). These moves are not flashy or particularly special like other tricks that she has learned. They have one sole purpose: to kill one's opponent. While this line of techniques was initially developed and taught to her for one-on-one scenarios, the woman has learned how to fight multiple foes while employing this particular style. From strikes to pressure points to brute force in order to crush a being's skull, there is no limit to the brutality exhibited within this fighting style. Unless one sees beauty in death, there is absolutely no elegance to be seen within this fighting style. As Utsuro continues to work within the 2nd Division, she is polishing her techniques so that she can use them to their full capacity without having to resort to killing a person in the event that they have important intelligence.

Known Techniques: Tesshō, Takigoi, Kagamibiraki, Raiōken, Sōkotsu
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Kido Skill Level:

Kidō Expert-
As a member of the esteemed Kuchiki Clan, Utsuro's training involved the use of Kidō on a daily basis. Her regiment never neglected any spell, as she was taught things such as when it is appropriate to use a Bakudo as opposed to a Hado. Her innate abilities have led to her current expertise that allows her to forego incantations for all low-level spells that she is capable of using and some mid-level spells. For spells that are of a higher incantation, she can — depending on the spell — utilize part of the incantation as opposed to the entire incantation to cast a spell. This lessens the impact of foregoing an incantation for such a high-level spell, but unlike those of a lower rank, these spells do suffer as they are still a weaker version of what they could be.

Consecutively casting spells one after another is something that she keeps as an option at any given time. Kidō can win the battle, or deter the enemy long enough for her to complete other preparation. Because of this, it is important for her to continue training her Kidō capabilities on a daily basis. With her current level of mastery, Utsuro is capable of utilizing Nijū Eishō (二重詠唱, Twofold Incantation; Viz "Double Destruction Chant") and Kōjutsu Eishō (後述詠唱, Spoken-After Incantation), both of which give her even more options when in combat.

Known Spells:
Bakudō: (Lit.縛道;"Way of Binding)
Sajō Sabaku
, Danku ,Sai, Hainawa, Hyapporankan, Sekeinton, Seki, Rikujōkōrō. Kyokkō

Hadō: (Lit.破道; Way of Destruction; Viz "Path of Destruction")
Shō,Byakurai, Shakkahō, Ōkasen, Sōkatsui Raikōhō, Sōren Sōkatsui,
Daichi Tenyō,
Hiryū Gekizoku Shinten Raihō

Barriers & Seals:
El Escudo, Millón Escudo

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Skills and Abilities:

Poison Resistance:
The darker side of the Kuchiki Clan is what Utsuro was born into. To start her day every day, the woman was subjected to various doses of lethal poison and forced to perform while it coursed through her body. From multiple dosing sessions, she eventually developed an extreme resistance to most poisons. Those that are relatively new or come from an ability will work on her, albeit, it will take far longer than it would for someone whose body is not accustomed to such toxins.

Durability and Pain Resistance:
Although the Kuchiki has pain receptors, one would think that the grueling training and torture she endured hurt her to the point in which these receptors were damaged. This is not the case, in fact, Utsuro is more than capable of feeling various types of pain, but she is equally capable of resisting it with relative ease. A body that cannot tell when it's in danger is no good, after all. Accompanied with her pain resistance is her durability. Having nearly been bisected during multiple training sessions, it goes without saying that she can endure the most brutal of punishments. Through experimenting with her Shikai, the woman has become capable of tanking what would normally be fatal damage. Until every part of the woman's body is no longer useable, she will fight.

Muted Movement:
Every move made by the woman makes no sound unless she intends for it too. She has been likened to a corpse due to one's inability to hear her breathing. Every movement that the woman makes is muted—another thing she trained while in the dark depths of the Kuchiki Clan and perfected during her time in the Second Division. As a result of this muted movement, her senses are also far keener than the average person, allowing for her to hone in on one or many to gather intel when necessary.

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Equipment:

Metal Soles:
Given her preference for Hakuda before electing to use her Zanpakuto, it's no surprise that Utsuro has elected to have metal soles embedded into the bottom of her sandals. The metal is unique and strong enough to block and even deflect weapons that come into contact with it. Thanks to their lightweight, they do not slow her down at all. Given her desire to be proactive, Utsuro has taken these soles a step further — electing to have springs inserted into them. As a result of these springs, she can deal with the force of a foe's kick, or her own with relative ease. Due to the spring action implemented, the metal plates shift when Utsuro puts force upon them, doubling the potency of her kicks, which allows for her to create an even greater impact with whatever she makes contact with.

Needles:
Wielding the most deceitful of tools has become a necessity for the woman. Her desire to end battles before they can begin led to her training herself with the use of multiple weapons. The needles she holds are 6 inches, razor-sharp, and not visible to an untrained eye. There is a small glimmer that one can catch should they pay close enough attention when these tools are thrown. Since the woman needs to be able to fight without her weapon, the hundreds of needles she carries with her serve as a tool that she can use at any moment. Should these needles make contact with a foe, they have no issue sinking into and leaving their skin within the same instant that they come into contact with it.

Smoke Bombs:
At any time, Utsuro carries 5 smoke bombs on her person, which are concealed in various places within her uniform. All of these smoke bombs are potent enough to rival even Sekienton, especially when more than one is utilized at a time. These fit in the palm of one's hand are can be activated by throwing them with enough force.

Flash Bombs:
The other gear lurking within Utsuro's uniform are 5 flash bombs. She will sometimes pair these with smoke bombs in order to lure the enemy into thinking she is escaping when in reality she is stunning them in order to create an opening. These flash bombs are potent enough to keep an opponent blinded for at a minimum two minutes, with a maximum of four minutes.

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Zanpakuto Name: Omoikane (Lit.思兼;"God of Wisdom and Intelligence")
Zanpakuto Appearance: Omoikane is a katana that comes in at 60cm when fully drawn. Its sheath is an almost black indigo blue, while its guard is a striking ornate silver. Typically, Utsuro wears her katana on her left side so that she can draw it with her right hand and grip it properly.
Zanpakuto Spirit:
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Inner World: Omoikane's domain is one that is hard to understand. Unlike other more tranquil domains, theirs is rather complicated. It is made up of various pieces of separate worlds. From homes to streets to various other elements from nature, there seems to be no reason to what one finds within the realm. Utsuro describes the world as pieces to a very unique puzzle that has yet to be solved.
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Release Phrase: "Disassemble the Heavens. Rearrange the Earth. Come forth and reconstruct this realm, Omoikane"

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Shikai:
When released, Omoikane does not change in physical appearance unless Utsuro wishes for it to do so. As a result, the only way of telling that her Shikai has been activated is through the shift in her spiritual energy and the gloves that cover her hands and act as another medium for her technique.

Shikai Special Ability:
Utsuro’s Shikai is one that allows for her to deconstruct and reconstruct that which she makes contact with. In this sense, it gives her control over life and death in a very unique way, which is fitting for her current division and upbringing. Not unlike her predecessor, Byakuya Kuchiki, Utsuro’s katana fades away as if it never existed. She can rematerialize the blade in any manner of ways, from its tsuba all the way to the blade’s full length. Once she makes contact with matter — both spiritual and physical — she instantly becomes capable of disassembling it and then reassembling it as she pleases. As a result, she can leave something disassembled, or shape it into something entirely different. Like a magic show, the outcome is never known unless she’s given an order to craft something by her superiors.

Utsuro is capable of deconstructing matter and reconstructing it into shapes favorable to herself and those lethal to her foes. From forming holes, walls, spikes, or even something as simple as platforms, there is no limit to what the Kuchiki can construct. Even in environments that are disheveled and broken apart, Utsuro can create an entirely new area for her to face her foes in or one in which she can aid her allies. By making contact with two items at once, Utsuro becomes capable of fusing entities together. This can be taken a step further when Utsuro elects to fuse other items with herself, which often takes her opponents by surprise. It’s possible for one to say that Utsuro’s Shikai is capable of rivaling some of the most talented healers, as she can deconstruct particular parts of a person — or even their entire body if need be — and reconstruct them to a state in which they have no ailments. The aforementioned element allows for the Kuchiki to fight less elegantly when she pleases.

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Personal Relationships: Coming Soon
Likes: Savory Food, Reading
Dislikes: Incivility, Needless Violence
Hobbies: Cleaning
Favorite Food(s): Nikujaga
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